Mega Floette

Mega Floette

Fairy

HP
149
Atk
105
Def
107
SpA
175
SpD
168
Spe
122
Total826

Usage Format

Mega Floette Abilities

All Floette Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
FloetteFloetteFairy14985871451481127260.9
Mega FloetteMega Floette
Fairy149105107175168122826100.8

Mega Floette Type Effectiveness

Weak to

Poison2×Steel2×

Resistant to

Fighting½×Bug½×Dark½×

Immune to

Dragon0×

Damaged normally by

Normal1×Flying1×Ground1×Rock1×Ghost1×Fire1×Water1×Grass1×Electric1×Psychic1×Ice1×Fairy1×

Mega Floette Moves

Usage Move Type Category Target Power Acc PP Prio Description
97%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
96.3%Dazzling GleamFairySpecialAll Foes80100120—
71.4%Calm MindPsychicStatusSelf—∞200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
68.1%MoonblastFairySpecialSingle95100160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
30.6%Light of RuinFairySpecialSingle1409080The user takes 1/2 of the damage dealt by this move.
27.8%Draining KissFairySpecialSingle50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
3.2%PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
1.2%Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
0.8%Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
0.7%Pollen PuffBugSpecialSingle90100160When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Petal DanceGrassSpecialRandom120100120The user gains the Rampaging status.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—CharmFairyStatusSingle—100200Lowers the target’s Attack stat by 2 stages.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—SafeguardNormalStatusOwn Side—∞200Gives the user’s side the Safeguard status for 5 turns.
—Baton PassNormalStatusSelf—∞200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
—SynthesisGrassStatusSelf—∞80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—TrickPsychicStatusSingle—100120The user and the target swap their held items.
—WishNormalStatusSelf—∞80Gives the user’s spot the Wish status.
—EndeavorNormalPhysicalSingle—10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
—Skill SwapPsychicStatusSingle—∞120The user and the target swap their Abilities.
—Magical LeafGrassSpecialSingle60∞200—
—CopycatNormalStatusSelf—∞200The user mimics the move that was last used. This move fails if no other move has been used yet.
—Seed BombGrassPhysicalSingle80100160—
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—Stored PowerPsychicSpecialSingle20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
—Petal BlizzardGrassPhysicalAll90100160—
—Grassy TerrainGrassStatusField—∞120Turns the entire field into Grassy Terrain for 5 turns.
—Misty TerrainFairyStatusField—∞120Turns the entire field into Misty Terrain for 5 turns.
—Tearful LookNormalStatusSingle—∞200Lowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.
—Alluring VoiceFairySpecialSingle80100120Confuses the target if its stats were boosted during the turn this move is used.