Froslass

Froslass

Rank #19IceGhost

HP
145
Atk
100
Def
90
SpA
100
SpD
90
Spe
130
Total655

Usage Format

Froslass Abilities

All Froslass Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
FroslassFroslass
IceGhost145100901009013065526.6
Mega FroslassMega FroslassIceGhost1451009016012014075529.6

Froslass Type Effectiveness

Weak to

RockGhostSteelFireDark

Resistant to

Poison½×Bug½×Ice½×

Immune to

NormalFighting

Damaged normally by

FlyingGroundWaterGrassElectricPsychicDragonFairy

Froslass Moves

Usage Move Type Category Power Acc PP Prio Description
99.4%BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
93.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
92.9%Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
70.4%Aurora VeilIceStatus200Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.
12.1%TauntDarkStatus100200Gives the target the Taunted status.
8.5%ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
4.5%Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
2.8%Rain DanceWaterStatus80Summons rain for 5 turns.
2.8%Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
1.7%Frost BreathIceSpecial6090120Always a critical hit.
Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
LeerNormalStatus100200
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Thunder WaveElectricStatus90200Paralyzes the target.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
HazeIceStatus200Eliminates every stat change on the entire field.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
SpikesGroundStatus200Gives the opponent’s side the Spikes status.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Psych UpNormalStatus120The user copies the target’s stat changes.
Will-O-WispFireStatus85160Burns the target.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
TrickPsychicStatus100120The user and the target swap their held items.
ImprisonPsychicStatus120The user gains the Sealing Off status.
AstonishGhostPhysical30100160
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Icicle SpearIcePhysical25100200The user attacks 2 to 5 times in a row.
BlockNormalStatus80Gives the target the Can’t Escape status.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
SwitcherooDarkStatus100120The user and the target swap their held items.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
AvalancheIcePhysical6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
Ice ShardIcePhysical4010020+1
Ice FangIcePhysical6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Icicle CrashIcePhysical8590120Has a 30% chance of making the target flinch.
Phantom ForceGhostPhysical90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.
Triple AxelIcePhysical2090120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
Ice SpinnerIcePhysical80100160Removes any terrain.
SnowscapeIceStatus80Summons snow for 5 turns.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.