Basculegion (Male)
Rank #3![]()
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HP
195
Atk
132
Def
85
SpA
100
SpD
95
Spe
98
Total705
Usage Format
Basculegion (Male) Abilities
All Basculegion Forms
| Name | Type | HP | Atk | Def | SpA | SpD | Spe | Total | Wt |
|---|
| 195 | 132 | 85 | 100 | 95 | 98 | 705 | 110 | ||
| 195 | 112 | 85 | 120 | 95 | 98 | 705 | 110 |
Basculegion (Male) Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Basculegion (Male) Moves
| Usage | Move | Type | Category | Power | Acc | PP | Prio | Description |
|---|
| 99.9% | Last Respects | 50 | 100 | 12 | 0 | This move’s power is increased by 50 for each time that a Pokemon in the user’s party has fainted. | ||
| 93% | Aqua Jet | 40 | 100 | 20 | +1 | — | ||
| 89.6% | Wave Crash | 120 | 100 | 12 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| 57.6% | Protect | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 39.8% | Flip Turn | 60 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| 9.3% | Liquidation | 85 | 100 | 12 | 0 | Has a 20% chance of lowering the target’s Defense stat by 1 stage. | ||
| 3.2% | Psychic Fangs | 85 | 100 | 12 | 0 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | ||
| 1.7% | Ice Fang | 65 | 95 | 16 | 0 | Has a 10% chance of freezing the target and a 10% chance of making the target flinch. | ||
| 1% | Head Smash | 150 | 80 | 8 | 0 | The user takes 1/2 of the damage dealt by this move. | ||
| 0.7% | Phantom Force | 90 | 100 | 12 | 0 | The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | ||
| — | Thrash | 120 | 100 | 12 | 0 | The user gains the Rampaging status. | ||
| — | Double-Edge | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| — | Bite | 60 | 100 | 20 | 0 | Has a 30% chance of making the target flinch. | ||
| — | Hydro Pump | 110 | 80 | 8 | 0 | — | ||
| — | Surf | 90 | 100 | 16 | 0 | This move’s power is doubled against targets that have the Submerged status. | ||
| — | Ice Beam | 90 | 100 | 12 | 0 | Has a 10% chance of freezing the target. | ||
| — | Blizzard | 110 | 70 | 8 | 0 | Has a 10% chance of freezing targets. This move never misses in snow. | ||
| — | Hyper Beam | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Agility | — | ∞ | 20 | 0 | Boosts the user’s Speed stat by 2 stages. | ||
| — | Night Shade | — | 100 | 16 | 0 | Deals 50 HP of damage. | ||
| — | Confuse Ray | — | 100 | 12 | 0 | Confuses the target. | ||
| — | Waterfall | 80 | 100 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Rest | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | ||
| — | Flail | — | 100 | 16 | 0 | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). | ||
| — | Spite | — | 100 | 12 | 0 | Removes 4 PP from the move last used by the target. | ||
| — | Scary Face | — | 100 | 12 | 0 | Lowers the target’s Speed stat by 2 stages. | ||
| — | Icy Wind | 55 | 95 | 16 | 0 | Lowers targets’ Speed stats by 1 stage. | ||
| — | Outrage | 120 | 100 | 12 | 0 | The user gains the Rampaging status. | ||
| — | Endure | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Sleep Talk | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Pain Split | — | ∞ | 20 | 0 | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. | ||
| — | Rain Dance | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| — | Crunch | 80 | 100 | 16 | 0 | Has a 20% chance of lowering the target’s Defense stat by 1 stage. | ||
| — | Shadow Ball | 80 | 100 | 16 | 0 | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Whirlpool | 35 | 85 | 16 | 0 | Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status. | ||
| — | Uproar | 90 | 100 | 12 | 0 | The user gains the Uproar status. | ||
| — | Facade | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Endeavor | — | 100 | 8 | 0 | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. | ||
| — | Muddy Water | 90 | 85 | 12 | 0 | Has a 30% chance of lowering targets’ accuracy by 1 stage. | ||
| — | Mud Shot | 55 | 95 | 16 | 0 | Lowers the target’s Speed stat by 1 stage. | ||
| — | Water Pulse | 60 | 100 | 20 | 0 | Has a 20% chance of confusing the target. | ||
| — | Giga Impact | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Zen Headbutt | 80 | 90 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Soak | — | 100 | 20 | 0 | Changes the target’s type to Water. | ||
| — | Hex | 65 | 100 | 12 | 0 | This move’s power is doubled if the target has a status condition. | ||
| — | Scale Shot | 25 | 90 | 20 | 0 | The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage. | ||
| — | Snowscape | — | ∞ | 8 | 0 | Summons snow for 5 turns. | ||
| — | Chilling Water | 50 | 100 | 20 | 0 | Lowers the target’s Attack stat by 1 stage. |