Sinistcha

Sinistcha

Rank #8GrassGhost

HP
146
Atk
80
Def
126
SpA
141
SpD
100
Spe
90
Total683

Usage Format

Sinistcha Abilities

Sinistcha Type Effectiveness

Weak to

FlyingGhostFireIceDark

Resistant to

Ground½×Water½×Grass½×Electric½×

Immune to

NormalFighting

Damaged normally by

PoisonRockBugSteelPsychicDragonFairy

Sinistcha Moves

Usage Move Type Category Power Acc PP Prio Description
98.6%Matcha GotchaGrassSpecial8090160Has a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.
95.5%Rage PowderBugStatus20+2The user redirects opponents’ moves toward itself. This effect works only on single-target moves.
61.2%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
60.8%Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
41.5%Life DewWaterStatus120Restores 1/4 of the max HP of the user and its allies.
22.1%Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
9.7%Strength SapGrassStatus100120Restores the user’s HP by an amount equal to the target’s Attack stat. Lowers the target’s Attack stat by 1 stage.
3.3%ImprisonPsychicStatus120The user gains the Sealing Off status.
1%Psych UpNormalStatus120The user copies the target’s stat changes.
1%HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Stun SporeGrassStatus75200Paralyzes the target.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
UproarNormalSpecial90100120The user gains the Uproar status.
MementoDarkStatus100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Magical LeafGrassSpecial60200
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Leaf StormGrassSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
ScaldWaterSpecial80100160Has a 30% chance of burning the target. Cures the user and target of being frozen.
Phantom ForceGhostPhysical90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Grassy TerrainGrassStatus120Turns the entire field into Grassy Terrain for 5 turns.
PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.