All Pokemon Champions Moves

Every move in Pokemon Champions with power, accuracy, PP, and full effects. Search and filter by type and category to plan the best movesets.

Name Type Category Target Accuracy Power PP Prio Description
AccelerockRockPhysicalSingle1004020+1—
Acid ArmorPoisonStatusSelf∞—200Boosts the user’s Defense stat by 2 stages.
Acid SprayPoisonSpecialSingle10040200Lowers the target’s Sp. Def stat by 2 stages.
AcrobaticsFlyingPhysicalSingle10055160This move’s power is doubled if the user isn’t holding an item.
AcupressureNormalStatusAlly∞—200Boosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.
Aerial AceFlyingPhysicalSingle∞60200This move never misses.
After YouNormalStatusSingle∞—160Makes the target move immediately after the user.
AgilityPsychicStatusSelf∞—200Boosts the user’s Speed stat by 2 stages.
Air CutterFlyingSpecialAll Foes9560200This move has a 1-stage Critical-Hit Ratio Boost.
Air SlashFlyingSpecialSingle9575160Has a 30% chance of making the target flinch.
Alluring VoiceFairySpecialSingle10080120Confuses the target if its stats were boosted during the turn this move is used.
Ally SwitchPsychicStatusSelf∞—16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AmnesiaPsychicStatusSelf∞—200Boosts the user’s Sp. Def stat by 2 stages.
Ancient PowerRockSpecialSingle1006080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
Apple AcidGrassSpecialSingle10090120Lowers the target’s Sp. Def stat by 1 stage.
Aqua CutterWaterPhysicalSingle10070200This move has a 1-stage Critical-Hit Ratio Boost.
Aqua JetWaterPhysicalSingle1004020+1—
Aqua RingWaterStatusSelf∞—200The user gains the Aqua Ring status.
Aqua StepWaterPhysicalSingle10080120Boosts the user’s Speed stat by 1 stage.
Aqua TailWaterPhysicalSingle9090120—
Armor CannonFireSpecialSingle10012080Lowers the user’s Defense and Sp. Def stats by 1 stage.
Aromatic MistFairyStatusAlly∞—200Boosts an ally’s Sp. Def stat by 1 stage.
AssuranceDarkPhysicalSingle10060120This move’s power is doubled if the target has already taken damage during the turn this move is used.
AttractNormalStatusSingle100—160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Aura SphereFightingSpecialSingle∞80200This move never misses.
Aura WheelElectricPhysicalSingle100110120Boosts the user’s Speed stat by 1 stage. This move’s type depends on Morpeko’s form.
Aurora VeilIceStatusOwn Side∞—200Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.
AvalancheIcePhysicalSingle1006012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
Axe KickFightingPhysicalSingle90120120Has a 30% chance of confusing the target. If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
Baby-Doll EyesFairyStatusSingle100—20+1Lowers the target’s Attack stat by 1 stage.
Baneful BunkerPoisonStatusSelf∞—8+4The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Barb BarragePoisonPhysicalSingle10060120Has a 50% chance of poisoning the target. This move’s power is doubled if the target is poisoned or badly poisoned.
Baton PassNormalStatusSelf∞—200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Beak BlastFlyingPhysicalSingle1001208-3If the user is hit by a contact move before it uses this move, the attacker will be burned.
Beat UpDarkPhysicalSingle100—120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
BelchPoisonSpecialSingle90120120This move fails unless the user has eaten a Berry during the battle.
Belly DrumNormalStatusSelf∞—120The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.
BindNormalPhysicalSingle8515200Gives the target the Bound status.
BiteDarkPhysicalSingle10060200Has a 30% chance of making the target flinch.
Bitter BladeFirePhysicalSingle10090120The user’s HP is restored by 1/2 of the damage dealt by this move.
Bitter MaliceGhostSpecialSingle10075120Lowers the target’s Attack stat by 1 stage.
Blast BurnFireSpecialSingle9015080The user gains the Recharging status on the turn after this move is used.
Blaze KickFirePhysicalSingle9085120Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
BlizzardIceSpecialAll Foes7011080Has a 10% chance of freezing targets. This move never misses in snow.
BlockNormalStatusSingle∞—80Gives the target the Can’t Escape status.
Body PressFightingPhysicalSingle10080120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
Body SlamNormalPhysicalSingle10085160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Bone RushGroundPhysicalSingle9030120The user attacks 2 to 5 times in a row.
BoomburstNormalSpecialAll100140120—
BounceFlyingPhysicalSingle858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Brave BirdFlyingPhysicalSingle100120160The user takes 1/3 of the damage dealt by this move.
Breaking SwipeDragonPhysicalAll Foes10060160Lowers targets’ Attack stats by 1 stage.
Brick BreakFightingPhysicalSingle10075160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Brutal SwingDarkPhysicalAll10060200—
Bug BiteBugPhysicalSingle10060200If the target is holding a Berry, the user eats that Berry and gains its effect.
Bug BuzzBugSpecialSingle10090120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Bulk UpFightingStatusSelf∞—200Boosts the user’s Attack and Defense stats by 1 stage.
BulldozeGroundPhysicalAll10060200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Bullet PunchSteelPhysicalSingle1004020+1—
Bullet SeedGrassPhysicalSingle10025200The user attacks 2 to 5 times in a row.
Burn UpFireSpecialSingle10013080The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.
Burning JealousyFireSpecialAll Foes1007080Burns targets if their stats were boosted during the turn this move is used.
Calm MindPsychicStatusSelf∞—200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
Ceaseless EdgeDarkPhysicalSingle9065160Gives the opponent’s side the Spikes status.
ChargeElectricStatusSelf∞—200Boosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Charge BeamElectricSpecialSingle9050120Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
CharmFairyStatusSingle100—200Lowers the target’s Attack stat by 2 stages.
Chilling WaterWaterSpecialSingle10050200Lowers the target’s Attack stat by 1 stage.
Chilly ReceptionIceStatusField∞—120Summons snow for 5 turns. The user switches out of battle to be replaced by another party Pokemon.
Circle ThrowFightingPhysicalSingle906012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Clanging ScalesDragonSpecialAll Foes10011080Lowers the user’s Defense stat by 1 stage.
Clangorous SoulDragonStatusSelf∞—80The user loses 1/3 of its max HP to boost its Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. This move fails if the user doesn’t have enough remaining HP.
Clear SmogPoisonSpecialSingle∞50160Removes all stat changes from the target. This move never misses.
Close CombatFightingPhysicalSingle10012080Lowers the user’s Defense and Sp. Def stats by 1 stage.
CoachingFightingStatusAlly∞—120Boosts allies’ Attack and Defense stats by 1 stage.
CoilPoisonStatusSelf∞—200Boosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.
ComeuppanceDarkPhysicalVaries100—120The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.
Confuse RayGhostStatusSingle100—120Confuses the target.
CopycatNormalStatusSelf∞—200The user mimics the move that was last used. This move fails if no other move has been used yet.
Corrosive GasPoisonStatusAll100—200Causes all other Pokemon on the field to lose their held items.
Cosmic PowerPsychicStatusSelf∞—200Boosts the user’s Defense and Sp. Def stats by 1 stage.
Cotton GuardGrassStatusSelf∞—120Boosts the user’s Defense stat by 3 stages.
Cotton SporeGrassStatusAll Foes100—200Lowers targets’ Speed stats by 2 stages. Grass-type Pokemon are unaffected.
CounterFightingPhysicalVaries100—20-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
Court ChangeNormalStatusField100—120Swaps the statuses affecting the user’s side of the field with the statuses affecting the opponent’s side of the field.
CovetNormalPhysicalSingle10060200If the user is not already holding an item, it steals the target’s held item.
CrabhammerWaterPhysicalSingle95100120This move has a 1-stage Critical-Hit Ratio Boost.
Cross ChopFightingPhysicalSingle8010080This move has a 1-stage Critical-Hit Ratio Boost.
Cross PoisonPoisonPhysicalSingle10070200Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
CrunchDarkPhysicalSingle10080160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Crush ClawNormalPhysicalSingle9575120Has a 50% chance of lowering the target’s Defense stat by 1 stage.
CurseGhostStatusVaries∞—120The user loses 1/2 of its max HP to give the target the Cursed status.
Dark PulseDarkSpecialSingle10080160Has a 20% chance of making the target flinch.
Darkest LariatDarkPhysicalSingle10085120This move ignores the target’s stat changes when dealing damage.
Dazzling GleamFairySpecialAll Foes10080120—
DecorateFairyStatusSingle∞—160Boosts the target’s Attack and Sp. Atk stats by 2 stages.
DefogFlyingStatusSingle∞—160Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
Destiny BondGhostStatusSelf∞—80The user gains the Destiny Bound status. This move fails if used in succession.
DetectFightingStatusSelf∞—8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
DigGroundPhysicalSingle10080120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Dire ClawPoisonPhysicalSingle10080160Has a 30% chance of leaving the target poisoned, paralyzed, or asleep.
DisableNormalStatusSingle100—200Gives the target the Move Disabled status for 4 turns.
DischargeElectricSpecialAll10080160Has a 30% chance of paralyzing targets.
DiveWaterPhysicalSingle10080120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Double HitNormalPhysicalSingle9035120The user attacks twice in a row.
Double ShockElectricPhysicalSingle10012080The user loses the Electric type. This move fails unless it is used by an Electric type.
Double TeamNormalStatusSelf∞—160Boosts the user’s evasiveness by 1 stage.
Double-EdgeNormalPhysicalSingle100120160The user takes 1/3 of the damage dealt by this move.
Draco MeteorDragonSpecialSingle9013080Lowers the user’s Sp. Atk stat by 2 stages.
Dragon CheerDragonStatusAlly∞—160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon ClawDragonPhysicalSingle10080160—
Dragon DanceDragonStatusSelf∞—200Boosts the user’s Attack and Speed stats by 1 stage.
Dragon DartsDragonPhysicalSingle10050120The user attacks twice in a row. If there are 2 opposing Pokemon, each of them is attacked once.
Dragon PulseDragonSpecialSingle10085120—
Dragon RushDragonPhysicalSingle75100120Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Dragon TailDragonPhysicalSingle906012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Drain PunchFightingPhysicalSingle10075120The user’s HP is restored by 1/2 of the damage dealt by this move.
Draining KissFairySpecialSingle10050120The user’s HP is restored by 3/4 of the damage dealt by this move.
Drill PeckFlyingPhysicalSingle10080200—
Drill RunGroundPhysicalSingle9580120This move has a 1-stage Critical-Hit Ratio Boost.
Drum BeatingGrassPhysicalSingle10080120Lowers the target’s Speed stat by 1 stage.
Dual WingbeatFlyingPhysicalSingle9040120The user attacks twice in a row.
Dynamic PunchFightingPhysicalSingle5010080Confuses the target.
Earth PowerGroundSpecialSingle10090120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
Eerie ImpulseElectricStatusSingle100—160Lowers the target’s Sp. Atk stat by 2 stages.
Eerie SpellPsychicSpecialSingle1008080Removes 3 PP from the move last used by the target.
Electric TerrainElectricStatusField∞—120Turns the entire field into Electric Terrain for 5 turns.
ElectrifyElectricStatusSingle∞—200If this move hits the target before it uses a move, its move becomes Electric type for that turn.
Electro BallElectricSpecialSingle100—120The higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).
Electro ShotElectricSpecialSingle100130120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
ElectrowebElectricSpecialAll Foes9555160Lowers targets’ Speed stats by 1 stage.
EncoreNormalStatusSingle100—80Gives the target the Encore status.
EndeavorNormalPhysicalSingle100—80Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
EndureNormalStatusSelf∞—12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Energy BallGrassSpecialSingle10090120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
EntrainmentNormalStatusSingle100—160Changes the target’s Ability to be the same as the user’s.
EruptionFireSpecialAll Foes10015080The less HP the user has left, the lower this move’s power (ranging between 1 and 150).
Expanding ForcePsychicSpecialSingle10080120If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.
ExplosionNormalPhysicalAll10025080The user faints upon using this move.
ExtrasensoryPsychicSpecialSingle10080200Has a 10% chance of making the target flinch.
Extreme SpeedNormalPhysicalSingle100808+2—
FacadeNormalPhysicalSingle10070200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Fairy LockFairyStatusField∞—120Gives all Pokemon on the field the Fairy Locked status.
Fake OutNormalPhysicalSingle1004012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
Fake TearsDarkStatusSingle100—200Lowers the target’s Sp. Def stat by 2 stages.
Feather DanceFlyingStatusSingle100—160Lowers the target’s Attack stat by 2 stages.
FeintNormalPhysicalSingle1003012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Fell StingerBugPhysicalSingle10050200Boosts the user’s Attack stat by 3 stages if this move knocks out the target.
Fickle BeamDragonSpecialSingle1008080This move has a 30% chance of its power being doubled.
Fiery DanceFireSpecialSingle10080120Has a 50% chance of boosting the user’s Sp. Atk stat by 1 stage.
Final GambitFightingSpecialSingle100—80The user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.
Fire BlastFireSpecialSingle8511080Has a 10% chance of burning the target.
Fire FangFirePhysicalSingle9565160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Fire LashFirePhysicalSingle10090160Lowers the target’s Defense stat by 1 stage.
Fire PunchFirePhysicalSingle10075160Has a 10% chance of burning the target.
Fire SpinFireSpecialSingle8535160Gives the target the Bound status.
First ImpressionBugPhysicalSingle10010012+2This move fails unless it is the first move used by the user after it enters a battle.
FissureGroundPhysicalSingle30—80Knocks out the target. The accuracy of this move is fixed at 30%.
FlailNormalPhysicalSingle100—160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Flame ChargeFirePhysicalSingle10050200Boosts the user’s Speed stat by 1 stage.
FlamethrowerFireSpecialSingle10090160Has a 10% chance of burning the target.
Flare BlitzFirePhysicalSingle100120160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Flash CannonSteelSpecialSingle10080120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
FlatterDarkStatusSingle100—160Boosts the target’s Sp. Atk stat by 1 stage and confuses it.
FlingDarkPhysicalSingle100—120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Flip TurnWaterPhysicalSingle10060200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Flower TrickGrassPhysicalSingle∞70120This move never misses and is always a critical hit.
FlyFlyingPhysicalSingle9590160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
Flying PressFightingPhysicalSingle95100120The damage dealt by this move is calculated by combining the effectiveness of the move’s own type with that of the Flying type. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Focus BlastFightingSpecialSingle7012080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Focus EnergyNormalStatusSelf∞—200The user gains a 2-stage Critical-Hit Ratio Boost.
Focus PunchFightingPhysicalSingle10015020-3This move fails if the user has already taken damage from a move in the same turn.
Follow MeNormalStatusSelf∞—20+2The user redirects opponents’ moves toward itself. This effect works only on single-target moves.
Forest’s CurseGrassStatusSingle100—200Gives the target the Forest Cursed status.
Foul PlayDarkPhysicalSingle10095160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
Freeze-DryIceSpecialSingle10070200This move is also super effective against Water-type Pokemon.
Frenzy PlantGrassSpecialSingle9015080The user gains the Recharging status on the turn after this move is used.
Frost BreathIceSpecialSingle9060120Always a critical hit.
Future SightPsychicSpecialSingle100120120Gives the target’s spot the Future Attack status.
Gastro AcidPoisonStatusSingle100—120Gives the target the No Ability status.
Giga DrainGrassSpecialSingle10075120The user’s HP is restored by 1/2 of the damage dealt by this move.
Giga ImpactNormalPhysicalSingle9015080The user gains the Recharging status on the turn after this move is used.
Gigaton HammerSteelPhysicalSingle10016080This move can’t be used twice in a row.
Glaive RushDragonPhysicalSingle10012080The user gains the Wide Open status until the next time it takes an action.
GlareNormalStatusSingle100—200Paralyzes the target.
Grass KnotGrassSpecialSingle100—200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Grassy GlideGrassPhysicalSingle10055200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
Grassy TerrainGrassStatusField∞—120Turns the entire field into Grassy Terrain for 5 turns.
Grav AppleGrassPhysicalSingle10090120Lowers the target’s Defense stat by 1 stage. This move’s power is boosted by 50% when the Gravity status is active.
GravityPsychicStatusField∞—80Gives the entire field the Gravity status for 5 turns.
GrowthGrassStatusSelf∞—200Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
Guard SplitPsychicStatusSingle∞—120The user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.
Guard SwapPsychicStatusSingle∞—120The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.
GuillotineNormalPhysicalSingle30—80Knocks out the target. The accuracy of this move is fixed at 30%.
Gunk ShotPoisonPhysicalSingle8012080Has a 30% chance of poisoning the target.
Gyro BallSteelPhysicalSingle100—80The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
Hammer ArmFightingPhysicalSingle90100120Lowers the user’s Speed stat by 1 stage.
Hard PressSteelPhysicalSingle100—120The more HP the target has left, the greater this move’s power (ranging between 1 and 100).
HazeIceStatusField∞—200Eliminates every stat change on the entire field.
Head SmashRockPhysicalSingle8015080The user takes 1/2 of the damage dealt by this move.
Headlong RushGroundPhysicalSingle10012080Lowers the user’s Defense and Sp. Def stats by 1 stage.
Heal BellNormalStatusAllies∞—80The user cures the status conditions of all the Pokemon in its party, including itself, as well as its allies.
Heal PulsePsychicStatusSingle∞—120Restores 1/2 of the target’s max HP.
Healing WishPsychicStatusSelf∞—120The user faints. The Pokemon taking its place will have its HP fully restored and its status conditions cured.
Heat CrashFirePhysicalSingle100—120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Heat WaveFireSpecialAll Foes9095120Has a 10% chance of burning targets.
Heavy SlamSteelPhysicalSingle100—120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Helping HandNormalStatusAlly∞—20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
HexGhostSpecialSingle10065120This move’s power is doubled if the target has a status condition.
High HorsepowerGroundPhysicalSingle9595120—
High Jump KickFightingPhysicalSingle90130120If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
Horn DrillNormalPhysicalSingle30—80Knocks out the target. The accuracy of this move is fixed at 30%.
Horn LeechGrassPhysicalSingle10075120The user’s HP is restored by 1/2 of the damage dealt by this move.
HowlNormalStatusAllies∞—200Boosts the Attack stats of the user and its allies by 1 stage.
HurricaneFlyingSpecialSingle70110120Has a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.
Hydro CannonWaterSpecialSingle9015080The user gains the Recharging status on the turn after this move is used.
Hydro PumpWaterSpecialSingle8011080—
Hyper BeamNormalSpecialSingle9015080The user gains the Recharging status on the turn after this move is used.
Hyper VoiceNormalSpecialAll Foes10090120—
HypnosisPsychicStatusSingle60—200Puts the target to sleep.
Ice BeamIceSpecialSingle10090120Has a 10% chance of freezing the target.
Ice FangIcePhysicalSingle9565160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Ice HammerIcePhysicalSingle90100120Lowers the user’s Speed stat by 1 stage.
Ice PunchIcePhysicalSingle10075160Has a 10% chance of freezing the target.
Ice ShardIcePhysicalSingle1004020+1—
Ice SpinnerIcePhysicalSingle10080160Removes any terrain.
Icicle CrashIcePhysicalSingle9085120Has a 30% chance of making the target flinch.
Icicle SpearIcePhysicalSingle10025200The user attacks 2 to 5 times in a row.
Icy WindIceSpecialAll Foes9555160Lowers targets’ Speed stats by 1 stage.
ImprisonPsychicStatusSelf∞—120The user gains the Sealing Off status.
Infernal ParadeGhostSpecialSingle10065160Has a 30% chance of burning the target. This move’s power is doubled if the target has a status condition.
InfernoFireSpecialSingle5010080Burns the target.
InfestationBugSpecialSingle10020200Gives the target the Bound status.
IngrainGrassStatusSelf∞—200The user gains the Ingrained status.
InstructPsychicStatusSingle∞—160The user makes the target reuse the last move it used.
Iron DefenseSteelStatusSelf∞—160Boosts the user’s Defense stat by 2 stages.
Iron HeadSteelPhysicalSingle10080160Has a 20% chance of making the target flinch.
Iron TailSteelPhysicalSingle75100160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Jaw LockDarkPhysicalSingle10080120The user and target gain the Jaw Locked status.
Jet PunchWaterPhysicalSingle1006016+1—
King’s ShieldSteelStatusSelf∞—8+4The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Knock OffDarkPhysicalSingle10065200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Kowtow CleaveDarkPhysicalSingle∞85120This move never misses.
Lash OutDarkPhysicalSingle1007580This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
Last ResortNormalPhysicalSingle10014080This move fails unless the user has already used all the other moves it knows.
Last RespectsGhostPhysicalSingle10050120This move’s power is increased by 50 for each time that a Pokemon in the user’s party has fainted.
Lava PlumeFireSpecialAll10080160Has a 30% chance of burning targets.
Leaf BladeGrassPhysicalSingle10090160This move has a 1-stage Critical-Hit Ratio Boost.
Leaf StormGrassSpecialSingle9013080Lowers the user’s Sp. Atk stat by 2 stages.
Leech LifeBugPhysicalSingle10080120The user’s HP is restored by 1/2 of the damage dealt by this move.
Leech SeedGrassStatusSingle90—120Gives the target the Leech Seeded status.
Life DewWaterStatusAllies∞—120Restores 1/4 of the max HP of the user and its allies.
Light of RuinFairySpecialSingle9014080The user takes 1/2 of the damage dealt by this move.
Light ScreenPsychicStatusOwn Side∞—200Gives the user’s side the Light Screen status for 5 turns.
LiquidationWaterPhysicalSingle10085120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Lock-OnNormalStatusSingle∞—80The user gains the Locked On status.
Low KickFightingPhysicalSingle100—200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Low SweepFightingPhysicalSingle10065200Lowers the target’s Speed stat by 1 stage.
Lumina CrashPsychicSpecialSingle10080120Lowers the target’s Sp. Def stat by 2 stages.
LungeBugPhysicalSingle10080160Lowers the target’s Attack stat by 1 stage.
Mach PunchFightingPhysicalSingle1004020+1—
Magic PowderPsychicStatusSingle100—200Changes the target’s type to Psychic. Grass-type Pokemon are unaffected.
Magic RoomPsychicStatusField∞—120Gives the entire field the Magic Room status for 5 turns.
Magnet RiseElectricStatusSelf∞—120The user gains the Magnet Rise status.
Magnetic FluxElectricStatusAllies∞—200If the user or its allies have the Plus Ability or the Minus Ability, their Defense and Sp. Def stats are boosted by 1 stage.
Make It RainSteelSpecialAll Foes9512080Lowers the user’s Sp. Atk stat by 2 stages.
Matcha GotchaGrassSpecialAll Foes9080160Has a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.
Mean LookNormalStatusSingle∞—80Gives the target the Can’t Escape status.
Mega KickNormalPhysicalSingle7512080—
MegahornBugPhysicalSingle85120120—
MementoDarkStatusSingle100—120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Metal BurstSteelPhysicalVaries100—120The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.
Metal SoundSteelStatusSingle85—200Lowers the target’s Sp. Def stat by 2 stages.
Meteor AssaultFightingPhysicalSingle10017080The user gains the Recharging status on the turn after this move is used.
Meteor BeamRockSpecialSingle90120120The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Meteor MashSteelPhysicalSingle9090120Has a 20% chance of boosting the user’s Attack stat by 1 stage.
Milk DrinkNormalStatusAlly∞—80Restores 1/2 of the max HP of the user or an ally.
MinimizeNormalStatusSelf∞—120Boosts the user’s evasiveness by 2 stages. The user gains the Minimized status.
Mirror CoatPsychicSpecialVaries100—20-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
Misty ExplosionFairySpecialAll10010080If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move.
Misty TerrainFairyStatusField∞—120Turns the entire field into Misty Terrain for 5 turns.
MoonblastFairySpecialSingle10095160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
MoonlightFairyStatusSelf∞—80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Morning SunNormalStatusSelf∞—80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Mortal SpinPoisonPhysicalAll Foes10030160Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets.
Mountain GaleIcePhysicalSingle85120120Has a 30% chance of making the target flinch.
Mud ShotGroundSpecialSingle9555160Lowers the target’s Speed stat by 1 stage.
Mud-SlapGroundSpecialSingle10020120Lowers the target’s accuracy by 1 stage.
Muddy WaterWaterSpecialAll Foes8590120Has a 30% chance of lowering targets’ accuracy by 1 stage.
Mystical FireFireSpecialSingle10075120Lowers the target’s Sp. Atk stat by 1 stage.
Nasty PlotDarkStatusSelf∞—200Boosts the user’s Sp. Atk stat by 2 stages.
Night DazeDarkSpecialSingle9590120Has a 40% chance of lowering the target’s accuracy by 1 stage.
Night ShadeGhostSpecialSingle100—160Deals 50 HP of damage.
Night SlashDarkPhysicalSingle10070200This move has a 1-stage Critical-Hit Ratio Boost.
No RetreatFightingStatusSelf∞—80Boosts the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. The user gains the Can’t Escape status. This move can only be used once per time the user enters battle - otherwise it will fail.
Noble RoarNormalStatusSingle100—200Lowers the target’s Attack and Sp. Atk stats by 1 stage.
NuzzleElectricPhysicalSingle10020200Paralyzes the target.
OctolockFightingStatusSingle100—160Gives the target the Octolocked and Can’t Escape statuses.
OutrageDragonPhysicalRandom100120120The user gains the Rampaging status.
OverdriveElectricSpecialAll Foes10080120—
OverheatFireSpecialSingle9013080Lowers the user’s Sp. Atk stat by 2 stages.
Pain SplitNormalStatusSingle∞—200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Parabolic ChargeElectricSpecialAll10065200The user’s HP is restored by 1/2 of the damage dealt by this move.
Parting ShotDarkStatusSingle100—200Lowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokemon.
PaybackDarkPhysicalSingle10050120This move’s power is doubled if the user attacks after the target.
Perish SongNormalStatusAll∞—80Gives all Pokemon on the field the Perishing status.
Petal BlizzardGrassPhysicalAll10090160—
Petal DanceGrassSpecialRandom100120120The user gains the Rampaging status.
Phantom ForceGhostPhysicalSingle10090120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Pin MissileBugPhysicalSingle9525200The user attacks 2 to 5 times in a row.
Play RoughFairyPhysicalSingle9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
PluckFlyingPhysicalSingle10060200If the target is holding a Berry, the user eats that Berry and gains its effect.
Poison FangPoisonPhysicalSingle10050160Has a 50% chance of badly poisoning the target.
Poison JabPoisonPhysicalSingle10080200Has a 30% chance of poisoning the target.
Poison PowderPoisonStatusSingle75—200Poisons the target. Grass-type Pokemon are unaffected.
Pollen PuffBugSpecialSingle10090160When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
PoltergeistGhostPhysicalSingle9011080This move fails if the target isn’t holding an item.
Population BombNormalPhysicalSingle9020120The user attacks 1 to 10 times in a row. The attack ends if the user misses.
PounceBugPhysicalSingle10050200Lowers the target’s Speed stat by 1 stage.
PoundNormalPhysicalSingle10040200—
Power GemRockSpecialSingle10080200—
Power SplitPsychicStatusSingle∞—120The user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Power SwapPsychicStatusSingle∞—120The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.
Power TrickPsychicStatusSelf∞—120The user gains the Atk/Def Swapped status.
Power TripDarkPhysicalSingle10020120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Power WhipGrassPhysicalSingle85120120—
ProtectNormalStatusSelf∞—8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Psych UpNormalStatusSingle∞—120The user copies the target’s stat changes.
PsychicPsychicSpecialSingle10090120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Psychic FangsPsychicPhysicalSingle10085120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Psychic NoisePsychicSpecialSingle10075120Gives the target the Healing Prevented status for 2 turns.
Psychic TerrainPsychicStatusField∞—120Turns the entire field into Psychic Terrain for 5 turns.
Psycho CutPsychicPhysicalSingle10070200This move has a 1-stage Critical-Hit Ratio Boost.
Psyshield BashPsychicPhysicalSingle9090120Boosts the user’s Defense stat by 1 stage.
PsyshockPsychicSpecialSingle10080120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
Pyro BallFirePhysicalSingle9012080Has a 10% chance of burning the target. Cures the user of being frozen.
QuashDarkStatusSingle100—160Causes the target to move last in the turn.
Quick AttackNormalPhysicalSingle1004020+1—
Quick GuardFightingStatusOwn Side∞—16+3The user protects itself and its allies from priority moves for the turn.
Quiver DanceBugStatusSelf∞—200Boosts the user’s Sp. Atk, Sp. Def, and Speed stats by 1 stage.
Rage FistGhostPhysicalSingle10050120This move’s power is increased by 50 each time the user takes damage from a move, up to a maximum power of 350. If the user switches out of battle, the move’s power returns to its usual value.
Rage PowderBugStatusSelf∞—20+2The user redirects opponents’ moves toward itself. This effect works only on single-target moves. Grass-type Pokemon are unaffected.
Raging BullNormalPhysicalSingle10090120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. This move’s type depends on the user’s form.
Raging FuryFirePhysicalRandom100120120The user gains the Rampaging status.
Rain DanceWaterStatusField∞—80Summons rain for 5 turns.
Rapid SpinNormalPhysicalSingle10050200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
Razor ShellWaterPhysicalSingle9575120Has a 50% chance of lowering the target’s Defense stat by 1 stage.
RecoverNormalStatusSelf∞—80Restores 1/2 of the user’s max HP.
RecycleNormalStatusSelf∞—120Regenerates the last held item that the user consumed. The user then holds this item once more.
ReflectPsychicStatusOwn Side∞—200Gives the user’s side the Reflect status for 5 turns.
Reflect TypeNormalStatusSingle∞—160The user becomes the same type or types as the target.
RestPsychicStatusSelf∞—80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
ReversalFightingPhysicalSingle100—160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Revival BlessingNormalStatusSelf∞—10Revives a Pokemon in the user’s party that has fainted and restores 1/2 of that Pokemon’s max HP.
Rising VoltageElectricSpecialSingle10070200This move’s power is doubled if the target is under the effect of Electric Terrain.
RoarNormalStatusSingle∞—20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Rock BlastRockPhysicalSingle9025120The user attacks 2 to 5 times in a row.
Rock PolishRockStatusSelf∞—200Boosts the user’s Speed stat by 2 stages.
Rock SlideRockPhysicalAll Foes9075120Has a 30% chance of making targets flinch.
Rock TombRockPhysicalSingle9560160Lowers the target’s Speed stat by 1 stage.
Rock WreckerRockPhysicalSingle9015080The user gains the Recharging status on the turn after this move is used.
Role PlayPsychicStatusSingle∞—120Changes the user’s Ability to be the same as the target’s.
RoostFlyingStatusSelf∞—80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
RoundNormalSpecialSingle10060160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Sacred SwordFightingPhysicalSingle10090160This move ignores the target’s stat changes when dealing damage.
SafeguardNormalStatusOwn Side∞—200Gives the user’s side the Safeguard status for 5 turns.
Salt CureRockPhysicalSingle10040160Gives the target the Salt Cured status.
Sand TombGroundPhysicalSingle8535160Gives the target the Bound status.
SandstormRockStatusField∞—80Summons a sandstorm for 5 turns.
ScaldWaterSpecialSingle10080160Has a 30% chance of burning the target. Cures the user and target of being frozen.
Scale ShotDragonPhysicalSingle9025200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Scary FaceNormalStatusSingle100—120Lowers the target’s Speed stat by 2 stages.
Scorching SandsGroundSpecialSingle10070120Has a 30% chance of burning the target. Cures the user and target of being frozen.
ScreechNormalStatusSingle85—200Lowers the target’s Defense stat by 2 stages.
Seed BombGrassPhysicalSingle10080160—
Seismic TossFightingPhysicalSingle100—200Deals 50 HP of damage.
Self-DestructNormalPhysicalAll10020080The user faints upon using this move.
Shadow BallGhostSpecialSingle10080160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
Shadow ClawGhostPhysicalSingle10070160This move has a 1-stage Critical-Hit Ratio Boost.
Shadow PunchGhostPhysicalSingle∞60200This move never misses.
Shadow SneakGhostPhysicalSingle1004020+1—
Shed TailNormalStatusSelf∞—120The user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokemon. The substitute will be hit by moves instead of that Pokemon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
Sheer ColdIceSpecialSingle30—80Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokemon other than Ice types, the accuracy of this move is 20%.
Shell Side ArmPoisonSpecialSingle10090120Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage.
Shell SmashNormalStatusSelf∞—160Lowers the user’s Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages.
ShelterSteelStatusSelf∞—120Boosts the user’s Defense stat by 2 stages.
Shift GearSteelStatusSelf∞—120Boosts the user’s Attack stat by 1 stage and Speed stat by 2 stages.
Simple BeamNormalStatusSingle100—160Changes the target’s Ability to Simple.
SingNormalStatusSingle55—160Puts the target to sleep.
Skill SwapPsychicStatusSingle∞—120The user and the target swap their Abilities.
Skitter SmackBugPhysicalSingle9070120Lowers the target’s Sp. Atk stat by 1 stage.
Sky AttackFlyingPhysicalSingle9014080The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
Slack OffNormalStatusSelf∞—80Restores 1/2 of the user’s max HP.
SlashNormalPhysicalSingle10080200This move has a 1-stage Critical-Hit Ratio Boost.
Sleep PowderGrassStatusSingle75—160Puts the target to sleep. Grass-type Pokemon are unaffected.
Sleep TalkNormalStatusSelf∞—120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge BombPoisonSpecialSingle10090120Has a 30% chance of poisoning the target.
Sludge WavePoisonSpecialAll10095120Has a 10% chance of poisoning targets.
Smack DownRockPhysicalSingle10050160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
Smart StrikeSteelPhysicalSingle∞70120This move never misses.
Snap TrapSteelPhysicalSingle10035160Gives the target the Bound status.
SnarlDarkSpecialAll Foes9555160Lowers targets’ Sp. Atk stats by 1 stage.
Snipe ShotWaterSpecialSingle10085160This move ignores the effects of Abilities and moves that draw in moves. It has a 1-stage Critical-Hit Ratio Boost.
SnoreNormalSpecialSingle10050160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
SnowscapeIceStatusField∞—80Summons snow for 5 turns.
SoakWaterStatusSingle100—200Changes the target’s type to Water.
Solar BeamGrassSpecialSingle100120120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Solar BladeGrassPhysicalSingle100125120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Sparkling AriaWaterSpecialAll10090120Cures targets of their burns.
Speed SwapPsychicStatusSingle∞—120The user and the target swap their Speed stats.
Spicy ExtractGrassStatusSingle∞—160Lowers the target’s Defense stat by 2 stages and boosts its Attack stat by 2 stages.
SpikesGroundStatusFoe Side∞—200Gives the opponent’s side the Spikes status.
Spiky ShieldGrassStatusSelf∞—8+4The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Spirit BreakFairyPhysicalSingle10075160Lowers the target’s Sp. Atk stat by 1 stage.
Spirit ShackleGhostPhysicalSingle10090120Gives the target the Can’t Escape status.
Spit UpNormalSpecialSingle100—120The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
SpiteGhostStatusSingle100—120Removes 4 PP from the move last used by the target.
Stealth RockRockStatusFoe Side∞—200Gives the opponent’s side the Stealth Rock status.
Steel BeamSteelSpecialSingle9514080After attacking, the user takes damage equal to 1/2 of its max HP.
Steel RollerSteelPhysicalSingle10013080Removes any terrain. This move fails if there is no terrain on the field.
Steel WingSteelPhysicalSingle9070200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sticky WebBugStatusFoe Side∞—200Gives the opponent’s side the Sticky Web status.
StockpileNormalStatusSelf∞—200Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
Stomping TantrumGroundPhysicalSingle10075120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Stone AxeRockPhysicalSingle9065160Gives the opponent’s side the Stealth Rock status.
Stone EdgeRockPhysicalSingle8010080This move has a 1-stage Critical-Hit Ratio Boost.
Stored PowerPsychicSpecialSingle10020120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Storm ThrowFightingPhysicalSingle10060120Always a critical hit.
Strength SapGrassStatusSingle100—80Restores the user’s HP by an amount equal to the target’s Attack stat. Lowers the target’s Attack stat by 1 stage.
String ShotBugStatusAll Foes95—200Lowers targets’ Speed stats by 2 stages.
StruggleNormalPhysicalRandom∞5010—
Struggle BugBugSpecialAll Foes10050200Lowers targets’ Sp. Atk stats by 1 stage.
Stuff CheeksNormalStatusSelf∞—120The user eats its held Berry and boosts its Defense stat by 2 stages. This move can’t be used if the user is not holding a Berry.
Stun SporeGrassStatusSingle75—200Paralyzes the target. Grass-type Pokemon are unaffected.
SubstituteNormalStatusSelf∞—120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
Sucker PunchDarkPhysicalSingle100708+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunny DayFireStatusField∞—80Summons harsh sunlight for 5 turns.
Super FangNormalPhysicalSingle90—120Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
Supercell SlamElectricPhysicalSingle95100160If this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
SuperpowerFightingPhysicalSingle10012080Lowers the user’s Attack and Defense stats by 1 stage.
SurfWaterSpecialAll10090160This move’s power is doubled against targets that have the Submerged status.
SwaggerNormalStatusSingle85—160Boosts the target’s Attack stat by 2 stages and confuses it.
SwallowNormalStatusSelf∞—120The higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.
Sweet KissFairyStatusSingle75—120Confuses the target.
Sweet ScentNormalStatusAll Foes100—200Lowers targets’ evasiveness by 2 stages.
SwitcherooDarkStatusSingle100—120The user and the target swap their held items.
Swords DanceNormalStatusSelf∞—200Boosts the user’s Attack stat by 2 stages.
SynthesisGrassStatusSelf∞—80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Syrup BombGrassSpecialSingle9060120Gives the target the Syrupy status for 3 turns.
Tail SlapNormalPhysicalSingle8525120The user attacks 2 to 5 times in a row.
TailwindFlyingStatusOwn Side∞—160Gives the user’s side the Tailwind status for 4 turns.
TauntDarkStatusSingle100—200Gives the target the Taunted status.
Tearful LookNormalStatusSingle∞—200Lowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect.
TeatimeNormalStatusAll∞—120Causes all Pokemon on the field to eat their held Berries.
Teeter DanceNormalStatusAll100—200Confuses all other Pokemon on the field.
Temper FlareFirePhysicalSingle10075120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Terrain PulseNormalSpecialSingle10050120This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.
ThiefDarkPhysicalSingle10060200If the user is not already holding an item, it steals the target’s held item.
ThrashNormalPhysicalRandom100120120The user gains the Rampaging status.
Throat ChopDarkPhysicalSingle10080160Gives the target the Throat Chopped status.
ThunderElectricSpecialSingle70110120Has a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.
Thunder FangElectricPhysicalSingle9565160Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Thunder PunchElectricPhysicalSingle10075160Has a 10% chance of paralyzing the target.
Thunder WaveElectricStatusSingle90—200Paralyzes the target. Ground-type Pokemon are unaffected.
ThunderboltElectricSpecialSingle10090160Has a 10% chance of paralyzing the target.
TickleNormalStatusSingle100—200Lowers the target’s Attack and Defense stats by 1 stage.
Tidy UpNormalStatusSelf∞—120Removes the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user’s Attack and Speed stats by 1 stage.
Topsy-TurvyDarkStatusSingle∞—200Inverts all stat changes affecting the target.
Torch SongFireSpecialSingle10080120Boosts the user’s Sp. Atk stat by 1 stage.
TormentDarkStatusSingle100—160Gives the target the Unable to Repeat status.
ToxicPoisonStatusSingle90—120Badly poisons the target. If the user is a Poison type, this move will never miss.
Toxic SpikesPoisonStatusFoe Side∞—200Gives the opponent’s side the Toxic Spikes status.
Toxic ThreadPoisonStatusSingle100—200Lowers the target’s Speed stat by 2 stages and poisons it.
TrailblazeGrassPhysicalSingle10050200Boosts the user’s Speed stat by 1 stage.
TransformNormalStatusSingle∞—120The user transforms into a copy of the target. It also copies all of the target’s stats apart from its HP.
Tri AttackNormalSpecialSingle10080120Has a 20% chance of leaving the target burned, frozen, or paralyzed.
TrickPsychicStatusSingle100—120The user and the target swap their held items.
Trick RoomPsychicStatusField∞—8-7Gives the entire field the Trick Room status for 5 turns.
Trick-or-TreatGhostStatusSingle100—200Gives the target the Trick-or-Treating status.
Triple ArrowsFightingPhysicalSingle10090120Has a 50% chance of lowering the target’s Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost.
Triple AxelIcePhysicalSingle9020120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
Trop KickGrassPhysicalSingle10085160Lowers the target’s Attack stat by 1 stage.
Twin BeamPsychicSpecialSingle10040120The user attacks twice in a row.
U-turnBugPhysicalSingle10070200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Upper HandFightingPhysicalSingle1006516+3Makes the target flinch. This move fails if the target isn’t about to use a priority attack.
UproarNormalSpecialRandom10090120The user gains the Uproar status.
Vacuum WaveFightingSpecialSingle1004020+1—
VenoshockPoisonSpecialSingle10065120This move’s power is doubled if the target is poisoned or badly poisoned.
Volt SwitchElectricSpecialSingle10070200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Volt TackleElectricPhysicalSingle100120160Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.
Water PulseWaterSpecialSingle10060200Has a 20% chance of confusing the target.
Water ShurikenWaterSpecialSingle1001520+1The user attacks 2 to 5 times in a row.
Water SpoutWaterSpecialAll Foes10015080The less HP the user has left, the lower this move’s power (ranging between 1 and 150).
WaterfallWaterPhysicalSingle10080160Has a 20% chance of making the target flinch.
Wave CrashWaterPhysicalSingle100120120The user takes 1/3 of the damage dealt by this move.
Weather BallNormalSpecialSingle10050120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
WhirlpoolWaterSpecialSingle8535160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
WhirlwindNormalStatusSingle∞—20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Wide GuardRockStatusOwn Side∞—12+3During the turn this move is used, the user protects its side from moves that target all allies.
Wild ChargeElectricPhysicalSingle10090160The user takes 1/4 of the damage dealt by this move.
Will-O-WispFireStatusSingle85—160Burns the target.
WishNormalStatusSelf∞—80Gives the user’s spot the Wish status.
Wonder RoomPsychicStatusField∞—120Gives the entire field the Wonder Room status for 5 turns.
Wood HammerGrassPhysicalSingle100120160The user takes 1/3 of the damage dealt by this move.
Worry SeedGrassStatusSingle100—120Changes the target’s Ability to Insomnia.
WrapNormalPhysicalSingle9015200Gives the target the Bound status.
X-ScissorBugPhysicalSingle10080160—
YawnNormalStatusSingle∞—120Makes the target drowsy. This move never misses.
Zap CannonElectricSpecialSingle5012080Paralyzes the target.
Zen HeadbuttPsychicPhysicalSingle9080160Has a 20% chance of making the target flinch.
Zing ZapElectricPhysicalSingle10080120Has a 30% chance of making the target flinch.