All Pokemon Champions Buffs

Every buff in Pokemon Champions: weather, terrains, Trick Room, and other field effects. See which moves, abilities, and items apply each one.

Name Category Moves Abilities Items Description
Aqua RingVolatile Status100The Pokemon has 1/16 of its max HP restored at the end of every turn.
Atk/Def SwappedVolatile Status100The Pokemon’s Attack and Defense stats are swapped.
Aurora VeilField Effect421Halves the damage taken from physical and special moves. In Double Battles, this damage is reduced by 1/3 instead.
Badly PoisonedToxic01The Pokemon takes increasing poison damage at the end of every turn, starting at 1/16 of the Pokemon’s max HP, then 2/16, then 3/16, and so on. If the Pokemon switches out and reenters battle, the damage restarts at 1/16 of its max HP.
BoundVolatile Status900For 4-5 turns, the Pokemon takes damage equal to 1/8 of its max HP at the end of every turn. It cannot be switched out of battle.
Can’t EscapeVolatile Status400The Pokemon cannot be switched out of battle.
ChargingVolatile Status500The Pokemon spends 1 turn charging before using a move.
ConcealedVolatile Status100The Pokemon cannot be hit by moves and is unaffected by the terrain.
ConfusedVolatile Status1022For 1-4 turns, the Pokemon has a 1-in-3 chance of hurting itself.
Critical-Hit Ratio BoostVolatile Status1611The Pokemon’s attacks are more likely to be critical hits.
Critical-Hit Ratio BoostVolatile Status00The Pokemon’s attacks are more likely to be critical hits.
CursedVolatile Status100The Pokemon loses 1/4 of its max HP at the end of every turn.
Destiny BoundVolatile Status100If the Pokemon is knocked out by an opponent, that opponent will also be knocked out.
DrowsyVolatile Status130The Pokemon will fall asleep at the end of the next turn after becoming drowsy.
Electric BoostVolatile Status110The power of the next Electric-type move used by the Pokemon will be doubled.
Electric TerrainField Effect220Pokemon on the ground have the power of their Electric-type moves boosted by 30% and they cannot fall asleep.
EncoreVolatile Status111The Pokemon can only use {0}.
Fairy LockedField Effect100No Pokemon on the field can be switched out of battle until the end of the next turn after the Fairy Locked status is activated.
Flash FireVolatile Status10Boosts the power of the Pokemon’s Fire-type moves by 50%.
Forest CursedVolatile Status100The Pokemon gains the Grass type.
Future AttackField Effect100The Pokemon in the targeted spot will take damage 2 turns after the Future Attack status is activated.
Grassy TerrainField Effect400Pokemon on the ground have the power of their Grass-type moves boosted by 30% and they have 1/16 of their max HP restored at the end of every turn.
GravityField Effect200Boosts the accuracy of moves by 67%. Pokemon such as Flying types or ones with the Levitate Ability become grounded. Moves that involve flying or leaping cannot be used.
Harsh SunlightWeather871Boosts the damage dealt by Fire-type moves by 50% and halves the damage dealt by Water-type moves.
Healing PreventedVolatile Status111The Pokemon is unable to restore HP through moves, Abilities, or held items.
InfatuatedVolatile Status131The Pokemon has a 50% chance of being unable to use its moves while the Pokemon that gave it the Infatuated status is on the field.
IngrainedVolatile Status101The Pokemon has 1/16 of its max HP restored at the end of every turn. It also becomes grounded and cannot be switched out of battle.
LandedVolatile Status100The Pokemon is now grounded and can be affected by Ground-type moves.
Leech SeededVolatile Status300The Pokemon takes damage equal to 1/8 of its max HP at the end of every turn. Whichever Pokemon is in the spot of the Pokemon that caused the Leech Seeded status has its HP restored by the same amount.
Light ScreenField Effect420Halves the damage taken from special moves. In Double Battles, this damage is reduced by 1/3 instead.
Locked OnVolatile Status100On the next turn after gaining the Locked On status, the Pokemon’s move will not miss if targeting the Pokemon that was locked onto.
Magic RoomField Effect100Most held items do not work.
Magnet RiseVolatile Status100The Pokemon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
Micle BerryVolatile Status00Boosts the accuracy of the Pokemon’s next move by 20%.
MinimizedVolatile Status700Moves such as Supercell Slam, Body Slam, Dragon Rush, Flying Press, Heat Crash, and Heavy Slam will not miss the Pokemon and will deal double damage.
Misty TerrainField Effect200Halves the damage dealt by Dragon-type moves used against Pokemon on the ground. Pokemon on the ground are also immune to status conditions and cannot become confused.
Move DisabledVolatile Status121{0} cannot be used.
No AbilityVolatile Status100The Pokemon’s Ability loses its effect.
PerishingVolatile Status100The Pokemon will faint 3 turns after gaining the Perishing status.
Psychic TerrainField Effect200Pokemon on the ground have the power of their Psychic-type moves boosted by 30% and they are immune to priority moves.
RainWeather551Boosts the damage dealt by Water-type moves by 50% and halves the damage dealt by Fire-type moves.
RampagingVolatile Status400For 2-3 turns, the Pokemon continues its attack and is unable to take any other actions. After that, it becomes confused.
RechargingVolatile Status600The Pokemon cannot take any actions for 1 turn.
ReflectField Effect521Halves the damage taken from physical moves. In Double Battles, this damage is reduced by 1/3 instead.
SafeguardField Effect210The Pokemon is immune to status conditions and cannot become confused.
Salt CuredVolatile Status100The Pokemon takes damage equal to 1/16 of its max HP at the end of every turn. If the Pokemon is a Steel type or Water type, it takes damage equal to 1/8 of its max HP instead.
SandstormWeather261Pokemon that are not Rock, Ground, or Steel types take damage equal to 1/16 of their max HP at the end of every turn. Boosts the Sp. Def stats of Rock-type Pokemon by 50%.
Sealing OffField Effect101Any moves known by the Pokemon that caused this status cannot be used by its opponents.
Sky-HighVolatile Status500The Pokemon cannot be hit by most moves, excluding moves such as Thunder, Hurricane, and Smack Down. The Pokemon is also unaffected by the terrain.
SnowWeather541Boosts the Defense stats of Ice-type Pokemon by 50%.
SpikesField Effect621Pokemon that switch into battle will take damage equal to 1/8 of their max HP. This damage will increase if 2 layers of Spikes are set, and again if 3 layers are set. Pokemon such as Flying types or ones with the Levitate Ability are unaffected.
Stealth RockField Effect500Pokemon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokemon’s type matchup with the Rock type.
Sticky WebField Effect420Pokemon that switch into battle will have their Speed stats lowered by 1 stage. Pokemon such as Flying types or ones with the Levitate Ability are unaffected.
StockpilingVolatile Status300The Pokemon’s Defense and Sp. Def stats are boosted by 1 stage for each time it has used Stockpile.
SubmergedVolatile Status300The Pokemon cannot be hit by most moves, but Surf and Whirlpool will hit and will deal double damage. The Pokemon is also unaffected by the terrain.
SyrupyVolatile Status100The Pokemon’s Speed stat is lowered by 1 stage at the end of every turn.
TailwindField Effect100Doubles the Pokemon’s Speed stat.
TauntedVolatile Status121The Pokemon can use only attacks.
Throat ChoppedVolatile Status100The Pokemon cannot use any sound-based moves for 2 turns.
Toxic SpikesField Effect430Pokemon that switch into battle will be poisoned or, if 2 layers of Toxic Spikes are set, badly poisoned. Pokemon such as Flying types or ones with the Levitate Ability are unaffected.
Trick RoomField Effect100Pokemon with lower Speed stats move first.
Trick-or-TreatingVolatile Status100The Pokemon gains the Ghost type.
Unable to RepeatVolatile Status111The Pokemon cannot use the same move twice in a row.
UndergroundVolatile Status200The Pokemon cannot be hit by most moves, but Earthquake will hit and will deal double damage. The Pokemon is also unaffected by the terrain.
UproarVolatile Status100For 3 turns, the Pokemon continues its attack and is unable to take any other actions. During this time, no Pokemon on the field can fall asleep.
WishField Effect100At the end of the next turn after the Wish status is activated, the HP of the Pokemon in the affected spot will be restored by 1/2 of the max HP of the Pokemon that caused the status.
Wonder RoomField Effect100Pokemon’s Defense and Sp. Def stats are swapped.