Mega Glimmora

Mega Glimmora

RockPoison

HP
158
Atk
110
Def
125
SpA
170
SpD
116
Spe
121
Total800

Usage Format

Mega Glimmora Abilities

All Glimmora Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
GlimmoraGlimmoraRockPoison1587511015010110670045
Mega GlimmoraMega Glimmora
RockPoison15811012517011612180077

Mega Glimmora Type Effectiveness

Weak to

GroundSteelWaterPsychic

Resistant to

Normal½×Flying½×Bug½×Fire½×Fairy½×Poison¼×

Immune to

Damaged normally by

FightingRockGhostGrassElectricIceDragonDark

Mega Glimmora Moves

Usage Move Type Category Power Acc PP Prio Description
97.4%Power GemRockSpecial80100200
94.4%Spiky ShieldGrassStatus8+4The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
93.5%Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
84.9%Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
10.6%Mortal SpinPoisonPhysical30100160Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets.
4.9%Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
3.8%Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
1.8%Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
1.6%ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
1.5%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
Self-DestructNormalPhysical20010080The user faints upon using this move.
Acid ArmorPoisonStatus200Boosts the user’s Defense stat by 2 stages.
ExplosionNormalPhysical25010080The user faints upon using this move.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SpikesGroundStatus200Gives the opponent’s side the Spikes status.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Ancient PowerRockSpecial6010080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
MementoDarkStatus100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Sand TombGroundPhysical3585160Gives the target the Bound status.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Rock BlastRockPhysical2590120The user attacks 2 to 5 times in a row.
Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
Rock PolishRockStatus200Boosts the user’s Speed stat by 2 stages.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Smack DownRockPhysical50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
Dazzling GleamFairySpecial80100120
Meteor BeamRockSpecial12090120The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.