Absol
Rank #54![]()
HP
140
Atk
150
Def
80
SpA
95
SpD
80
Spe
95
Total640
Usage Format
Absol Abilities
All Absol Forms
| Name | Type | HP | Atk | Def | SpA | SpD | Spe | Total | Wt |
|---|
| 140 | 150 | 80 | 95 | 80 | 95 | 640 | 47 | ||
| 140 | 170 | 80 | 135 | 80 | 135 | 740 | 49 | ||
| 140 | 174 | 80 | 95 | 80 | 171 | 740 | 49 |
Absol Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Absol Moves
| Usage | Move | Type | Category | Target | Power | Acc | PP | Prio | Description |
|---|
| 89.5% | Night Slash | Single | 70 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| 68.7% | Shadow Claw | Single | 70 | 100 | 16 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| 51.9% | Detect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 51.2% | Close Combat | Single | 120 | 100 | 8 | 0 | Lowers the user’s Defense and Sp. Def stats by 1 stage. | ||
| 32.9% | Protect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 24.7% | Psycho Cut | Single | 70 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| 12.9% | Sucker Punch | Single | 70 | 100 | 8 | +1 | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | ||
| 9.6% | X-Scissor | Single | 80 | 100 | 16 | 0 | — | ||
| 8.8% | Rock Slide | All Foes | 75 | 90 | 12 | 0 | Has a 30% chance of making targets flinch. | ||
| 8.1% | Focus Energy | Self | — | ∞ | 20 | 0 | The user gains a 2-stage Critical-Hit Ratio Boost. | ||
| — | Swords Dance | Self | — | ∞ | 20 | 0 | Boosts the user’s Attack stat by 2 stages. | ||
| — | Body Slam | Single | 85 | 100 | 16 | 0 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | ||
| — | Double-Edge | Single | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| — | Bite | Single | 60 | 100 | 20 | 0 | Has a 30% chance of making the target flinch. | ||
| — | Flamethrower | Single | 90 | 100 | 16 | 0 | Has a 10% chance of burning the target. | ||
| — | Ice Beam | Single | 90 | 100 | 12 | 0 | Has a 10% chance of freezing the target. | ||
| — | Blizzard | All Foes | 110 | 70 | 8 | 0 | Has a 10% chance of freezing targets. This move never misses in snow. | ||
| — | Hyper Beam | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Thunderbolt | Single | 90 | 100 | 16 | 0 | Has a 10% chance of paralyzing the target. | ||
| — | Thunder Wave | Single | — | 90 | 20 | 0 | Paralyzes the target. Ground-type Pokemon are unaffected. | ||
| — | Thunder | Single | 110 | 70 | 12 | 0 | Has a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status. | ||
| — | Quick Attack | Single | 40 | 100 | 20 | +1 | — | ||
| — | Double Team | Self | — | ∞ | 16 | 0 | Boosts the user’s evasiveness by 1 stage. | ||
| — | Confuse Ray | Single | — | 100 | 12 | 0 | Confuses the target. | ||
| — | Fire Blast | Single | 110 | 85 | 8 | 0 | Has a 10% chance of burning the target. | ||
| — | Swift | All Foes | 60 | ∞ | 20 | 0 | — | ||
| — | Rest | Self | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Slash | Single | 80 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Substitute | Self | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | ||
| — | Thief | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Snore | Single | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Curse | Varies | — | ∞ | 12 | 0 | The user loses 1/2 of its max HP to give the target the Cursed status. | ||
| — | Perish Song | All | — | ∞ | 8 | 0 | Gives all Pokemon on the field the Perishing status. | ||
| — | Icy Wind | All Foes | 55 | 95 | 16 | 0 | Lowers targets’ Speed stats by 1 stage. | ||
| — | Sandstorm | Field | — | ∞ | 8 | 0 | Summons a sandstorm for 5 turns. | ||
| — | Endure | Self | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Mean Look | Single | — | ∞ | 8 | 0 | Gives the target the Can’t Escape status. | ||
| — | Attract | Single | — | 100 | 16 | 0 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | ||
| — | Sleep Talk | Self | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Megahorn | Single | 120 | 85 | 12 | 0 | — | ||
| — | Baton Pass | Self | — | ∞ | 20 | 0 | The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in. | ||
| — | Iron Tail | Single | 100 | 75 | 16 | 0 | Has a 30% chance of lowering the target’s Defense stat by 1 stage. | ||
| — | Rain Dance | Field | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| — | Sunny Day | Field | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Shadow Ball | Single | 80 | 100 | 16 | 0 | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Future Sight | Single | 120 | 100 | 12 | 0 | Gives the target’s spot the Future Attack status. | ||
| — | Hail | Field | — | ∞ | 12 | 0 | — | ||
| — | Will-O-Wisp | Single | — | 85 | 16 | 0 | Burns the target. | ||
| — | Facade | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Taunt | Single | — | 100 | 20 | 0 | Gives the target the Taunted status. | ||
| — | Superpower | Single | 120 | 100 | 8 | 0 | Lowers the user’s Attack and Defense stats by 1 stage. | ||
| — | Magic Coat | Self | — | ∞ | 16 | +4 | — | ||
| — | Knock Off | Single | 65 | 100 | 20 | 0 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | ||
| — | Rock Tomb | Single | 60 | 95 | 16 | 0 | Lowers the target’s Speed stat by 1 stage. | ||
| — | Aerial Ace | Single | 60 | ∞ | 20 | 0 | This move never misses. | ||
| — | Bounce | Single | 85 | 85 | 8 | 0 | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target. | ||
| — | Calm Mind | Self | — | ∞ | 20 | 0 | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | ||
| — | Feint | Single | 30 | 100 | 12 | +2 | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | ||
| — | Payback | Single | 50 | 100 | 12 | 0 | This move’s power is doubled if the user attacks after the target. | ||
| — | Assurance | Single | 60 | 100 | 12 | 0 | This move’s power is doubled if the target has already taken damage during the turn this move is used. | ||
| — | Dark Pulse | Single | 80 | 100 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Air Slash | Single | 75 | 95 | 16 | 0 | Has a 30% chance of making the target flinch. | ||
| — | Giga Impact | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Shadow Sneak | Single | 40 | 100 | 20 | +1 | — | ||
| — | Zen Headbutt | Single | 80 | 90 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Stone Edge | Single | 100 | 80 | 8 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Foul Play | Single | 95 | 100 | 16 | 0 | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. | ||
| — | Round | Single | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Hex | Single | 65 | 100 | 12 | 0 | This move’s power is doubled if the target has a status condition. | ||
| — | Retaliate | Single | 70 | 100 | 8 | 0 | — | ||
| — | Snarl | All Foes | 55 | 95 | 16 | 0 | Lowers targets’ Sp. Atk stats by 1 stage. | ||
| — | Phantom Force | Single | 90 | 100 | 12 | 0 | The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | ||
| — | Play Rough | Single | 90 | 90 | 12 | 0 | Has a 10% chance of lowering the target’s Attack stat by 1 stage. | ||
| — | Throat Chop | Single | 80 | 100 | 16 | 0 | Gives the target the Throat Chopped status. | ||
| — | Brutal Swing | All | 60 | 100 | 20 | 0 | — | ||
| — | Trailblaze | Single | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. |