Sylveon

Sylveon

Rank #18Fairy

HP
170
Atk
85
Def
85
SpA
130
SpD
150
Spe
80
Total700

Usage Format

Sylveon Abilities

Sylveon Type Effectiveness

Weak to

Poison2×Steel2×

Resistant to

Fighting½×Bug½×Dark½×

Immune to

Dragon0×

Damaged normally by

Normal1×Flying1×Ground1×Rock1×Ghost1×Fire1×Water1×Grass1×Electric1×Psychic1×Ice1×Fairy1×

Sylveon Moves

Usage Move Type Category Target Power Acc PP Prio Description
99.5%Hyper VoiceNormalSpecialAll Foes90100120—
72.8%Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
65.5%Quick AttackNormalPhysicalSingle4010020+1—
63.2%DetectFightingStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
30.9%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
12.6%YawnNormalStatusSingle—∞120Makes the target drowsy. This move never misses.
12.2%Mystical FireFireSpecialSingle75100120Lowers the target’s Sp. Atk stat by 1 stage.
9.1%Calm MindPsychicStatusSelf—∞200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
8.4%MoonblastFairySpecialSingle95100160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
6.5%Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—BiteDarkPhysicalSingle60100200Has a 30% chance of making the target flinch.
—RoarNormalStatusSingle—∞20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—ReflectPsychicStatusOwn Side—∞200Gives the user’s side the Reflect status for 5 turns.
—Focus EnergyNormalStatusSelf—∞200The user gains a 2-stage Critical-Hit Ratio Boost.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—FlailNormalPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—Mud-SlapGroundSpecialSingle20100120Lowers the target’s accuracy by 1 stage.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—CharmFairyStatusSingle—100200Lowers the target’s Attack stat by 2 stages.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—SafeguardNormalStatusOwn Side—∞200Gives the user’s side the Safeguard status for 5 turns.
—Baton PassNormalStatusSelf—∞200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—Psych UpNormalStatusSingle—∞120The user copies the target’s stat changes.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—WishNormalStatusSelf—∞80Gives the user’s spot the Wish status.
—Skill SwapPsychicStatusSingle—∞120The user and the target swap their Abilities.
—Weather BallNormalSpecialSingle50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
—Fake TearsDarkStatusSingle—100200Lowers the target’s Sp. Def stat by 2 stages.
—TickleNormalStatusSingle—100200Lowers the target’s Attack and Defense stats by 1 stage.
—CovetNormalPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—Magical LeafGrassSpecialSingle60∞200—
—CopycatNormalStatusSelf—∞200The user mimics the move that was last used. This move fails if no other move has been used yet.
—Last ResortNormalPhysicalSingle14010080This move fails unless the user has already used all the other moves it knows.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—PsyshockPsychicSpecialSingle80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Stored PowerPsychicSpecialSingle20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
—Disarming VoiceFairySpecialAll Foes40∞160—
—Draining KissFairySpecialSingle50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
—Misty TerrainFairyStatusField—∞120Turns the entire field into Misty Terrain for 5 turns.
—Play RoughFairyPhysicalSingle9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
—Dazzling GleamFairySpecialAll Foes80100120—
—Baby-Doll EyesFairyStatusSingle—10020+1Lowers the target’s Attack stat by 1 stage.
—Misty ExplosionFairySpecialAll10010080If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.
—Alluring VoiceFairySpecialSingle80100120Confuses the target if its stats were boosted during the turn this move is used.