Poisoned
The Pokemon takes damage equal to 1/8 of its max HP at the end of every turn.
Abilities Related to Poisoned
The Pokemon cannot be poisoned or badly poisoned.
Effect SporeWhen the Pokemon is hit by a contact move, the attacker has a 30% chance of being poisoned, paralyzed, or put to sleep.
SynchronizeIf the Pokemon is burned, paralyzed, poisoned, or badly poisoned by another Pokemon’s move or Ability, that Pokemon will also be inflicted with the same status condition.
Poison PointWhen the Pokemon is hit by a contact move, the attacker has a 30% chance of being poisoned.
Poison HealIf poisoned or badly poisoned, the Pokemon has 1/8 of its max HP restored at the end of every turn instead of losing HP.
Poison TouchWhen the Pokemon hits a target with a contact move, the target has a 30% chance of being poisoned.
MercilessThe Pokemon’s attacks become critical hits if the target is poisoned or badly poisoned.
CorrosionThe Pokemon can poison or badly poison targets even if they’re Steel or Poison types.
Items Related to Poisoned
Moves That Inflict Poisoned
| Move | Type | Category | Power | Acc | PP | Prio | Description |
|---|
| Baneful Bunker | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| Barb Barrage | 60 | 100 | 12 | 0 | Has a 50% chance of poisoning the target. This move’s power is doubled if the target is poisoned or badly poisoned. | ||
| Cross Poison | 70 | 100 | 20 | 0 | Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost. | ||
| Dire Claw | 80 | 100 | 16 | 0 | Has a 30% chance of leaving the target poisoned, paralyzed, or asleep. | ||
| Facade | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| Gunk Shot | 120 | 80 | 8 | 0 | Has a 30% chance of poisoning the target. | ||
| Mortal Spin | 30 | 100 | 16 | 0 | Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets. | ||
| Poison Gas | — | 90 | 20 | 0 | |||
| Poison Jab | 80 | 100 | 20 | 0 | Has a 30% chance of poisoning the target. | ||
| Poison Powder | — | 75 | 20 | 0 | Poisons the target. | ||
| Poison Sting | 15 | 100 | 20 | 0 | |||
| Poison Tail | 50 | 100 | 20 | 0 | |||
| Shell Side Arm | 90 | 100 | 12 | 0 | Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage. | ||
| Sludge | 65 | 100 | 20 | 0 | |||
| Sludge Bomb | 90 | 100 | 12 | 0 | Has a 30% chance of poisoning the target. | ||
| Sludge Wave | 95 | 100 | 12 | 0 | Has a 10% chance of poisoning targets. | ||
| Smog | 30 | 70 | 20 | 0 | |||
| Toxic Thread | — | 100 | 20 | 0 | Lowers the target’s Speed stat by 2 stages and poisons it. | ||
| Twineedle | 25 | 100 | 20 | 0 | |||
| Venoshock | 65 | 100 | 12 | 0 | This move’s power is doubled if the target is poisoned or badly poisoned. |