Gardevoir

Gardevoir

Rank #48PsychicFairy

HP
143
Atk
85
Def
85
SpA
145
SpD
135
Spe
100
Total693

Usage Format

Gardevoir Abilities

All Gardevoir Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
GardevoirGardevoir
PsychicFairy143858514513510069348.4
Mega GardevoirMega GardevoirPsychicFairy1431058518515512079348.4

Gardevoir Type Effectiveness

Weak to

PoisonGhostSteel

Resistant to

Psychic½×Fighting¼×

Immune to

Dragon

Damaged normally by

NormalFlyingGroundRockBugFireWaterGrassElectricIceDarkFairy

Gardevoir Moves

Usage Move Type Category Power Acc PP Prio Description
86.5%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
86%Hyper VoiceNormalSpecial90100120
54.1%PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
22.3%PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
20%Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
17.8%ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
17.4%Vacuum WaveFightingSpecial4010020+1
12.8%MoonblastFairySpecial95100160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
11.3%Aura SphereFightingSpecial80200This move never misses.
10.7%Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Thunder WaveElectricStatus90200Paralyzes the target.
HypnosisPsychicStatus60200Puts the target to sleep.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
Dream EaterPsychicSpecial100100160
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
Mean LookNormalStatus80Gives the target the Can’t Escape status.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
EncoreNormalStatus10080Gives the target the Encore status.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
Future SightPsychicSpecial120100120Gives the target’s spot the Future Attack status.
Will-O-WispFireStatus85160Burns the target.
MementoDarkStatus100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
TrickPsychicStatus100120The user and the target swap their held items.
WishNormalStatus120Gives the user’s spot the Wish status.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Magical LeafGrassSpecial60200
GravityPsychicStatus80Gives the entire field the Gravity status for 5 turns.
Healing WishPsychicStatus120The user faints. The Pokemon taking its place will have its HP fully restored and its status conditions cured.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Power SwapPsychicStatus120The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.
Guard SwapPsychicStatus120The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Shadow SneakGhostPhysical4010020+1
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Charge BeamElectricSpecial5090120Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
Wonder RoomPsychicStatus120Gives the entire field the Wonder Room status for 5 turns.
Magic RoomPsychicStatus120Gives the entire field the Magic Room status for 5 turns.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Heal PulsePsychicStatus120Restores 1/2 of the target’s max HP.
Disarming VoiceFairySpecial40160
Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
Misty TerrainFairyStatus120Turns the entire field into Misty Terrain for 5 turns.
Mystical FireFireSpecial75100120Lowers the target’s Sp. Atk stat by 1 stage.
Dazzling GleamFairySpecial80100120
Psychic TerrainPsychicStatus120Turns the entire field into Psychic Terrain for 5 turns.
Life DewWaterStatus120Restores 1/4 of the max HP of the user and its allies.
Expanding ForcePsychicSpecial80100120If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.
Misty ExplosionFairySpecial10010080If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move.
Triple AxelIcePhysical2090120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
Alluring VoiceFairySpecial80100120Confuses the target if its stats were boosted during the turn this move is used.
Psychic NoisePsychicSpecial75100120Gives the target the Healing Prevented status for 2 turns.