Badly Poisoned

The Pokemon takes increasing poison damage at the end of every turn, starting at 1/16 of the Pokemon’s max HP, then 2/16, then 3/16, and so on. If the Pokemon switches out and reenters battle, the damage restarts at 1/16 of its max HP. Poison- and Steel-type Pokemon are unaffected.

Abilities Related to Badly Poisoned

Moves Related to Badly Poisoned

Move Type Category Target Power Acc PP Prio Description
Barb BarragePoisonPhysicalSingle60100120Has a 50% chance of poisoning the target. This move’s power is doubled if the target is poisoned or badly poisoned.
FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Malignant ChainPoisonSpecialSingle10010080
Poison FangPoisonPhysicalSingle50100160Has a 50% chance of badly poisoning the target.
ToxicPoisonStatusSingle—90120Badly poisons the target. If the user is a Poison type, this move will never miss.
VenoshockPoisonSpecialSingle65100120This move’s power is doubled if the target is poisoned or badly poisoned.