Staraptor

Staraptor

Rank #7NormalFlying

HP
160
Atk
140
Def
90
SpA
70
SpD
80
Spe
120
Total660

Usage Format

Staraptor Abilities

All Staraptor Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
StaraptorStaraptor
NormalFlying16014090708012066024.9
Mega StaraptorMega StaraptorFightingFlying1601601208011013076050

Staraptor Type Effectiveness

Weak to

RockElectricIce

Resistant to

Bug½×Grass½×

Immune to

GroundGhost

Damaged normally by

NormalFightingFlyingPoisonSteelFireWaterPsychicDragonDarkFairy

Staraptor Moves

Usage Move Type Category Power Acc PP Prio Description
98.9%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
89.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
69.5%Brave BirdFlyingPhysical120100160The user takes 1/3 of the damage dealt by this move.
54.5%RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
37.4%TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
30.4%Dual WingbeatFlyingPhysical4090120The user attacks twice in a row.
6.7%Final GambitFightingSpecial10080The user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.
5.6%U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
2.4%Blaze KickFirePhysical8590120Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
1%Quick AttackNormalPhysical4010020+1
WhirlwindNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
FlyFlyingPhysical9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
Sky AttackFlyingPhysical1409080The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
UproarNormalSpecial90100120The user gains the Uproar status.
Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Feather DanceFlyingStatus100160Lowers the target’s Attack stat by 2 stages.
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
Aerial AceFlyingPhysical60200This move never misses.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.