Whimsicott

Whimsicott

Rank #20GrassFairy

HP
135
Atk
87
Def
105
SpA
97
SpD
95
Spe
136
Total655

Usage Format

Whimsicott Abilities

Whimsicott Type Effectiveness

Weak to

Poison4×Flying2×Steel2×Fire2×Ice2×

Resistant to

Fighting½×Ground½×Water½×Grass½×Electric½×Dark½×

Immune to

Dragon0×

Damaged normally by

Normal1×Rock1×Bug1×Ghost1×Psychic1×Fairy1×

Whimsicott Moves

Usage Move Type Category Target Power Acc PP Prio Description
95.7%TailwindFlyingStatusOwn Side—∞160Gives the user’s side the Tailwind status for 4 turns.
83.8%MoonblastFairySpecialSingle95100160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
62.8%EncoreNormalStatusSingle—10080Gives the target the Encore status.
49.5%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
17.8%Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
16.1%CharmFairyStatusSingle—100200Lowers the target’s Attack stat by 2 stages.
7.9%Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
7%TauntDarkStatusSingle—100200Gives the target the Taunted status.
7%Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
6.5%Dazzling GleamFairySpecialAll Foes80100120—
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Leech SeedGrassStatusSingle—90120Gives the target the Leech Seeded status.
—GrowthGrassStatusSelf—∞200Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Poison PowderPoisonStatusSingle—75200Poisons the target. Grass-type Pokemon are unaffected.
—Stun SporeGrassStatusSingle—75200Paralyzes the target. Grass-type Pokemon are unaffected.
—PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—Cotton SporeGrassStatusAll Foes—100200Lowers targets’ Speed stats by 2 stages. Grass-type Pokemon are unaffected.
—Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—SafeguardNormalStatusOwn Side—∞200Gives the user’s side the Safeguard status for 5 turns.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—Beat UpDarkPhysicalSingle—100120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
—MementoDarkStatusSingle—100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—EndeavorNormalPhysicalSingle—10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
—Fake TearsDarkStatusSingle—100200Lowers the target’s Sp. Def stat by 2 stages.
—TickleNormalStatusSingle—100200Lowers the target’s Attack and Defense stats by 1 stage.
—U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Worry SeedGrassStatusSingle—100120Changes the target’s Ability to Insomnia.
—Seed BombGrassPhysicalSingle80100160—
—SwitcherooDarkStatusSingle—100120The user and the target swap their held items.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Trick RoomPsychicStatusField—∞8-7Gives the entire field the Trick Room status for 5 turns.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Cotton GuardGrassStatusSelf—∞120Boosts the user’s Defense stat by 3 stages.
—HurricaneFlyingSpecialSingle11070120Has a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.
—Grassy TerrainGrassStatusField—∞120Turns the entire field into Grassy Terrain for 5 turns.
—Misty TerrainFairyStatusField—∞120Turns the entire field into Misty Terrain for 5 turns.
—Play RoughFairyPhysicalSingle9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
—Grassy GlideGrassPhysicalSingle55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.