Harsh Sunlight
Boosts the damage dealt by Fire-type moves by 50% and halves the damage dealt by Water-type moves.
Abilities Related to Harsh Sunlight
Doubles the Pokemon’s Speed stat in harsh sunlight.
DroughtSummons harsh sunlight for 5 turns when the Pokemon enters a battle.
Dry SkinWater-type moves do not work on the Pokemon. Instead, they restore 1/4 of its max HP. However, the Pokemon takes 25% more damage from Fire-type moves. The Pokemon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.
Solar PowerIn harsh sunlight, the Pokemon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.
Leaf GuardThe Pokemon is immune to status conditions in harsh sunlight.
HarvestIf the Pokemon has used a Berry, it has a 50% chance of creating another one at the end of every turn. In harsh sunlight, the Pokemon will definitely create a Berry.
Mega SolEven when the sunlight has not turned harsh, the Pokemon can use its moves as if the weather were harsh sunlight.
Items Related to Harsh Sunlight
Moves Related to Harsh Sunlight
| Move | Type | Category | Power | Acc | PP | Prio | Description |
|---|
| Growth | — | ∞ | 20 | 0 | Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead. | ||
| Moonlight | — | ∞ | 8 | 0 | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | ||
| Morning Sun | — | ∞ | 8 | 0 | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | ||
| Solar Beam | 120 | 100 | 12 | 0 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | ||
| Solar Blade | 125 | 100 | 12 | 0 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | ||
| Sunny Day | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| Synthesis | — | ∞ | 8 | 0 | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | ||
| Weather Ball | 50 | 100 | 12 | 0 | When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type. |