Charizard

Charizard

Rank #10FireFlying

HP
153
Atk
104
Def
98
SpA
129
SpD
105
Spe
120
Total709

Usage Format

Charizard Abilities

All Charizard Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
CharizardCharizard
FireFlying1531049812910512070990.5
Mega Charizard XMega Charizard XFireDragon153150131150105120809110.5
Mega Charizard YMega Charizard YFireFlying15312498179135120809100.5

Charizard Type Effectiveness

Weak to

RockWaterElectric

Resistant to

Fighting½×Steel½×Fire½×Fairy½×Bug¼×Grass¼×

Immune to

Ground

Damaged normally by

NormalFlyingPoisonGhostPsychicIceDragonDark

Charizard Moves

Usage Move Type Category Power Acc PP Prio Description
94.6%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
93.6%Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
82.2%Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
74.2%Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
8.3%Ancient PowerRockSpecial6010080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
8%Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
3.6%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
3.6%HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
3.5%Flare BlitzFirePhysical120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
3.4%Dragon ClawDragonPhysical80100160
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
FlyFlyingPhysical9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
Fire SpinFireSpecial3585160Gives the target the Bound status.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Belly DrumNormalStatus120The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.
OutrageDragonPhysical120100120The user gains the Rampaging status.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Beat UpDarkPhysical100120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
Will-O-WispFireStatus85160Burns the target.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Blast BurnFireSpecial1509080The user gains the Recharging status on the turn after this move is used.
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Aerial AceFlyingPhysical60200This move never misses.
Dragon DanceDragonStatus200Boosts the user’s Attack and Speed stats by 1 stage.
RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Dragon PulseDragonSpecial85100120
Dragon RushDragonPhysical10075120Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Fire FangFirePhysical6595160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
InfernoFireSpecial1005080Burns the target.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Heat CrashFirePhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Brutal SwingDarkPhysical60100200
Breaking SwipeDragonPhysical60100160Lowers targets’ Attack stats by 1 stage.
Scale ShotDragonPhysical2590200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Scorching SandsGroundSpecial70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.
Dragon CheerDragonStatus160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Temper FlareFirePhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.