Sneasler

Sneasler

Rank #4FightingPoison

HP
155
Atk
150
Def
80
SpA
60
SpD
100
Spe
140
Total685

Usage Format

Sneasler Abilities

Sneasler Type Effectiveness

Weak to

PsychicFlyingGround

Resistant to

Fighting½×Poison½×Rock½×Grass½×Dark½×Bug¼×

Immune to

Damaged normally by

NormalGhostSteelFireWaterElectricIceDragonFairy

Sneasler Moves

Usage Move Type Category Power Acc PP Prio Description
98.9%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
91.5%Fake OutNormalPhysical4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
77.4%Dire ClawPoisonPhysical80100160Has a 30% chance of leaving the target poisoned, paralyzed, or asleep.
42.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
17.9%Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
16.7%FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
15.3%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
9.5%Quick GuardFightingStatus16+3The user protects itself and its allies from priority moves for the turn.
9%CoachingFightingStatus120Boosts allies’ Attack and Defense stats by 1 stage.
3.8%Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Quick AttackNormalPhysical4010020+1
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
TauntDarkStatus100200Gives the target the Taunted status.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Aerial AceFlyingPhysical60200This move never misses.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
Poison TailPoisonPhysical50100200
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
X-ScissorBugPhysical80100160
Vacuum WaveFightingSpecial4010020+1
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
SwitcherooDarkStatus100120The user and the target swap their held items.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Double HitNormalPhysical3590120The user attacks twice in a row.
Hone ClawsDarkStatus160
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Upper HandFightingPhysical6510016+3Makes the target flinch. This move fails if the target isn’t about to use a priority move.