Volcarona
Rank #76![]()
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HP
160
Atk
80
Def
85
SpA
155
SpD
125
Spe
120
Total725
Usage Format
Volcarona Abilities
Volcarona Type Effectiveness
Weak to
Resistant to
Immune to
—
Damaged normally by
Volcarona Moves
| Usage | Move | Type | Category | Power | Acc | PP | Prio | Description |
|---|
| 59.9% | Protect | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 52% | Heat Wave | 95 | 90 | 12 | 0 | Has a 10% chance of burning targets. | ||
| 51.1% | Quiver Dance | — | ∞ | 20 | 0 | Boosts the user’s Sp. Atk, Sp. Def, and Speed stats by 1 stage. | ||
| 42.5% | Bug Buzz | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| 39.4% | Rage Powder | — | ∞ | 20 | +2 | The user redirects opponents’ moves toward itself. This effect works only on single-target moves. | ||
| 36.7% | Giga Drain | 75 | 100 | 12 | 0 | The user’s HP is restored by 1/2 of the damage dealt by this move. | ||
| 32.9% | Fiery Dance | 80 | 100 | 12 | 0 | Has a 50% chance of boosting the user’s Sp. Atk stat by 1 stage. | ||
| 23% | Struggle Bug | 50 | 100 | 20 | 0 | Lowers targets’ Sp. Atk stats by 1 stage. | ||
| 18.8% | Tailwind | — | ∞ | 16 | 0 | Gives the user’s side the Tailwind status for 4 turns. | ||
| 12.2% | Overheat | 130 | 90 | 8 | 0 | Lowers the user’s Sp. Atk stat by 2 stages. | ||
| — | Whirlwind | — | ∞ | 20 | -6 | If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random. | ||
| — | Fly | 90 | 95 | 16 | 0 | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. | ||
| — | Body Slam | 85 | 100 | 16 | 0 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | ||
| — | Thrash | 120 | 100 | 12 | 0 | The user gains the Rampaging status. | ||
| — | Double-Edge | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| — | Flamethrower | 90 | 100 | 16 | 0 | Has a 10% chance of burning the target. | ||
| — | Hyper Beam | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Solar Beam | 120 | 100 | 12 | 0 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | ||
| — | String Shot | — | 95 | 20 | 0 | Lowers targets’ Speed stats by 2 stages. | ||
| — | Fire Spin | 35 | 85 | 16 | 0 | Gives the target the Bound status. | ||
| — | Psychic | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Screech | — | 85 | 20 | 0 | Lowers the target’s Defense stat by 2 stages. | ||
| — | Harden | — | ∞ | 20 | 0 | — | ||
| — | Light Screen | — | ∞ | 20 | 0 | Gives the user’s side the Light Screen status for 5 turns. | ||
| — | Fire Blast | 110 | 85 | 8 | 0 | Has a 10% chance of burning the target. | ||
| — | Amnesia | — | ∞ | 20 | 0 | Boosts the user’s Sp. Def stat by 2 stages. | ||
| — | Leech Life | 80 | 100 | 12 | 0 | The user’s HP is restored by 1/2 of the damage dealt by this move. | ||
| — | Rest | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | ||
| — | Flame Wheel | 60 | 100 | 20 | 0 | — | ||
| — | Snore | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Endure | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Sleep Talk | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Safeguard | — | ∞ | 20 | 0 | Gives the user’s side the Safeguard status for 5 turns. | ||
| — | Morning Sun | — | ∞ | 8 | 0 | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | ||
| — | Rain Dance | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| — | Sunny Day | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Will-O-Wisp | — | 85 | 16 | 0 | Burns the target. | ||
| — | Facade | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Air Cutter | 60 | 95 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Calm Mind | — | ∞ | 20 | 0 | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | ||
| — | U-turn | 70 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| — | Flare Blitz | 120 | 100 | 16 | 0 | Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. | ||
| — | Poison Jab | 80 | 100 | 20 | 0 | Has a 30% chance of poisoning the target. | ||
| — | Air Slash | 75 | 95 | 16 | 0 | Has a 30% chance of making the target flinch. | ||
| — | Giga Impact | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Zen Headbutt | 80 | 90 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Bug Bite | 60 | 100 | 20 | 0 | If the target is holding a Berry, the user eats that Berry and gains its effect. | ||
| — | Flame Charge | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. | ||
| — | Round | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Acrobatics | 55 | 100 | 16 | 0 | This move’s power is doubled if the user isn’t holding an item. | ||
| — | Wild Charge | 90 | 100 | 16 | 0 | The user takes 1/4 of the damage dealt by this move. | ||
| — | Hurricane | 110 | 70 | 12 | 0 | Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status. | ||
| — | Mystical Fire | 75 | 100 | 12 | 0 | Lowers the target’s Sp. Atk stat by 1 stage. | ||
| — | Lunge | 80 | 100 | 16 | 0 | Lowers the target’s Attack stat by 1 stage. | ||
| — | Skitter Smack | 70 | 90 | 12 | 0 | Lowers the target’s Sp. Atk stat by 1 stage. | ||
| — | Dual Wingbeat | 40 | 90 | 12 | 0 | The user attacks twice in a row. | ||
| — | Pounce | 50 | 100 | 20 | 0 | Lowers the target’s Speed stat by 1 stage. | ||
| — | Trailblaze | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. |