Farigiraf

Farigiraf

Rank #5NormalPsychic

HP
195
Atk
110
Def
90
SpA
130
SpD
90
Spe
80
Total695

Usage Format

Farigiraf Abilities

Farigiraf Type Effectiveness

Weak to

BugDark

Resistant to

Psychic½×

Immune to

Ghost

Damaged normally by

NormalFightingFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

Farigiraf Moves

Usage Move Type Category Power Acc PP Prio Description
95.6%Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
65.8%PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
60.4%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
51.5%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
41.1%ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
17%Twin BeamPsychicSpecial40100120The user attacks twice in a row.
13.1%Hyper VoiceNormalSpecial90100120
8.1%ImprisonPsychicStatus120The user gains the Sealing Off status.
5.1%Ally SwitchPsychicStatus16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
4.6%Psychic FangsPsychicPhysical85100120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Thunder WaveElectricStatus90200Paralyzes the target.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
SwiftNormalSpecial60200
AmnesiaPsychicStatus200Boosts the user’s Sp. Def stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Mean LookNormalStatus80Gives the target the Can’t Escape status.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Mirror CoatPsychicSpecial10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
Future SightPsychicSpecial120100120Gives the target’s spot the Future Attack status.
Beat UpDarkPhysical100120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TrickPsychicStatus100120The user and the target swap their held items.
WishNormalStatus120Gives the user’s spot the Wish status.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
GravityPsychicStatus80Gives the entire field the Gravity status for 5 turns.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
Power SwapPsychicStatus120The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.
Guard SwapPsychicStatus120The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Charge BeamElectricSpecial5090120Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
Double HitNormalPhysical3590120The user attacks twice in a row.
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Dazzling GleamFairySpecial80100120
High HorsepowerGroundPhysical9595120
Psychic TerrainPsychicStatus120Turns the entire field into Psychic Terrain for 5 turns.
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Expanding ForcePsychicSpecial80100120If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Psychic NoisePsychicSpecial75100120Gives the target the Healing Prevented status for 2 turns.