Araquanid

Araquanid

Rank #105WaterBug

HP
143
Atk
90
Def
112
SpA
70
SpD
152
Spe
62
Total629

Usage Format

Araquanid Abilities

Araquanid Type Effectiveness

Weak to

Flying2×Rock2×Electric2×

Resistant to

Fighting½×Ground½×Steel½×Water½×Ice½×

Immune to

—

Damaged normally by

Normal1×Poison1×Bug1×Ghost1×Fire1×Grass1×Psychic1×Dragon1×Dark1×Fairy1×

Araquanid Moves

Usage Move Type Category Target Power Acc PP Prio Description
89.3%LiquidationWaterPhysicalSingle85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
85.7%Wide GuardRockStatusOwn Side—∞12+3During the turn this move is used, the user protects its side from moves that target all allies.
62.5%Leech LifeBugPhysicalSingle80100120The user’s HP is restored by 1/2 of the damage dealt by this move.
49.5%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
12.5%Mirror CoatPsychicSpecialVaries—10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
10.8%EntrainmentNormalStatusSingle—100160Changes the target’s Ability to be the same as the user’s.
9.3%Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
8.5%Sticky WebBugStatusFoe Side—∞200Gives the opponent’s side the Sticky Web status.
7.6%SoakWaterStatusSingle—100200Changes the target’s type to Water.
7.3%LungeBugPhysicalSingle80100160Lowers the target’s Attack stat by 1 stage.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—BiteDarkPhysicalSingle60100200Has a 30% chance of making the target flinch.
—Hydro PumpWaterSpecialSingle1108080—
—SurfWaterSpecialAll90100160This move’s power is doubled against targets that have the Submerged status.
—Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
—BlizzardIceSpecialAll Foes1107080Has a 10% chance of freezing targets. This move never misses in snow.
—Bubble BeamWaterSpecialSingle65100200—
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—ReflectPsychicStatusOwn Side—∞200Gives the user’s side the Reflect status for 5 turns.
—WaterfallWaterPhysicalSingle80100160Has a 20% chance of making the target flinch.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
—Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—CrunchDarkPhysicalSingle80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
—StockpileNormalStatusSelf—∞200Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
—Spit UpNormalSpecialSingle—100120The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—EndeavorNormalPhysicalSingle—10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
—DiveWaterPhysicalSingle80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—Water PulseWaterSpecialSingle60100200Has a 20% chance of confusing the target.
—Aqua RingWaterStatusSelf—∞200The user gains the Aqua Ring status.
—Poison JabPoisonPhysicalSingle80100200Has a 30% chance of poisoning the target.
—X-ScissorBugPhysicalSingle80100160—
—Bug BuzzBugSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Bug BiteBugPhysicalSingle60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
—Power SplitPsychicStatusSingle—∞120The user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
—Wonder RoomPsychicStatusField—∞120Gives the entire field the Wonder Room status for 5 turns.
—Magic RoomPsychicStatusField—∞120Gives the entire field the Magic Room status for 5 turns.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—InfestationBugSpecialSingle20100200Gives the target the Bound status.
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.
—PounceBugPhysicalSingle50100200Lowers the target’s Speed stat by 1 stage.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.