Spikes

Pokemon that switch into battle will take damage equal to 1/8 of their max HP. This damage will increase if 2 layers of Spikes are set, and again if 3 layers are set. Pokemon such as Flying types or ones with the Levitate Ability are unaffected.

Field Effect

Abilities Related to Spikes

Items Related to Spikes

Moves Related to Spikes

Move Type Category Target Power Acc PP Prio Description
Ceaseless EdgeDarkPhysicalSingle6590160Gives the opponent’s side the Spikes status.
DefogFlyingStatusSingle—∞160Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
Mortal SpinPoisonPhysicalAll Foes30100160Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets.
Rapid SpinNormalPhysicalSingle50100200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
SpikesGroundStatusFoe Side—∞200Gives the opponent’s side the Spikes status.
Tidy UpNormalStatusSelf—∞120Removes the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user’s Attack and Speed stats by 1 stage.