Araquanid

Araquanid

Rank #90WaterBug

HP
143
Atk
90
Def
112
SpA
70
SpD
152
Spe
62
Total629

Usage Format

Araquanid Abilities

Araquanid Type Effectiveness

Weak to

FlyingRockElectric

Resistant to

Fighting½×Ground½×Steel½×Water½×Ice½×

Immune to

Damaged normally by

NormalPoisonBugGhostFireGrassPsychicDragonDarkFairy

Araquanid Moves

Usage Move Type Category Power Acc PP Prio Description
90.5%LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
83.3%Wide GuardRockStatus12+3During the turn this move is used, the user protects its side from moves that target all allies.
62.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
54.9%Leech LifeBugPhysical80100120The user’s HP is restored by 1/2 of the damage dealt by this move.
13.6%SoakWaterStatus100200Changes the target’s type to Water.
10.8%Mirror CoatPsychicSpecial10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
9.7%Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
9%Sticky WebBugStatus200Gives the opponent’s side the Sticky Web status.
6.8%InfestationBugSpecial20100200Gives the target the Bound status.
6.5%Rain DanceWaterStatus80Summons rain for 5 turns.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Bubble BeamWaterSpecial65100200
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
StockpileNormalStatus200Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
Spit UpNormalSpecial100120The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
Aqua RingWaterStatus200The user gains the Aqua Ring status.
X-ScissorBugPhysical80100160
Bug BuzzBugSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Bug BiteBugPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
Power SplitPsychicStatus120The user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Wonder RoomPsychicStatus120Gives the entire field the Wonder Room status for 5 turns.
Magic RoomPsychicStatus120Gives the entire field the Magic Room status for 5 turns.
EntrainmentNormalStatus100160Changes the target’s Ability to be the same as the user’s.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
LungeBugPhysical80100160Lowers the target’s Attack stat by 1 stage.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.