Talonflame

Talonflame

Rank #35FireFlying

HP
153
Atk
101
Def
91
SpA
94
SpD
89
Spe
146
Total674

Usage Format

Talonflame Abilities

Talonflame Type Effectiveness

Weak to

RockWaterElectric

Resistant to

Fighting½×Steel½×Fire½×Fairy½×Bug¼×Grass¼×

Immune to

Ground

Damaged normally by

NormalFlyingPoisonGhostPsychicIceDragonDark

Talonflame Moves

Usage Move Type Category Power Acc PP Prio Description
97%TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
58.1%Flare BlitzFirePhysical120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
53.3%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
45.4%Dual WingbeatFlyingPhysical4090120The user attacks twice in a row.
34.6%Brave BirdFlyingPhysical120100160The user takes 1/3 of the damage dealt by this move.
28.4%Quick GuardFightingStatus16+3The user protects itself and its allies from priority moves for the turn.
15.6%TauntDarkStatus100200Gives the target the Taunted status.
14.2%AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
11.4%Will-O-WispFireStatus85160Burns the target.
8.4%Upper HandFightingPhysical6510016+3Makes the target flinch. This move fails if the target isn’t about to use a priority move.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
WhirlwindNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
FlyFlyingPhysical9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Fire SpinFireSpecial3585160Gives the target the Bound status.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Quick AttackNormalPhysical4010020+1
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
Sky AttackFlyingPhysical1409080The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Feather DanceFlyingStatus100160Lowers the target’s Attack stat by 2 stages.
Blaze KickFirePhysical8590120Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Aerial AceFlyingPhysical60200This move never misses.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
DefogFlyingStatus160Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Tera BlastNormalSpecial80100120
Temper FlareFirePhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.