Armarouge

Armarouge

Rank #81FirePsychic

HP
160
Atk
80
Def
120
SpA
145
SpD
100
Spe
95
Total700

Usage Format

Armarouge Abilities

Armarouge Type Effectiveness

Weak to

GroundRockGhostWaterDark

Resistant to

Fighting½×Steel½×Fire½×Grass½×Psychic½×Ice½×Fairy½×

Immune to

Damaged normally by

NormalFlyingPoisonBugElectricDragon

Armarouge Moves

Usage Move Type Category Power Acc PP Prio Description
63.7%Armor CannonFireSpecial12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
50%Wide GuardRockStatus12+3During the turn this move is used, the user protects its side from moves that target all allies.
47.1%PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
43.7%Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
39.3%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
34.6%Expanding ForcePsychicSpecial80100120If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.
32.1%Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
20.4%Aura SphereFightingSpecial80200This move never misses.
11.3%Ally SwitchPsychicStatus16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
7.2%Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Fire SpinFireSpecial3585160Gives the target the Bound status.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
Will-O-WispFireStatus85160Burns the target.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
TrickPsychicStatus100120The user and the target swap their held items.
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Flare BlitzFirePhysical120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Dragon PulseDragonSpecial85100120
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Lava PlumeFireSpecial80100160Has a 30% chance of burning targets.
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
Clear SmogPoisonSpecial50160Removes all stat changes from the target. This move never misses.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Mystical FireFireSpecial75100120Lowers the target’s Sp. Atk stat by 1 stage.
Psychic TerrainPsychicStatus120Turns the entire field into Psychic Terrain for 5 turns.
Burn UpFireSpecial13010080The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.
Meteor BeamRockSpecial12090120The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Scorching SandsGroundSpecial70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.