Whimsicott

Whimsicott

Rank #6GrassFairy

HP
135
Atk
87
Def
105
SpA
97
SpD
95
Spe
136
Total655

Usage Format

Whimsicott Abilities

Whimsicott Type Effectiveness

Weak to

PoisonFlyingSteelFireIce

Resistant to

Fighting½×Ground½×Water½×Grass½×Electric½×Dark½×

Immune to

Dragon

Damaged normally by

NormalRockBugGhostPsychicFairy

Whimsicott Moves

Usage Move Type Category Power Acc PP Prio Description
97.3%TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
88.3%MoonblastFairySpecial95100160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
67.7%EncoreNormalStatus10080Gives the target the Encore status.
47.2%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
26.6%CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
10.2%Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
9.6%Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
6.8%TauntDarkStatus100200Gives the target the Taunted status.
6.8%Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
5.5%Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Leech SeedGrassStatus90120Gives the target the Leech Seeded status.
GrowthGrassStatus200Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Poison PowderPoisonStatus75200Poisons the target.
Stun SporeGrassStatus75200Paralyzes the target.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Cotton SporeGrassStatus100200Lowers targets’ Speed stats by 2 stages.
Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
Beat UpDarkPhysical100120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
MementoDarkStatus100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
TickleNormalStatus100200Lowers the target’s Attack and Defense stats by 1 stage.
U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Worry SeedGrassStatus100120Changes the target’s Ability to Insomnia.
Seed BombGrassPhysical80100160
SwitcherooDarkStatus100120The user and the target swap their held items.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Cotton GuardGrassStatus120Boosts the user’s Defense stat by 3 stages.
HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Grassy TerrainGrassStatus120Turns the entire field into Grassy Terrain for 5 turns.
Misty TerrainFairyStatus120Turns the entire field into Misty Terrain for 5 turns.
Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
Dazzling GleamFairySpecial80100120
Grassy GlideGrassPhysical55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.