Glimmora

Glimmora

Rank #44RockPoison

HP
158
Atk
75
Def
110
SpA
150
SpD
101
Spe
106
Total700

Usage Format

Glimmora Abilities

All Glimmora Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
GlimmoraGlimmora
RockPoison1587511015010110670045
Mega GlimmoraMega GlimmoraRockPoison15811012517011612180077

Glimmora Type Effectiveness

Weak to

Ground4×Steel2×Water2×Psychic2×

Resistant to

Normal½×Flying½×Bug½×Fire½×Fairy½×Poison¼×

Immune to

—

Damaged normally by

Fighting1×Rock1×Ghost1×Grass1×Electric1×Ice1×Dragon1×Dark1×

Glimmora Moves

Usage Move Type Category Target Power Acc PP Prio Description
95.7%Power GemRockSpecialSingle80100200—
91.6%Spiky ShieldGrassStatusSelf—∞8+4The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
90.7%Earth PowerGroundSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
80.8%Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
12.3%Sludge WavePoisonSpecialAll95100120Has a 10% chance of poisoning targets.
7.4%Mortal SpinPoisonPhysicalAll Foes30100160Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets.
3.6%Stealth RockRockStatusFoe Side—∞200Gives the opponent’s side the Stealth Rock status.
3.5%Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
2.3%ToxicPoisonStatusSingle—90120Badly poisons the target. If the user is a Poison type, this move will never miss.
2.3%Dazzling GleamFairySpecialAll Foes80100120—
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Confuse RayGhostStatusSingle—100120Confuses the target.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—ReflectPsychicStatusOwn Side—∞200Gives the user’s side the Reflect status for 5 turns.
—Self-DestructNormalPhysicalAll20010080The user faints upon using this move.
—Acid ArmorPoisonStatusSelf—∞200Boosts the user’s Defense stat by 2 stages.
—ExplosionNormalPhysicalAll25010080The user faints upon using this move.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—SpikesGroundStatusFoe Side—∞200Gives the opponent’s side the Spikes status.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—Ancient PowerRockSpecialSingle6010080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
—MementoDarkStatusSingle—100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Sand TombGroundPhysicalSingle3585160Gives the target the Bound status.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—Rock BlastRockPhysicalSingle2590120The user attacks 2 to 5 times in a row.
—Toxic SpikesPoisonStatusFoe Side—∞200Gives the opponent’s side the Toxic Spikes status.
—Rock PolishRockStatusSelf—∞200Boosts the user’s Speed stat by 2 stages.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Flash CannonSteelSpecialSingle80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Gunk ShotPoisonPhysicalSingle1208080Has a 30% chance of poisoning the target.
—Stone EdgeRockPhysicalSingle1008080This move has a 1-stage Critical-Hit Ratio Boost.
—VenoshockPoisonSpecialSingle65100120This move’s power is doubled if the target is poisoned or badly poisoned.
—Smack DownRockPhysicalSingle50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
—Acid SprayPoisonSpecialSingle40100200Lowers the target’s Sp. Def stat by 2 stages.
—Meteor BeamRockSpecialSingle12090120The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.