Sneasler

Sneasler

Rank #2FightingPoison

HP
155
Atk
150
Def
80
SpA
60
SpD
100
Spe
140
Total685

Usage Format

Sneasler Abilities

Sneasler Type Effectiveness

Weak to

Psychic4×Flying2×Ground2×

Resistant to

Fighting½×Poison½×Rock½×Grass½×Dark½×Bug¼×

Immune to

—

Damaged normally by

Normal1×Ghost1×Steel1×Fire1×Water1×Electric1×Ice1×Dragon1×Fairy1×

Sneasler Moves

Usage Move Type Category Target Power Acc PP Prio Description
99.1%Close CombatFightingPhysicalSingle12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
92.2%Dire ClawPoisonPhysicalSingle80100160Has a 30% chance of leaving the target poisoned, paralyzed, or asleep.
64.4%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
54.8%Fake OutNormalPhysicalSingle4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
27.3%Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
15.5%CoachingFightingStatusAlly—∞120Boosts allies’ Attack and Defense stats by 1 stage.
11.7%Throat ChopDarkPhysicalSingle80100160Gives the target the Throat Chopped status.
5.5%AcrobaticsFlyingPhysicalSingle55100160This move’s power is doubled if the user isn’t holding an item.
5.2%FeintNormalPhysicalSingle3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
4.7%Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Fire PunchFirePhysicalSingle75100160Has a 10% chance of burning the target.
—Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Low KickFightingPhysicalSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—CounterFightingPhysicalVaries—10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—ToxicPoisonStatusSingle—90120Badly poisons the target. If the user is a Poison type, this move will never miss.
—AgilityPsychicStatusSelf—∞200Boosts the user’s Speed stat by 2 stages.
—Quick AttackNormalPhysicalSingle4010020+1—
—ScreechNormalStatusSingle—85200Lowers the target’s Defense stat by 2 stages.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SlashNormalPhysicalSingle80100200This move has a 1-stage Critical-Hit Ratio Boost.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—ReversalFightingPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—SpiteGhostStatusSingle—100120Removes 4 PP from the move last used by the target.
—Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Focus PunchFightingPhysicalSingle15010020-3This move fails if the user has already taken damage from a move in the same turn.
—TauntDarkStatusSingle—100200Gives the target the Taunted status.
—Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—Aerial AceFlyingPhysicalSingle60∞200This move never misses.
—Bulk UpFightingStatusSelf—∞200Boosts the user’s Attack and Defense stats by 1 stage.
—Poison TailPoisonPhysicalSingle50100200—
—Calm MindPsychicStatusSelf—∞200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
—U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Toxic SpikesPoisonStatusFoe Side—∞200Gives the opponent’s side the Toxic Spikes status.
—Poison JabPoisonPhysicalSingle80100200Has a 30% chance of poisoning the target.
—Night SlashDarkPhysicalSingle70100200This move has a 1-stage Critical-Hit Ratio Boost.
—X-ScissorBugPhysicalSingle80100160—
—Vacuum WaveFightingSpecialSingle4010020+1—
—Focus BlastFightingSpecialSingle1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—SwitcherooDarkStatusSingle—100120The user and the target swap their held items.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Nasty PlotDarkStatusSelf—∞200Boosts the user’s Sp. Atk stat by 2 stages.
—Shadow ClawGhostPhysicalSingle70100160This move has a 1-stage Critical-Hit Ratio Boost.
—Gunk ShotPoisonPhysicalSingle1208080Has a 30% chance of poisoning the target.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—Double HitNormalPhysicalSingle3590120The user attacks twice in a row.
—Hone ClawsDarkStatusSelf—∞160—
—VenoshockPoisonSpecialSingle65100120This move’s power is doubled if the target is poisoned or badly poisoned.
—Sludge WavePoisonSpecialAll95100120Has a 10% chance of poisoning targets.
—Low SweepFightingPhysicalSingle65100200Lowers the target’s Speed stat by 1 stage.
—Acid SprayPoisonSpecialSingle40100200Lowers the target’s Sp. Def stat by 2 stages.
—Quick GuardFightingStatusOwn Side—∞16+3The user protects itself and its allies from priority moves for the turn.
—Lash OutDarkPhysicalSingle7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.
—Upper HandFightingPhysicalSingle6510016+3Makes the target flinch. This move fails if the target isn’t about to use a priority attack.