| Adaptability | 6 | Boosts the power of moves of the same type as the Pokemon by 100% instead of 50%. |
| Aerilate | 1 | The Pokemon’s Normal-type moves become Flying-type moves and their power is boosted by 20%. |
| Aftermath | 1 | Attackers that knock out the Pokemon with a contact move take damage equal to 1/4 of their max HP. |
| Analytic | 2 | Boosts the power of the Pokemon’s moves by 30% when the Pokemon is the last to move that turn. |
| Anger Point | 7 | Boosts the Pokemon’s Attack stat to its sixth stage when the Pokemon takes a critical hit. |
| Anticipation | 2 | When the Pokemon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it. |
| Armor Tail | 1 | Opponents are unable to use priority moves against the Pokemon or its allies. |
| Aroma Veil | 2 | The Pokemon and its allies cannot gain the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, or Encore statuses. |
| Battle Armor | 1 | Attacks landed on the Pokemon will never be critical hits. |
| Berserk | 2 | Boosts the Pokemon’s Sp. Atk stat by 1 stage when an attack causes its HP to drop to 1/2 or less of its max. |
| Big Pecks | 1 | The Pokemon’s Defense stat cannot be lowered by other Pokemon’s moves or Abilities. |
| Blaze | 10 | Boosts the power of the Pokemon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max. |
| Bulletproof | 3 | The Pokemon is immune to ball and bomb moves. |
| Cheek Pouch | 3 | The Pokemon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect. |
| Chlorophyll | 6 | Doubles the Pokemon’s Speed stat in harsh sunlight. |
| Clear Body | 3 | The Pokemon’s stats cannot be lowered by other Pokemon’s moves or Abilities. |
| Cloud Nine | 2 | Eliminates the effects of weather. |
| Competitive | 3 | When the Pokemon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages. |
| Compound Eyes | 1 | Boosts the accuracy of the Pokemon’s moves by 30%. |
| Contrary | 4 | Reverses any stat changes affecting the Pokemon so that attempts to boost its stats instead lower them - and attempts to lower its stats will boost them. |
| Corrosion | 2 | The Pokemon can poison or badly poison targets even if they’re Steel or Poison types. |
| Cud Chew | 4 | If the Pokemon eats a Berry, it will eat that same Berry once more at the end of the next turn. |
| Curious Medicine | 1 | When the Pokemon enters a battle, it removes all stat changes from its allies. |
| Cursed Body | 5 | When the Pokemon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns. |
| Cute Charm | 4 | When the Pokemon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokemon are of opposite genders. |
| Damp | 3 | All Pokemon become unable to use explosive moves. Explosive Abilities also fail to trigger. |
| Defiant | 5 | When the Pokemon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages. |
| Disguise | 1 | When the Pokemon is in its Disguised Form and would take damage from a move, it loses 1/8 of its max HP instead of taking the damage, then changes into its Busted Form. |
| Dragonize | 1 | The Pokemon’s Normal-type moves become Dragon-type moves and their power is boosted by 20%. |
| Drizzle | 2 | Summons rain for 5 turns when the Pokemon enters a battle. |
| Drought | 3 | Summons harsh sunlight for 5 turns when the Pokemon enters a battle. |
| Dry Skin | 2 | Water-type moves do not work on the Pokemon. Instead, they restore 1/4 of its max HP. However, the Pokemon takes 25% more damage from Fire-type moves. The Pokemon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight. |
| Early Bird | 2 | The Pokemon awakens from sleep twice as fast as other Pokemon. |
| Earth Eater | 1 | Ground-type moves do not work on the Pokemon. Instead, they restore 1/4 of its max HP. |
| Eelevate | 1 | The Pokemon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokemon knocks out a target with an attack, its highest stat is boosted by 1 stage. |
| Effect Spore | 1 | When the Pokemon is hit by a contact move, the attacker has a 30% chance of being poisoned, paralyzed, or put to sleep. |
| Electric Surge | 1 | Turns the entire field into Electric Terrain for 5 turns when the Pokemon enters a battle. |
| Electromorphosis | 1 | When the Pokemon takes damage from a move, it gains the Electric Boost status. |
| Fairy Aura | 1 | Boosts the power of the Fairy-type moves of all Pokemon on the field by 33%. |
| Filter | 1 | Reduces the damage the Pokemon takes from supereffective moves by 25%. |
| Fire Mane | 1 | Boosts the power of the Pokemon’s Fire-type moves by 50%. |
| Flame Body | 3 | When the Pokemon is hit by a contact move, the attacker has a 30% chance of being burned. |
| Flash Fire | 9 | Fire-type moves do not work on the Pokemon. Instead, they give the Pokemon the Flash Fire status. |
| Flower Veil | 2 | Grass-type allies are immune to status conditions and cannot have their stats lowered. |
| Fluffy | 1 | Halves the damage the Pokemon takes from contact moves, but doubles the damage taken from Fire-type moves. |
| Forecast | 4 | The Pokemon transforms with the weather to change its type to Water, Fire, or Ice. |
| Forewarn | 1 | When the Pokemon enters a battle, it identifies the move with the highest power among all the moves the opponents know. |
| Friend Guard | 2 | Reduces the damage allies take by 25%. |
| Frisk | 11 | When the Pokemon enters a battle, it identifies opponents’ held items. |
| Fur Coat | 1 | Halves the damage the Pokemon takes from physical moves. |
| Gale Wings | 1 | Increases the priority of the Pokemon’s Flying-type moves by 1 stage while its HP is full. |
| Gluttony | 7 | If the Pokemon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max. |
| Good as Gold | 1 | The Pokemon is immune to status moves used by other Pokemon. |
| Gooey | 2 | When the Pokemon is hit by a contact move, the attacker’s Speed stat is lowered by 1 stage. |
| Guts | 5 | When the Pokemon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokemon’s physical moves. |
| Harvest | 1 | If the Pokemon has used a Berry, it has a 50% chance of creating another one at the end of every turn. In harsh sunlight, the Pokemon will definitely create a Berry. |
| Healer | 4 | The Pokemon has a 50% chance of curing the status conditions of its allies at the end of every turn. |
| Heatproof | 1 | Halves the damage the Pokemon takes from Fire-type moves and from being burned. |
| Heavy Metal | 1 | Doubles the Pokemon’s weight. |
| Hospitality | 1 | When the Pokemon enters a battle, it restores 1/4 of its ally’s max HP. |
| Huge Power | 4 | Doubles the power of the Pokemon’s physical moves. |
| Hunger Switch | 2 | The Pokemon changes its form, alternating between its Full Belly Mode and Hangry Mode at the end of every turn. |
| Hustle | 1 | When the Pokemon uses physical moves, its Attack stat is boosted by 50%, but its accuracy is lowered by 20%. |
| Hydration | 2 | Cures the Pokemon’s status conditions at the end of every turn in rain. |
| Hyper Cutter | 4 | The Pokemon’s Attack stat cannot be lowered by other Pokemon’s moves or Abilities. |
| Ice Body | 6 | The Pokemon has 1/16 of its max HP restored at the end of every turn in snow. |
| Illuminate | 2 | The Pokemon ignores changes to targets’ evasiveness and its accuracy cannot be lowered. |
| Illusion | 2 | The Pokemon enters battle disguised as the last Pokemon in its party. It reverts to its usual appearance when it takes damage from a move. |
| Immunity | 1 | The Pokemon cannot be poisoned or badly poisoned. |
| Imposter | 1 | The Pokemon transforms into the Pokemon in front of it. It also copies all of that Pokemon’s stats apart from its HP. |
| Infiltrator | 9 | When using its moves, the Pokemon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes. |
| Innards Out | 1 | When the Pokemon takes damage from a move that knocks it out, it deals the same amount of damage to the attacker. |
| Inner Focus | 10 | The Pokemon never flinches when attacked and is unaffected by Intimidate. |
| Insomnia | 7 | The Pokemon cannot become drowsy or be put to sleep. |
| Intimidate | 19 | When the Pokemon enters a battle, it lowers the Attack stats of opponents by 1 stage. |
| Iron Fist | 6 | Boosts the power of the Pokemon’s punching moves by 20%. |
| Justified | 4 | When the Pokemon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage. |
| Keen Eye | 10 | The Pokemon ignores changes to targets’ evasiveness and its accuracy cannot be lowered. |
| Klutz | 3 | Items do not work when held by the Pokemon. |
| Leaf Guard | 3 | The Pokemon is immune to status conditions in harsh sunlight. |
| Levitate | 11 | The Pokemon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. |
| Light Metal | 2 | Halves the Pokemon’s weight. |
| Lightning Rod | 5 | The Pokemon draws in all Electric-type moves. These moves do not work on the Pokemon. Instead, they boost its Sp. Atk stat by 1 stage. |
| Limber | 6 | The Pokemon cannot be paralyzed. |
| Liquid Voice | 1 | The Pokemon’s sound-based moves become Water-type moves. |
| Long Reach | 1 | None of the moves used by the Pokemon are considered contact moves. |
| Magic Bounce | 5 | Instead of being affected by other Pokemon’s status moves, the Pokemon bounces them back at the user. |
| Magic Guard | 3 | The Pokemon takes damage only from attacks. |
| Magician | 2 | If the Pokemon is not already holding an item, it will steal the held item from targets it deals damage to with its moves. |
| Magma Armor | 1 | The Pokemon cannot be frozen. |
| Marvel Scale | 1 | When the Pokemon has a status condition, its Defense stat is boosted by 50%. |
| Mega Launcher | 2 | Boosts the power of the Pokemon’s pulse moves by 50%. |
| Mega Sol | 1 | Even when the sunlight has not turned harsh, the Pokemon can use its moves as if the weather were harsh sunlight. |
| Merciless | 1 | The Pokemon’s attacks become critical hits if the target is poisoned or badly poisoned. |
| Mimicry | 1 | The Pokemon’s type changes depending on the terrain. |
| Minus | 1 | Boosts the Pokemon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle. |
| Mirror Armor | 1 | Instead of being affected by stat-lowering effects, the Pokemon bounces them back at whichever Pokemon caused them. |
| Mold Breaker | 11 | The Pokemon’s moves are unaffected by the Ability of the target (with certain exceptions). |
| Moody | 2 | At the end of every turn, one of the Pokemon’s stats will be boosted by 2 stages, but another will be lowered by 1 stage. |
| Motor Drive | 1 | Electric-type moves do not work on the Pokemon. Instead, they boost its Speed stat by 1 stage. |
| Moxie | 7 | When the Pokemon knocks out a target with an attack, its Attack stat is boosted by 1 stage. |
| Multiscale | 2 | Halves the damage the Pokemon takes while its HP is full. |
| Mummy | 1 | When the Pokemon is hit by a contact move, the attacker has its Ability changed to Mummy. |
| Natural Cure | 4 | The Pokemon’s status conditions are cured when it switches out of battle. |
| No Guard | 6 | The accuracy of moves used both by and against the Pokemon becomes 100%. |
| Oblivious | 4 | The Pokemon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate. |
| Opportunist | 1 | When an opponent’s stats are boosted, the Pokemon boosts its own stats in the exact same way. |
| Overcoat | 3 | The Pokemon takes no damage from sandstorms and is immune to moves and Abilities involving powder. |
| Overgrow | 10 | Boosts the power of the Pokemon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max. |
| Own Tempo | 7 | The Pokemon cannot become confused and is unaffected by Intimidate. |
| Parental Bond | 1 | The parent and child attack one after the other. The power of the child’s attacks is 1/4 of those of the parent. |
| Pickpocket | 4 | When the Pokemon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item. |
| Pickup | 6 | If the Pokemon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokemon. |
| Piercing Drill | 1 | When the Pokemon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered. |
| Pixilate | 3 | The Pokemon’s Normal-type moves become Fairy-type moves and their power is boosted by 20%. |
| Plus | 2 | Boosts the Pokemon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle. |
| Poison Heal | 1 | If poisoned or badly poisoned, the Pokemon has 1/8 of its max HP restored at the end of every turn instead of losing HP. |
| Poison Point | 5 | When the Pokemon is hit by a contact move, the attacker has a 30% chance of being poisoned. |
| Poison Touch | 3 | When the Pokemon hits a target with a contact move, the target has a 30% chance of being poisoned. |
| Prankster | 7 | Increases the priority of the Pokemon’s status moves by 1 stage. |
| Pressure | 7 | Causes opponents to expend 1 more PP when using moves against the Pokemon. |
| Protean | 3 | Changes the Pokemon’s type to the type of the move it’s about to use. This works only once per time the Pokemon enters battle. |
| Pure Power | 2 | Doubles the power of the Pokemon’s physical moves. |
| Purifying Salt | 1 | Halves the damage the Pokemon takes from Ghost-type moves. The Pokemon is immune to status conditions. |
| Queenly Majesty | 1 | Opponents are unable to use priority moves against the Pokemon or its allies. |
| Quick Draw | 1 | The Pokemon’s moves have a 30% chance of going first among moves of the same priority. |
| Quick Feet | 1 | When the Pokemon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokemon’s Speed stat. |
| Rain Dish | 2 | The Pokemon has 1/16 of its max HP restored at the end of every turn in rain. |
| Receiver | 1 | The Pokemon changes its Ability to match that of a defeated ally. |
| Reckless | 3 | Boosts the power of the Pokemon’s moves by 20% if they have recoil or crash damage. |
| Refrigerate | 2 | The Pokemon’s Normal-type moves become Ice-type moves and their power is boosted by 20%. |
| Regenerator | 9 | The Pokemon has 1/3 of its max HP restored when it switches out of battle. |
| Ripen | 2 | Doubles the effects of Berries eaten by the Pokemon. |
| Rivalry | 2 | Boosts the power of the Pokemon’s moves by 25% against targets of the same gender, and lowers it by 25% against targets of the opposite gender. The power remains the same as usual if either Pokemon’s gender is unknown. |
| Rock Head | 5 | The Pokemon will not lose HP due to recoil damage from its moves. |
| Rough Skin | 2 | When the Pokemon is hit by a contact move, the attacker takes damage equal to 1/8 of its max HP. |
| Sand Force | 4 | Boosts the power of the Pokemon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm. |
| Sand Rush | 3 | Doubles the Pokemon’s Speed stat in a sandstorm. |
| Sand Spit | 1 | Summons a sandstorm for 5 turns when the Pokemon takes damage from moves. |
| Sand Stream | 3 | Summons a sandstorm for 5 turns when the Pokemon enters a battle. |
| Sand Veil | 6 | Boosts the Pokemon’s evasiveness by 25% in a sandstorm. |
| Sap Sipper | 6 | Grass-type moves do not work on the Pokemon. Instead, they boost its Attack stat by 1 stage. |
| Scrappy | 4 | The Pokemon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate. |
| Screen Cleaner | 1 | When the Pokemon enters a battle, it removes the Light Screen, Reflect, and Aurora Veil statuses. |
| Shadow Tag | 1 | Opponents cannot be switched out of battle. |
| Sharpness | 3 | Boosts the power of the Pokemon’s slicing moves by 50%. |
| Shed Skin | 3 | The Pokemon has a 30% chance of curing its own status conditions at the end of every turn. |
| Sheer Force | 9 | The Pokemon’s moves lose their additional effects, but the power of those moves will be boosted by 30%. |
| Shell Armor | 6 | Attacks landed on the Pokemon will never be critical hits. |
| Shield Dust | 1 | The Pokemon is immune to additional effects from attacks. |
| Skill Link | 2 | The Pokemon’s multistrike moves always hit the maximum number of times. |
| Slush Rush | 1 | Doubles the Pokemon’s Speed stat in snow. |
| Sniper | 3 | Boosts the power of the Pokemon’s critical hits by 125% instead of 50%. |
| Snow Cloak | 5 | Boosts the Pokemon’s evasiveness by 25% in snow. |
| Snow Warning | 6 | Summons snow for 5 turns when the Pokemon enters a battle. |
| Solar Power | 3 | In harsh sunlight, the Pokemon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn. |
| Solid Rock | 2 | Reduces the damage the Pokemon takes from supereffective moves by 25%. |
| Soundproof | 3 | The Pokemon is immune to sound-based moves. |
| Speed Boost | 5 | Boosts the Pokemon’s Speed stat by 1 stage at the end of every turn. |
| Spicy Spray | 1 | When the Pokemon takes damage from a move, it burns the attacker. |
| Stall | 1 | The Pokemon’s moves go last among moves of the same priority. |
| Stalwart | 2 | The Pokemon ignores the effects of Abilities and moves that draw in moves. |
| Stamina | 2 | When the Pokemon takes damage from a move, its Defense stat is boosted by 1 stage. |
| Stance Change | 2 | The Pokemon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield. |
| Static | 7 | When the Pokemon is hit by a contact move, the attacker has a 30% chance of being paralyzed. |
| Steadfast | 4 | When the Pokemon flinches, its Speed stat is boosted by 1 stage. |
| Stench | 1 | When the Pokemon deals damage with its moves, there is a 10% chance that targets will flinch. |
| Sticky Hold | 1 | The Pokemon’s held item cannot be stolen or removed by other Pokemon. |
| Strong Jaw | 3 | Boosts the power of the Pokemon’s biting moves by 50%. |
| Sturdy | 9 | If the Pokemon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokemon is also immune to one-hit KO moves. |
| Suction Cups | 1 | The Pokemon is unaffected by the moves and held items of other Pokemon that would force it to switch out of battle. |
| Super Luck | 1 | The Pokemon has a 1-stage Critical-Hit Ratio Boost. |
| Supersweet Syrup | 1 | When the Pokemon enters a battle, opponents’ evasiveness is lowered by 1 stage. This Ability is triggered only once per battle. |
| Supreme Overlord | 1 | When the Pokemon enters a battle, the power of its moves is boosted by 10% for each Pokemon in its party that has been defeated in the battle already. The maximum boost is 50%. |
| Surge Surfer | 1 | Doubles the Pokemon’s Speed stat on Electric Terrain. |
| Swarm | 7 | Boosts the power of the Pokemon’s Bug-type moves by 50% when its HP drops to 1/3 or less of its max. |
| Sweet Veil | 3 | The Pokemon and its allies cannot become drowsy or be put to sleep. |
| Swift Swim | 6 | Doubles the Pokemon’s Speed stat in rain. |
| Symbiosis | 3 | When an ally consumes an item, the Pokemon gives its own held item to that ally. |
| Synchronize | 5 | If the Pokemon is burned, paralyzed, poisoned, or badly poisoned by another Pokemon’s move or Ability, that Pokemon will also be inflicted with the same status condition. |
| Tangled Feet | 2 | Doubles the Pokemon’s evasiveness if it is confused. |
| Technician | 4 | Boosts the power of the Pokemon’s moves by 50% if their power is 60 or less. |
| Telepathy | 5 | The Pokemon dodges attacks from its allies. |
| Thick Fat | 5 | Halves the damage the Pokemon takes from Fire- and Ice-type moves. |
| Torrent | 10 | Boosts the power of the Pokemon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max. |
| Tough Claws | 6 | Boosts the power of the Pokemon’s contact moves by 30%. |
| Toxic Debris | 1 | When the Pokemon takes damage from a physical move, it gives the opponent’s side the Toxic Spikes status. |
| Trace | 4 | When the Pokemon enters a battle, it changes its Ability to match that of an opponent. |
| Unaware | 2 | The Pokemon ignores the target’s stat changes when attacking, and ignores the attacker’s stat changes when being attacked. It cannot ignore changes to the Speed stat, however. |
| Unburden | 5 | Doubles the Pokemon’s Speed stat when its held item is consumed or lost. |
| Unnerve | 6 | Makes opponents unable to eat Berries. |
| Unseen Fist | 1 | When the Pokemon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered. |
| Vital Spirit | 2 | The Pokemon cannot become drowsy or be put to sleep. |
| Volt Absorb | 1 | Electric-type moves do not work on the Pokemon. Instead, they restore 1/4 of its max HP. |
| Wandering Spirit | 1 | When the Pokemon is hit by a contact move, it swaps Abilities with the attacker. |
| Water Absorb | 3 | Water-type moves do not work on the Pokemon. Instead, they restore 1/4 of its max HP. |
| Water Bubble | 1 | Halves the damage the Pokemon takes from Fire-type moves and doubles the power of its Water-type moves. The Pokemon cannot be burned. |
| Weak Armor | 6 | When the Pokemon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages. |
| White Smoke | 1 | The Pokemon’s stats cannot be lowered by other Pokemon’s moves or Abilities. |
| Zero to Hero | 2 | The Pokemon changes into its Hero Form when it switches out of battle. |