All Pokemon Champions Moves

Every move in Pokemon Champions with power, accuracy, PP, and full effects. Search and filter by type and category to plan the best movesets.

Name Type Category Accuracy Power PP Prio Description
AccelerockRockPhysical1004020+1
Acid ArmorPoisonStatus200Boosts the user’s Defense stat by 2 stages.
Acid SprayPoisonSpecial10040200Lowers the target’s Sp. Def stat by 2 stages.
AcrobaticsFlyingPhysical10055160This move’s power is doubled if the user isn’t holding an item.
AcupressureNormalStatus200Boosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.
Aerial AceFlyingPhysical60200This move never misses.
After YouNormalStatus160Makes the target move immediately after the user.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Air CutterFlyingSpecial9560200This move has a 1-stage Critical-Hit Ratio Boost.
Air SlashFlyingSpecial9575160Has a 30% chance of making the target flinch.
Alluring VoiceFairySpecial10080120Confuses the target if its stats were boosted during the turn this move is used.
Ally SwitchPsychicStatus16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AmnesiaPsychicStatus200Boosts the user’s Sp. Def stat by 2 stages.
Ancient PowerRockSpecial1006080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
Apple AcidGrassSpecial10090120Lowers the target’s Sp. Def stat by 1 stage.
Aqua CutterWaterPhysical10070200This move has a 1-stage Critical-Hit Ratio Boost.
Aqua JetWaterPhysical1004020+1
Aqua RingWaterStatus200The user gains the Aqua Ring status.
Aqua StepWaterPhysical10080120Boosts the user’s Speed stat by 1 stage.
Aqua TailWaterPhysical9090120
Armor CannonFireSpecial10012080Lowers the user’s Defense and Sp. Def stats by 1 stage.
Aromatic MistFairyStatus200Boosts an ally’s Sp. Def stat by 1 stage.
AssuranceDarkPhysical10060120This move’s power is doubled if the target has already taken damage during the turn this move is used.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Aura SphereFightingSpecial80200This move never misses.
Aura WheelElectricPhysical100110120Boosts the user’s Speed stat by 1 stage. This move’s type depends on Morpeko’s form.
Aurora VeilIceStatus200Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.
AvalancheIcePhysical1006012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
Axe KickFightingPhysical90120120Has a 30% chance of confusing the target. If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
Baby-Doll EyesFairyStatus10020+1Lowers the target’s Attack stat by 1 stage.
Baneful BunkerPoisonStatus8+4The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Barb BarragePoisonPhysical10060120Has a 50% chance of poisoning the target. This move’s power is doubled if the target is poisoned or badly poisoned.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Beak BlastFlyingPhysical1001208-3If the user is hit by a contact move before it uses this move, the attacker will be burned.
Beat UpDarkPhysical100120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
BelchPoisonSpecial90120120This move fails unless the user has eaten a Berry during the battle.
Belly DrumNormalStatus120The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.
BindNormalPhysical8515200Gives the target the Bound status.
BiteDarkPhysical10060200Has a 30% chance of making the target flinch.
Bitter BladeFirePhysical10090120The user’s HP is restored by 1/2 of the damage dealt by this move.
Bitter MaliceGhostSpecial10075120Lowers the target’s Attack stat by 1 stage.
Blast BurnFireSpecial9015080The user gains the Recharging status on the turn after this move is used.
Blaze KickFirePhysical9085120Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
BlizzardIceSpecial7011080Has a 10% chance of freezing targets. This move never misses in snow.
BlockNormalStatus80Gives the target the Can’t Escape status.
Body PressFightingPhysical10080120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
Body SlamNormalPhysical10085160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Bone RushGroundPhysical9030120The user attacks 2 to 5 times in a row.
BoomburstNormalSpecial100140120
BounceFlyingPhysical858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Brave BirdFlyingPhysical100120160The user takes 1/3 of the damage dealt by this move.
Breaking SwipeDragonPhysical10060160Lowers targets’ Attack stats by 1 stage.
Brick BreakFightingPhysical10075160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Brutal SwingDarkPhysical10060200
Bug BiteBugPhysical10060200If the target is holding a Berry, the user eats that Berry and gains its effect.
Bug BuzzBugSpecial10090120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
BulldozeGroundPhysical10060200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Bullet PunchSteelPhysical1004020+1
Bullet SeedGrassPhysical10025200The user attacks 2 to 5 times in a row.
Burn UpFireSpecial10013080The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.
Burning JealousyFireSpecial1007080Burns targets if their stats were boosted during the turn this move is used.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
Ceaseless EdgeDarkPhysical9065160Gives the opponent’s side the Spikes status.
ChargeElectricStatus200Boosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Charge BeamElectricSpecial9050120Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
Chilling WaterWaterSpecial10050200Lowers the target’s Attack stat by 1 stage.
Chilly ReceptionIceStatus120Summons snow for 5 turns. The user switches out of battle to be replaced by another party Pokemon.
Circle ThrowFightingPhysical906012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Clanging ScalesDragonSpecial10011080Lowers the user’s Defense stat by 1 stage.
Clangorous SoulDragonStatus80The user loses 1/3 of its max HP to boost its Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. This move fails if the user doesn’t have enough remaining HP.
Clear SmogPoisonSpecial50160Removes all stat changes from the target. This move never misses.
Close CombatFightingPhysical10012080Lowers the user’s Defense and Sp. Def stats by 1 stage.
CoachingFightingStatus120Boosts allies’ Attack and Defense stats by 1 stage.
CoilPoisonStatus200Boosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.
ComeuppanceDarkPhysical100120The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.
Confuse RayGhostStatus100120Confuses the target.
CopycatNormalStatus200The user mimics the move that was last used. This move fails if no other move has been used yet.
Corrosive GasPoisonStatus100200Causes all other Pokemon on the field to lose their held items.
Cosmic PowerPsychicStatus200Boosts the user’s Defense and Sp. Def stats by 1 stage.
Cotton GuardGrassStatus120Boosts the user’s Defense stat by 3 stages.
Cotton SporeGrassStatus100200Lowers targets’ Speed stats by 2 stages.
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
CovetNormalPhysical10060200If the user is not already holding an item, it steals the target’s held item.
CrabhammerWaterPhysical95100120This move has a 1-stage Critical-Hit Ratio Boost.
Cross ChopFightingPhysical8010080This move has a 1-stage Critical-Hit Ratio Boost.
Cross PoisonPoisonPhysical10070200Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
CrunchDarkPhysical10080160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Crush ClawNormalPhysical9575120Has a 50% chance of lowering the target’s Defense stat by 1 stage.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Dark PulseDarkSpecial10080160Has a 20% chance of making the target flinch.
Darkest LariatDarkPhysical10085120This move ignores the target’s stat changes when dealing damage.
Dazzling GleamFairySpecial10080120
DecorateFairyStatus160Boosts the target’s Attack and Sp. Atk stats by 2 stages.
DefogFlyingStatus160Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
DigGroundPhysical10080120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Dire ClawPoisonPhysical10080160Has a 30% chance of leaving the target poisoned, paralyzed, or asleep.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
DischargeElectricSpecial10080160Has a 30% chance of paralyzing targets.
DiveWaterPhysical10080120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Double HitNormalPhysical9035120The user attacks twice in a row.
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
Double-EdgeNormalPhysical100120160The user takes 1/3 of the damage dealt by this move.
Draco MeteorDragonSpecial9013080Lowers the user’s Sp. Atk stat by 2 stages.
Dragon CheerDragonStatus160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon ClawDragonPhysical10080160
Dragon DanceDragonStatus200Boosts the user’s Attack and Speed stats by 1 stage.
Dragon DartsDragonPhysical10050120The user attacks twice in a row. If there are 2 opposing Pokemon, each of them is attacked once.
Dragon PulseDragonSpecial10085120
Dragon RushDragonPhysical75100120Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Dragon TailDragonPhysical906012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Drain PunchFightingPhysical10075120The user’s HP is restored by 1/2 of the damage dealt by this move.
Draining KissFairySpecial10050120The user’s HP is restored by 3/4 of the damage dealt by this move.
Drill PeckFlyingPhysical10080200
Drill RunGroundPhysical9580120This move has a 1-stage Critical-Hit Ratio Boost.
Dual WingbeatFlyingPhysical9040120The user attacks twice in a row.
Dynamic PunchFightingPhysical5010080Confuses the target.
Earth PowerGroundSpecial10090120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
Eerie ImpulseElectricStatus100160Lowers the target’s Sp. Atk stat by 2 stages.
Eerie SpellPsychicSpecial1008080Removes 3 PP from the move last used by the target.
Electric TerrainElectricStatus120Turns the entire field into Electric Terrain for 5 turns.
ElectrifyElectricStatus200If this move hits the target before it uses a move, its move becomes Electric type for that turn.
Electro BallElectricSpecial100120The higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).
Electro ShotElectricSpecial100130120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
ElectrowebElectricSpecial9555160Lowers targets’ Speed stats by 1 stage.
EncoreNormalStatus10080Gives the target the Encore status.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Energy BallGrassSpecial10090120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
EntrainmentNormalStatus100160Changes the target’s Ability to be the same as the user’s.
EruptionFireSpecial10015080The less HP the user has left, the lower this move’s power (ranging between 1 and 150).
Expanding ForcePsychicSpecial10080120If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.
ExplosionNormalPhysical10025080The user faints upon using this move.
ExtrasensoryPsychicSpecial10080200Has a 10% chance of making the target flinch.
Extreme SpeedNormalPhysical100808+2
FacadeNormalPhysical10070200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Fairy LockFairyStatus120Gives all Pokemon on the field the Fairy Locked status.
Fake OutNormalPhysical1004012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Feather DanceFlyingStatus100160Lowers the target’s Attack stat by 2 stages.
FeintNormalPhysical1003012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Fell StingerBugPhysical10050200Boosts the user’s Attack stat by 3 stages if this move knocks out the target.
Fickle BeamDragonSpecial1008080This move has a 30% chance of its power being doubled.
Fiery DanceFireSpecial10080120Has a 50% chance of boosting the user’s Sp. Atk stat by 1 stage.
Final GambitFightingSpecial10080The user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.
Fire BlastFireSpecial8511080Has a 10% chance of burning the target.
Fire FangFirePhysical9565160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Fire LashFirePhysical10090160Lowers the target’s Defense stat by 1 stage.
Fire PunchFirePhysical10075160Has a 10% chance of burning the target.
Fire SpinFireSpecial8535160Gives the target the Bound status.
First ImpressionBugPhysical10010012+2This move fails unless it is the first move used by the user after it enters a battle.
FissureGroundPhysical3080Knocks out the target. The accuracy of this move is fixed at 30%.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Flame ChargeFirePhysical10050200Boosts the user’s Speed stat by 1 stage.
FlamethrowerFireSpecial10090160Has a 10% chance of burning the target.
Flare BlitzFirePhysical100120160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Flash CannonSteelSpecial10080120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
FlatterDarkStatus100160Boosts the target’s Sp. Atk stat by 1 stage and confuses it.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Flip TurnWaterPhysical10060200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Flower TrickGrassPhysical70120This move never misses and is always a critical hit.
FlyFlyingPhysical9590160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
Flying PressFightingPhysical95100120The damage dealt by this move is calculated by combining the effectiveness of the move’s own type with that of the Flying type. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Focus BlastFightingSpecial7012080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
Focus PunchFightingPhysical10015020-3This move fails if the user has already taken damage from a move in the same turn.
Follow MeNormalStatus20+2The user redirects opponents’ moves toward itself. This effect works only on single-target moves.
Forest’s CurseGrassStatus100200Gives the target the Forest Cursed status.
Foul PlayDarkPhysical10095160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
Freeze-DryIceSpecial10070200This move is also super effective against Water-type Pokemon.
Frenzy PlantGrassSpecial9015080The user gains the Recharging status on the turn after this move is used.
Frost BreathIceSpecial9060120Always a critical hit.
Future SightPsychicSpecial100120120Gives the target’s spot the Future Attack status.
Gastro AcidPoisonStatus100120Gives the target the No Ability status.
Giga DrainGrassSpecial10075120The user’s HP is restored by 1/2 of the damage dealt by this move.
Giga ImpactNormalPhysical9015080The user gains the Recharging status on the turn after this move is used.
Gigaton HammerSteelPhysical10016080This move can’t be used twice in a row.
GlareNormalStatus100200Paralyzes the target.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Grassy GlideGrassPhysical10055200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
Grassy TerrainGrassStatus120Turns the entire field into Grassy Terrain for 5 turns.
Grav AppleGrassPhysical10090120Lowers the target’s Defense stat by 1 stage. This move’s power is boosted by 50% when the Gravity status is active.
GravityPsychicStatus80Gives the entire field the Gravity status for 5 turns.
GrowthGrassStatus200Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
Guard SplitPsychicStatus120The user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.
Guard SwapPsychicStatus120The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.
GuillotineNormalPhysical3080Knocks out the target. The accuracy of this move is fixed at 30%.
Gunk ShotPoisonPhysical8012080Has a 30% chance of poisoning the target.
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
Hammer ArmFightingPhysical90100120Lowers the user’s Speed stat by 1 stage.
Hard PressSteelPhysical100120The more HP the target has left, the greater this move’s power (ranging between 1 and 100).
HazeIceStatus200Eliminates every stat change on the entire field.
Head SmashRockPhysical8015080The user takes 1/2 of the damage dealt by this move.
Headlong RushGroundPhysical10012080Lowers the user’s Defense and Sp. Def stats by 1 stage.
Heal BellNormalStatus80The user cures the status conditions of all the Pokemon in its party, including itself, as well as its allies.
Heal PulsePsychicStatus120Restores 1/2 of the target’s max HP.
Healing WishPsychicStatus120The user faints. The Pokemon taking its place will have its HP fully restored and its status conditions cured.
Heat CrashFirePhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Heat WaveFireSpecial9095120Has a 10% chance of burning targets.
Heavy SlamSteelPhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
HexGhostSpecial10065120This move’s power is doubled if the target has a status condition.
High HorsepowerGroundPhysical9595120
High Jump KickFightingPhysical90130120If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
Horn DrillNormalPhysical3080Knocks out the target. The accuracy of this move is fixed at 30%.
Horn LeechGrassPhysical10075120The user’s HP is restored by 1/2 of the damage dealt by this move.
HowlNormalStatus200Boosts the Attack stats of the user and its allies by 1 stage.
HurricaneFlyingSpecial70110120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hydro CannonWaterSpecial9015080The user gains the Recharging status on the turn after this move is used.
Hydro PumpWaterSpecial8011080
Hyper BeamNormalSpecial9015080The user gains the Recharging status on the turn after this move is used.
Hyper VoiceNormalSpecial10090120
HypnosisPsychicStatus60200Puts the target to sleep.
Ice BeamIceSpecial10090120Has a 10% chance of freezing the target.
Ice FangIcePhysical9565160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Ice HammerIcePhysical90100120Lowers the user’s Speed stat by 1 stage.
Ice PunchIcePhysical10075160Has a 10% chance of freezing the target.
Ice ShardIcePhysical1004020+1
Ice SpinnerIcePhysical10080160Removes any terrain.
Icicle CrashIcePhysical9085120Has a 30% chance of making the target flinch.
Icicle SpearIcePhysical10025200The user attacks 2 to 5 times in a row.
Icy WindIceSpecial9555160Lowers targets’ Speed stats by 1 stage.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Infernal ParadeGhostSpecial10065160Has a 30% chance of burning the target. This move’s power is doubled if the target has a status condition.
InfernoFireSpecial5010080Burns the target.
InfestationBugSpecial10020200Gives the target the Bound status.
IngrainGrassStatus200The user gains the Ingrained status.
InstructPsychicStatus160The user makes the target reuse the last move it used.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Iron HeadSteelPhysical10080160Has a 20% chance of making the target flinch.
Iron TailSteelPhysical75100160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Jet PunchWaterPhysical1006016+1
King’s ShieldSteelStatus8+4The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Knock OffDarkPhysical10065200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Kowtow CleaveDarkPhysical85120This move never misses.
Lash OutDarkPhysical1007580This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
Last ResortNormalPhysical10014080This move fails unless the user has already used all the other moves it knows.
Last RespectsGhostPhysical10050120This move’s power is increased by 50 for each time that a Pokemon in the user’s party has fainted.
Lava PlumeFireSpecial10080160Has a 30% chance of burning targets.
Leaf BladeGrassPhysical10090160This move has a 1-stage Critical-Hit Ratio Boost.
Leaf StormGrassSpecial9013080Lowers the user’s Sp. Atk stat by 2 stages.
Leech LifeBugPhysical10080120The user’s HP is restored by 1/2 of the damage dealt by this move.
Leech SeedGrassStatus90120Gives the target the Leech Seeded status.
Life DewWaterStatus120Restores 1/4 of the max HP of the user and its allies.
Light of RuinFairySpecial9014080The user takes 1/2 of the damage dealt by this move.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
LiquidationWaterPhysical10085120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Lock-OnNormalStatus80The user gains the Locked On status.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Low SweepFightingPhysical10065200Lowers the target’s Speed stat by 1 stage.
Lumina CrashPsychicSpecial10080120Lowers the target’s Sp. Def stat by 2 stages.
LungeBugPhysical10080160Lowers the target’s Attack stat by 1 stage.
Mach PunchFightingPhysical1004020+1
Magic PowderPsychicStatus100200Changes the target’s type to Psychic.
Magic RoomPsychicStatus120Gives the entire field the Magic Room status for 5 turns.
Magnet RiseElectricStatus120The user gains the Magnet Rise status.
Magnetic FluxElectricStatus200If the user or its allies have the Plus Ability or the Minus Ability, their Defense and Sp. Def stats are boosted by 1 stage.
Make It RainSteelSpecial9512080Lowers the user’s Sp. Atk stat by 2 stages.
Matcha GotchaGrassSpecial9080160Has a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.
Mean LookNormalStatus80Gives the target the Can’t Escape status.
Mega KickNormalPhysical7512080
MegahornBugPhysical85120120
MementoDarkStatus100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Metal BurstSteelPhysical100120The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.
Metal SoundSteelStatus85200Lowers the target’s Sp. Def stat by 2 stages.
Meteor BeamRockSpecial90120120The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Meteor MashSteelPhysical9090120Has a 20% chance of boosting the user’s Attack stat by 1 stage.
MinimizeNormalStatus120Boosts the user’s evasiveness by 2 stages. The user gains the Minimized status.
Mirror CoatPsychicSpecial10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
Misty ExplosionFairySpecial10010080If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move.
Misty TerrainFairyStatus120Turns the entire field into Misty Terrain for 5 turns.
MoonblastFairySpecial10095160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
MoonlightFairyStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Morning SunNormalStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Mortal SpinPoisonPhysical10030160Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets.
Mountain GaleIcePhysical85120120Has a 30% chance of making the target flinch.
Mud ShotGroundSpecial9555160Lowers the target’s Speed stat by 1 stage.
Mud-SlapGroundSpecial10020120Lowers the target’s accuracy by 1 stage.
Muddy WaterWaterSpecial8590120Has a 30% chance of lowering targets’ accuracy by 1 stage.
Mystical FireFireSpecial10075120Lowers the target’s Sp. Atk stat by 1 stage.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Night DazeDarkSpecial9590120Has a 40% chance of lowering the target’s accuracy by 1 stage.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Night SlashDarkPhysical10070200This move has a 1-stage Critical-Hit Ratio Boost.
No RetreatFightingStatus80Boosts the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. The user gains the Can’t Escape status. This move can only be used once per time the user enters battle - otherwise it will fail.
Noble RoarNormalStatus100200Lowers the target’s Attack and Sp. Atk stats by 1 stage.
NuzzleElectricPhysical10020200Paralyzes the target.
OutrageDragonPhysical100120120The user gains the Rampaging status.
OverheatFireSpecial9013080Lowers the user’s Sp. Atk stat by 2 stages.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Parabolic ChargeElectricSpecial10065200The user’s HP is restored by 1/2 of the damage dealt by this move.
Parting ShotDarkStatus100200Lowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokemon.
PaybackDarkPhysical10050120This move’s power is doubled if the user attacks after the target.
Perish SongNormalStatus80Gives all Pokemon on the field the Perishing status.
Petal BlizzardGrassPhysical10090160
Petal DanceGrassSpecial100120120The user gains the Rampaging status.
Phantom ForceGhostPhysical10090120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Pin MissileBugPhysical9525200The user attacks 2 to 5 times in a row.
Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
PluckFlyingPhysical10060200If the target is holding a Berry, the user eats that Berry and gains its effect.
Poison FangPoisonPhysical10050160Has a 50% chance of badly poisoning the target.
Poison JabPoisonPhysical10080200Has a 30% chance of poisoning the target.
Poison PowderPoisonStatus75200Poisons the target.
Pollen PuffBugSpecial10090160When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
PoltergeistGhostPhysical9011080This move fails if the target isn’t holding an item.
Population BombNormalPhysical9020120The user attacks 1 to 10 times in a row. The attack ends if the user misses.
PounceBugPhysical10050200Lowers the target’s Speed stat by 1 stage.
PoundNormalPhysical10040200
Power GemRockSpecial10080200
Power SplitPsychicStatus120The user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Power SwapPsychicStatus120The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.
Power TrickPsychicStatus120The user gains the Atk/Def Swapped status.
Power TripDarkPhysical10020120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Power WhipGrassPhysical85120120
ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Psych UpNormalStatus120The user copies the target’s stat changes.
PsychicPsychicSpecial10090120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Psychic FangsPsychicPhysical10085120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Psychic NoisePsychicSpecial10075120Gives the target the Healing Prevented status for 2 turns.
Psychic TerrainPsychicStatus120Turns the entire field into Psychic Terrain for 5 turns.
Psycho CutPsychicPhysical10070200This move has a 1-stage Critical-Hit Ratio Boost.
Psyshield BashPsychicPhysical9090120Boosts the user’s Defense stat by 1 stage.
PsyshockPsychicSpecial10080120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
QuashDarkStatus100160Causes the target to move last in the turn.
Quick AttackNormalPhysical1004020+1
Quick GuardFightingStatus16+3The user protects itself and its allies from priority moves for the turn.
Quiver DanceBugStatus200Boosts the user’s Sp. Atk, Sp. Def, and Speed stats by 1 stage.
Rage FistGhostPhysical10050120This move’s power is increased by 50 each time the user takes damage from a move, up to a maximum power of 350. If the user switches out of battle, the move’s power returns to its usual value.
Rage PowderBugStatus20+2The user redirects opponents’ moves toward itself. This effect works only on single-target moves.
Raging BullNormalPhysical10090120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. This move’s type depends on the user’s form.
Raging FuryFirePhysical100120120The user gains the Rampaging status.
Rain DanceWaterStatus80Summons rain for 5 turns.
Rapid SpinNormalPhysical10050200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
Razor ShellWaterPhysical9575120Has a 50% chance of lowering the target’s Defense stat by 1 stage.
RecoverNormalStatus80Restores 1/2 of the user’s max HP.
RecycleNormalStatus120Regenerates the last held item that the user consumed. The user then holds this item once more.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
Reflect TypeNormalStatus160The user becomes the same type or types as the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Rising VoltageElectricSpecial10070200This move’s power is doubled if the target is under the effect of Electric Terrain.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Rock BlastRockPhysical9025120The user attacks 2 to 5 times in a row.
Rock PolishRockStatus200Boosts the user’s Speed stat by 2 stages.
Rock SlideRockPhysical9075120Has a 30% chance of making targets flinch.
Rock TombRockPhysical9560160Lowers the target’s Speed stat by 1 stage.
Rock WreckerRockPhysical9015080The user gains the Recharging status on the turn after this move is used.
Role PlayPsychicStatus120Changes the user’s Ability to be the same as the target’s.
RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
RoundNormalSpecial10060160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Sacred SwordFightingPhysical10090160This move ignores the target’s stat changes when dealing damage.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Salt CureRockPhysical10040160Gives the target the Salt Cured status.
Sand TombGroundPhysical8535160Gives the target the Bound status.
SandstormRockStatus80Summons a sandstorm for 5 turns.
ScaldWaterSpecial10080160Has a 30% chance of burning the target. Cures the user and target of being frozen.
Scale ShotDragonPhysical9025200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Scorching SandsGroundSpecial10070120Has a 30% chance of burning the target. Cures the user and target of being frozen.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
Seed BombGrassPhysical10080160
Seismic TossFightingPhysical100200Deals 50 HP of damage.
Self-DestructNormalPhysical10020080The user faints upon using this move.
Shadow BallGhostSpecial10080160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
Shadow ClawGhostPhysical10070160This move has a 1-stage Critical-Hit Ratio Boost.
Shadow PunchGhostPhysical60200This move never misses.
Shadow SneakGhostPhysical1004020+1
Shed TailNormalStatus120The user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokemon. The substitute will be hit by moves instead of that Pokemon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
Sheer ColdIceSpecial3080Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokemon other than Ice types, the accuracy of this move is 20%.
Shell Side ArmPoisonSpecial10090120Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage.
Shell SmashNormalStatus160Lowers the user’s Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages.
ShelterSteelStatus120Boosts the user’s Defense stat by 2 stages.
Simple BeamNormalStatus100160Changes the target’s Ability to Simple.
SingNormalStatus55160Puts the target to sleep.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
Skitter SmackBugPhysical9070120Lowers the target’s Sp. Atk stat by 1 stage.
Sky AttackFlyingPhysical9014080The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
Slack OffNormalStatus80Restores 1/2 of the user’s max HP.
Sleep PowderGrassStatus75160Puts the target to sleep.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge BombPoisonSpecial10090120Has a 30% chance of poisoning the target.
Sludge WavePoisonSpecial10095120Has a 10% chance of poisoning targets.
Smack DownRockPhysical10050160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
Smart StrikeSteelPhysical70120This move never misses.
Snap TrapSteelPhysical10035160Gives the target the Bound status.
SnarlDarkSpecial9555160Lowers targets’ Sp. Atk stats by 1 stage.
SnoreNormalSpecial10050160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
SnowscapeIceStatus80Summons snow for 5 turns.
SoakWaterStatus100200Changes the target’s type to Water.
Solar BeamGrassSpecial100120120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Solar BladeGrassPhysical100125120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Sparkling AriaWaterSpecial10090120Cures targets of their burns.
Speed SwapPsychicStatus120The user and the target swap their Speed stats.
Spicy ExtractGrassStatus160Lowers the target’s Defense stat by 2 stages and boosts its Attack stat by 2 stages.
SpikesGroundStatus200Gives the opponent’s side the Spikes status.
Spiky ShieldGrassStatus8+4The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Spirit BreakFairyPhysical10075160Lowers the target’s Sp. Atk stat by 1 stage.
Spirit ShackleGhostPhysical10090120Gives the target the Can’t Escape status.
Spit UpNormalSpecial100120The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
Steel BeamSteelSpecial9514080After attacking, the user takes damage equal to 1/2 of its max HP.
Steel RollerSteelPhysical10013080Removes any terrain. This move fails if there is no terrain on the field.
Steel WingSteelPhysical9070200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sticky WebBugStatus200Gives the opponent’s side the Sticky Web status.
StockpileNormalStatus200Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
Stomping TantrumGroundPhysical10075120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Stone AxeRockPhysical9065160Gives the opponent’s side the Stealth Rock status.
Stone EdgeRockPhysical8010080This move has a 1-stage Critical-Hit Ratio Boost.
Stored PowerPsychicSpecial10020120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Storm ThrowFightingPhysical10060120Always a critical hit.
Strength SapGrassStatus100120Restores the user’s HP by an amount equal to the target’s Attack stat. Lowers the target’s Attack stat by 1 stage.
String ShotBugStatus95200Lowers targets’ Speed stats by 2 stages.
StruggleNormalPhysical5010
Struggle BugBugSpecial10050200Lowers targets’ Sp. Atk stats by 1 stage.
Stuff CheeksNormalStatus120The user eats its held Berry and boosts its Defense stat by 2 stages. This move can’t be used if the user is not holding a Berry.
Stun SporeGrassStatus75200Paralyzes the target.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
Sucker PunchDarkPhysical100708+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Super FangNormalPhysical90120Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
Supercell SlamElectricPhysical95100160If this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
SuperpowerFightingPhysical10012080Lowers the user’s Attack and Defense stats by 1 stage.
SurfWaterSpecial10090160This move’s power is doubled against targets that have the Submerged status.
SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
SwallowNormalStatus120The higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.
Sweet KissFairyStatus75120Confuses the target.
Sweet ScentNormalStatus100200Lowers targets’ evasiveness by 2 stages.
SwitcherooDarkStatus100120The user and the target swap their held items.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
SynthesisGrassStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Syrup BombGrassSpecial9060120Gives the target the Syrupy status for 3 turns.
Tail SlapNormalPhysical8525120The user attacks 2 to 5 times in a row.
TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
TauntDarkStatus100200Gives the target the Taunted status.
Tearful LookNormalStatus200Lowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect.
TeatimeNormalStatus120Causes all Pokemon on the field to eat their held Berries.
Teeter DanceNormalStatus100200Confuses all other Pokemon on the field.
Temper FlareFirePhysical10075120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Terrain PulseNormalSpecial10050120This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.
ThiefDarkPhysical10060200If the user is not already holding an item, it steals the target’s held item.
ThrashNormalPhysical100120120The user gains the Rampaging status.
Throat ChopDarkPhysical10080160Gives the target the Throat Chopped status.
ThunderElectricSpecial70110120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder FangElectricPhysical9565160Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Thunder PunchElectricPhysical10075160Has a 10% chance of paralyzing the target.
Thunder WaveElectricStatus90200Paralyzes the target.
ThunderboltElectricSpecial10090160Has a 10% chance of paralyzing the target.
TickleNormalStatus100200Lowers the target’s Attack and Defense stats by 1 stage.
Tidy UpNormalStatus120Removes the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user’s Attack and Speed stats by 1 stage.
Topsy-TurvyDarkStatus200Inverts all stat changes affecting the target.
Torch SongFireSpecial10080120Boosts the user’s Sp. Atk stat by 1 stage.
TormentDarkStatus100160Gives the target the Unable to Repeat status.
ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
Toxic ThreadPoisonStatus100200Lowers the target’s Speed stat by 2 stages and poisons it.
TrailblazeGrassPhysical10050200Boosts the user’s Speed stat by 1 stage.
TransformNormalStatus120The user transforms into a copy of the target. It also copies all of the target’s stats apart from its HP.
Tri AttackNormalSpecial10080120Has a 20% chance of leaving the target burned, frozen, or paralyzed.
TrickPsychicStatus100120The user and the target swap their held items.
Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
Trick-or-TreatGhostStatus100200Gives the target the Trick-or-Treating status.
Triple ArrowsFightingPhysical10090120Has a 50% chance of lowering the target’s Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost.
Triple AxelIcePhysical9020120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
Trop KickGrassPhysical10085160Lowers the target’s Attack stat by 1 stage.
Twin BeamPsychicSpecial10040120The user attacks twice in a row.
U-turnBugPhysical10070200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Upper HandFightingPhysical1006516+3Makes the target flinch. This move fails if the target isn’t about to use a priority move.
UproarNormalSpecial10090120The user gains the Uproar status.
Vacuum WaveFightingSpecial1004020+1
VenoshockPoisonSpecial10065120This move’s power is doubled if the target is poisoned or badly poisoned.
Volt SwitchElectricSpecial10070200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Volt TackleElectricPhysical100120160Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.
Water PulseWaterSpecial10060200Has a 20% chance of confusing the target.
Water ShurikenWaterSpecial1001520+1The user attacks 2 to 5 times in a row.
Water SpoutWaterSpecial10015080The less HP the user has left, the lower this move’s power (ranging between 1 and 150).
WaterfallWaterPhysical10080160Has a 20% chance of making the target flinch.
Wave CrashWaterPhysical100120120The user takes 1/3 of the damage dealt by this move.
Weather BallNormalSpecial10050120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
WhirlpoolWaterSpecial8535160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
WhirlwindNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Wide GuardRockStatus12+3During the turn this move is used, the user protects its side from moves that target all allies.
Wild ChargeElectricPhysical10090160The user takes 1/4 of the damage dealt by this move.
Will-O-WispFireStatus85160Burns the target.
WishNormalStatus120Gives the user’s spot the Wish status.
Wonder RoomPsychicStatus120Gives the entire field the Wonder Room status for 5 turns.
Wood HammerGrassPhysical100120160The user takes 1/3 of the damage dealt by this move.
Worry SeedGrassStatus100120Changes the target’s Ability to Insomnia.
WrapNormalPhysical9015200Gives the target the Bound status.
X-ScissorBugPhysical10080160
YawnNormalStatus120Makes the target drowsy. This move never misses.
Zap CannonElectricSpecial5012080Paralyzes the target.
Zen HeadbuttPsychicPhysical9080160Has a 20% chance of making the target flinch.