Staraptor

Staraptor

Rank #22NormalFlying

HP
160
Atk
140
Def
90
SpA
70
SpD
80
Spe
120
Total660

Usage Format

Staraptor Abilities

All Staraptor Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
StaraptorStaraptor
NormalFlying16014090708012066024.9
Mega StaraptorMega StaraptorFightingFlying1601601208011013076050

Staraptor Type Effectiveness

Weak to

Rock2×Electric2×Ice2×

Resistant to

Bug½×Grass½×

Immune to

Ground0×Ghost0×

Damaged normally by

Normal1×Fighting1×Flying1×Poison1×Steel1×Fire1×Water1×Psychic1×Dragon1×Dark1×Fairy1×

Staraptor Moves

Usage Move Type Category Target Power Acc PP Prio Description
97.8%Close CombatFightingPhysicalSingle12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
81.6%Brave BirdFlyingPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
79.2%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
43.3%RoostFlyingStatusSelf—∞80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
40.1%TailwindFlyingStatusOwn Side—∞160Gives the user’s side the Tailwind status for 4 turns.
16.7%Dual WingbeatFlyingPhysicalSingle4090120The user attacks twice in a row.
15.1%Final GambitFightingSpecialSingle—10080The user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.
13.5%U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
5.1%Blaze KickFirePhysicalSingle8590120Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
1.5%Quick AttackNormalPhysicalSingle4010020+1—
—WhirlwindNormalStatusSingle—∞20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
—FlyFlyingPhysicalSingle9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—AgilityPsychicStatusSelf—∞200Boosts the user’s Speed stat by 2 stages.
—Double TeamNormalStatusSelf—∞160Boosts the user’s evasiveness by 1 stage.
—Sky AttackFlyingPhysicalSingle1409080The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—SwaggerNormalStatusSingle—85160Boosts the target’s Attack stat by 2 stages and confuses it.
—Steel WingSteelPhysicalSingle7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—UproarNormalSpecialRandom90100120The user gains the Uproar status.
—Heat WaveFireSpecialAll Foes9590120Has a 10% chance of burning targets.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—EndeavorNormalPhysicalSingle—10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
—Feather DanceFlyingStatusSingle—100160Lowers the target’s Attack stat by 2 stages.
—Air CutterFlyingSpecialAll Foes6095200This move has a 1-stage Critical-Hit Ratio Boost.
—Aerial AceFlyingPhysicalSingle60∞200This move never misses.
—Bulk UpFightingStatusSelf—∞200Boosts the user’s Attack and Defense stats by 1 stage.
—Air SlashFlyingSpecialSingle7595160Has a 30% chance of making the target flinch.
—Focus BlastFightingSpecialSingle1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—AcrobaticsFlyingPhysicalSingle55100160This move’s power is doubled if the user isn’t holding an item.
—HurricaneFlyingSpecialSingle11070120Has a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.