Gengar

Gengar

Rank #36GhostPoison

HP
135
Atk
85
Def
80
SpA
150
SpD
95
Spe
130
Total675

Usage Format

Gengar Abilities

All Gengar Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
GengarGengar
GhostPoison13585801509513067540.5
Mega GengarMega GengarGhostPoison1358510019011515077540.5

Gengar Type Effectiveness

Weak to

Ground2×Ghost2×Psychic2×Dark2×

Resistant to

Grass½×Fairy½×Poison¼×Bug¼×

Immune to

Normal0×Fighting0×

Damaged normally by

Flying1×Rock1×Steel1×Fire1×Water1×Electric1×Ice1×Dragon1×

Gengar Moves

Usage Move Type Category Target Power Acc PP Prio Description
95%Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
89.2%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
72.2%Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
65.4%Perish SongNormalStatusAll—∞80Gives all Pokemon on the field the Perishing status.
15.6%DisableNormalStatusSingle—100200Gives the target the Move Disabled status for 4 turns.
9.6%Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
8%Sludge WavePoisonSpecialAll95100120Has a 10% chance of poisoning targets.
6.9%Destiny BondGhostStatusSelf—∞80The user gains the Destiny Bound status. This move fails if used in succession.
5.9%Focus BlastFightingSpecialSingle1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
5.5%SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—Fire PunchFirePhysicalSingle75100160Has a 10% chance of burning the target.
—Ice PunchIcePhysicalSingle75100160Has a 10% chance of freezing the target.
—Thunder PunchElectricPhysicalSingle75100160Has a 10% chance of paralyzing the target.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—ThunderboltElectricSpecialSingle90100160Has a 10% chance of paralyzing the target.
—Thunder WaveElectricStatusSingle—90200Paralyzes the target. Ground-type Pokemon are unaffected.
—ThunderElectricSpecialSingle11070120Has a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.
—ToxicPoisonStatusSingle—90120Badly poisons the target. If the user is a Poison type, this move will never miss.
—PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—HypnosisPsychicStatusSingle—60200Puts the target to sleep.
—Night ShadeGhostSpecialSingle—100160Deals 50 HP of damage.
—Confuse RayGhostStatusSingle—100120Confuses the target.
—HazeIceStatusField—∞200Eliminates every stat change on the entire field.
—Self-DestructNormalPhysicalAll20010080The user faints upon using this move.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—SpiteGhostStatusSingle—100120Removes 4 PP from the move last used by the target.
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Mean LookNormalStatusSingle—∞80Gives the target the Can’t Escape status.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Pain SplitNormalStatusSingle—∞200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—Psych UpNormalStatusSingle—∞120The user copies the target’s stat changes.
—Will-O-WispFireStatusSingle—85160Burns the target.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Focus PunchFightingPhysicalSingle15010020-3This move fails if the user has already taken damage from a move in the same turn.
—TauntDarkStatusSingle—100200Gives the target the Taunted status.
—TrickPsychicStatusSingle—100120The user and the target swap their held items.
—Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—Knock OffDarkPhysicalSingle65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
—Skill SwapPsychicStatusSingle—∞120The user and the target swap their Abilities.
—ImprisonPsychicStatusSelf—∞120The user gains the Sealing Off status.
—Shadow PunchGhostPhysicalSingle60∞200This move never misses.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Sucker PunchDarkPhysicalSingle701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
—Toxic SpikesPoisonStatusFoe Side—∞200Gives the opponent’s side the Toxic Spikes status.
—Poison JabPoisonPhysicalSingle80100200Has a 30% chance of poisoning the target.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Drain PunchFightingPhysicalSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Nasty PlotDarkStatusSelf—∞200Boosts the user’s Sp. Atk stat by 2 stages.
—Shadow ClawGhostPhysicalSingle70100160This move has a 1-stage Critical-Hit Ratio Boost.
—Trick RoomPsychicStatusField—∞8-7Gives the entire field the Trick Room status for 5 turns.
—Gunk ShotPoisonPhysicalSingle1208080Has a 30% chance of poisoning the target.
—Wonder RoomPsychicStatusField—∞120Gives the entire field the Wonder Room status for 5 turns.
—VenoshockPoisonSpecialSingle65100120This move’s power is doubled if the target is poisoned or badly poisoned.
—Acid SprayPoisonSpecialSingle40100200Lowers the target’s Sp. Def stat by 2 stages.
—Foul PlayDarkPhysicalSingle95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Clear SmogPoisonSpecialSingle50∞160Removes all stat changes from the target. This move never misses.
—HexGhostSpecialSingle65100120This move’s power is doubled if the target has a status condition.
—Reflect TypeNormalStatusSingle—∞160The user becomes the same type or types as the target.
—Phantom ForceGhostPhysicalSingle90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
—Dazzling GleamFairySpecialAll Foes80100120—
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.
—PoltergeistGhostPhysicalSingle1109080This move fails if the target isn’t holding an item.
—Corrosive GasPoisonStatusAll—100200Causes all other Pokemon on the field to lose their held items.
—Psychic NoisePsychicSpecialSingle75100120Gives the target the Healing Prevented status for 2 turns.