[{"data":1,"prerenderedAt":91},["ShallowReactive",2],{"$fxe9z0mF2t9Ly7spj4l1RMiOYrmXfg3xuP1an3DU9whU":3},{"id":4,"slug":5,"name":6,"nameSource":7,"description":8,"categoryId":4,"category":9,"categoryLabel":10,"effectIndex":4,"tierCount":11,"moveCount":12,"abilities":13,"abilityCount":12,"items":38,"itemCount":44,"moveDetails":45},2,"rain","Rain","localized","Boosts the damage dealt by Water-type moves by 50% and halves the damage dealt by Fire-type moves.","WEATHER","Weather",3,5,[14,18,23,28,33],{"id":4,"slug":15,"name":16,"description":17},"drizzle","Drizzle","Summons rain for 5 turns when the Pokemon enters a battle.",{"id":19,"slug":20,"name":21,"description":22},33,"swift-swim","Swift Swim","Doubles the Pokemon’s Speed stat in rain.",{"id":24,"slug":25,"name":26,"description":27},44,"rain-dish","Rain Dish","The Pokemon has 1\u002F16 of its max HP restored at the end of every turn in rain.",{"id":29,"slug":30,"name":31,"description":32},87,"dry-skin","Dry Skin","Water-type moves do not work on the Pokemon. Instead, they restore 1\u002F4 of its max HP. However, the Pokemon takes 25% more damage from Fire-type moves. The Pokemon has 1\u002F8 of its max HP restored at the end of every turn in rain, but it loses 1\u002F8 of its max HP at the end of every turn in harsh sunlight.",{"id":34,"slug":35,"name":36,"description":37},93,"hydration","Hydration","Cures the Pokemon’s status conditions at the end of every turn in rain.",[39],{"id":40,"slug":41,"name":42,"description":43},285,"damp-rock","Damp Rock","When the holder summons rain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)",1,[46,58,69,78,85],{"id":29,"slug":47,"name":48,"type":49,"typeColor":50,"category":51,"power":52,"accuracy":53,"neverMiss":54,"pp":55,"priority":56,"description":57},"thunder","Thunder","Electric","#ffdb00","Special",110,70,false,12,0,"Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.",{"id":59,"slug":60,"name":61,"type":62,"typeColor":63,"category":64,"power":56,"accuracy":65,"neverMiss":66,"pp":67,"priority":56,"description":68},240,"rain-dance","Rain Dance","Water","#2992ff","Status",null,true,8,"Summons rain for 5 turns.",{"id":70,"slug":71,"name":72,"type":73,"typeColor":74,"category":51,"power":75,"accuracy":76,"neverMiss":54,"pp":55,"priority":56,"description":77},311,"weather-ball","Weather Ball","Normal","#999999",50,100,"When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.",{"id":79,"slug":80,"name":81,"type":82,"typeColor":83,"category":51,"power":52,"accuracy":53,"neverMiss":54,"pp":55,"priority":56,"description":84},542,"hurricane","Hurricane","Flying","#95c9ff","Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.",{"id":86,"slug":87,"name":88,"type":49,"typeColor":50,"category":51,"power":89,"accuracy":76,"neverMiss":54,"pp":55,"priority":56,"description":90},905,"electro-shot","Electro Shot",130,"The user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.",1787057964356]