Corviknight

Corviknight

Rank #44FlyingSteel

HP
173
Atk
107
Def
125
SpA
73
SpD
105
Spe
87
Total670

Usage Format

Corviknight Abilities

Corviknight Type Effectiveness

Weak to

FireElectric

Resistant to

Normal½×Flying½×Steel½×Psychic½×Dragon½×Fairy½×Bug¼×Grass¼×

Immune to

PoisonGround

Damaged normally by

FightingRockGhostWaterIceDark

Corviknight Moves

Usage Move Type Category Power Acc PP Prio Description
82.1%Brave BirdFlyingPhysical120100160The user takes 1/3 of the damage dealt by this move.
75.5%TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
70.8%Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
53.5%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
34.2%RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
31%Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
18.6%Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
15.2%Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
4.9%TauntDarkStatus100200Gives the target the Taunted status.
2.7%U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
FlyFlyingPhysical9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Drill PeckFlyingPhysical80100200
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
Sky AttackFlyingPhysical1409080The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Metal ClawSteelPhysical5095200
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Feather DanceFlyingStatus100160Lowers the target’s Attack stat by 2 stages.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
Metal SoundSteelStatus85200Lowers the target’s Sp. Def stat by 2 stages.
Aerial AceFlyingPhysical60200This move never misses.
PluckFlyingPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
DefogFlyingStatus160Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
Hone ClawsDarkStatus160
Heavy SlamSteelPhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Power TripDarkPhysical20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Steel BeamSteelSpecial1409580After attacking, the user takes damage equal to 1/2 of its max HP.
Dual WingbeatFlyingPhysical4090120The user attacks twice in a row.