Milotic

Milotic

Rank #16Water

HP
170
Atk
80
Def
99
SpA
120
SpD
145
Spe
101
Total715

Usage Format

Milotic Abilities

Milotic Type Effectiveness

Weak to

GrassElectric

Resistant to

Steel½×Fire½×Water½×Ice½×

Immune to

Damaged normally by

NormalFightingFlyingPoisonGroundRockBugGhostPsychicDragonDarkFairy

Milotic Moves

Usage Move Type Category Power Acc PP Prio Description
72.8%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
72.8%ScaldWaterSpecial80100160Has a 30% chance of burning the target. Cures the user and target of being frozen.
49.1%Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
41.7%Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
31.1%RecoverNormalStatus80Restores 1/2 of the user’s max HP.
27.8%Muddy WaterWaterSpecial9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
22.7%HypnosisPsychicStatus60200Puts the target to sleep.
22%CoilPoisonStatus200Boosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.
18.9%HazeIceStatus200Eliminates every stat change on the entire field.
15.7%Life DewWaterStatus120Restores 1/4 of the max HP of the user and its allies.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
WrapNormalPhysical1590200Gives the target the Bound status.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Mirror CoatPsychicSpecial10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
Psych UpNormalStatus120The user copies the target’s stat changes.
WhirlpoolWaterSpecial3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
ImprisonPsychicStatus120The user gains the Sealing Off status.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
TickleNormalStatus100200Lowers the target’s Attack and Defense stats by 1 stage.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Dragon DanceDragonStatus200Boosts the user’s Attack and Speed stats by 1 stage.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
Aqua RingWaterStatus200The user gains the Aqua Ring status.
Aqua TailWaterPhysical9090120
Dragon PulseDragonSpecial85100120
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
AvalancheIcePhysical6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Disarming VoiceFairySpecial40160
Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
Brutal SwingDarkPhysical60100200
Breaking SwipeDragonPhysical60100160Lowers targets’ Attack stats by 1 stage.
Scale ShotDragonPhysical2590200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
Flip TurnWaterPhysical60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Triple AxelIcePhysical2090120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.
Dragon CheerDragonStatus160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Alluring VoiceFairySpecial80100120Confuses the target if its stats were boosted during the turn this move is used.