Floette

Floette

Rank #27Fairy

HP
149
Atk
85
Def
87
SpA
145
SpD
148
Spe
112
Total726

Usage Format

Floette Abilities

All Floette Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
FloetteFloette
Fairy14985871451481127260.9
Mega FloetteMega FloetteFairy149105107175168122826100.8

Floette Type Effectiveness

Weak to

PoisonSteel

Resistant to

Fighting½×Bug½×Dark½×

Immune to

Dragon

Damaged normally by

NormalFlyingGroundRockGhostFireWaterGrassElectricPsychicIceFairy

Floette Moves

Usage Move Type Category Power Acc PP Prio Description
97.2%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
95.2%Dazzling GleamFairySpecial80100120
69%MoonblastFairySpecial95100160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
52.7%Light of RuinFairySpecial1409080The user takes 1/2 of the damage dealt by this move.
43.7%Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
28.1%Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
4%PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
3.5%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
1.8%Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
1%Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Petal DanceGrassSpecial120100120The user gains the Rampaging status.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
SynthesisGrassStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TrickPsychicStatus100120The user and the target swap their held items.
WishNormalStatus120Gives the user’s spot the Wish status.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
Magical LeafGrassSpecial60200
CopycatNormalStatus200The user mimics the move that was last used. This move fails if no other move has been used yet.
Seed BombGrassPhysical80100160
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Petal BlizzardGrassPhysical90100160
Grassy TerrainGrassStatus120Turns the entire field into Grassy Terrain for 5 turns.
Misty TerrainFairyStatus120Turns the entire field into Misty Terrain for 5 turns.
Pollen PuffBugSpecial90100160When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
Tearful LookNormalStatus200Lowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.
Alluring VoiceFairySpecial80100120Confuses the target if its stats were boosted during the turn this move is used.