Kingambit

Kingambit

Rank #7DarkSteel

HP
175
Atk
155
Def
140
SpA
80
SpD
105
Spe
70
Total725

Usage Format

Kingambit Abilities

Kingambit Type Effectiveness

Weak to

Fighting4×Ground2×Fire2×

Resistant to

Normal½×Flying½×Rock½×Ghost½×Steel½×Grass½×Ice½×Dragon½×Dark½×

Immune to

Poison0×Psychic0×

Damaged normally by

Bug1×Water1×Electric1×Fairy1×

Kingambit Moves

Usage Move Type Category Target Power Acc PP Prio Description
97.4%Kowtow CleaveDarkPhysicalSingle85∞120This move never misses.
96.7%Sucker PunchDarkPhysicalSingle701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
79.5%Iron HeadSteelPhysicalSingle80100160Has a 20% chance of making the target flinch.
59.8%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
44.3%Low KickFightingPhysicalSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
15.5%Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
2.9%Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
0.9%AssuranceDarkPhysicalSingle60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
0.5%Low SweepFightingPhysicalSingle65100200Lowers the target’s Speed stat by 1 stage.
0.3%GuillotineNormalPhysicalSingle—3080Knocks out the target. The accuracy of this move is fixed at 30%.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Thunder WaveElectricStatusSingle—90200Paralyzes the target. Ground-type Pokemon are unaffected.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SlashNormalPhysicalSingle80100200This move has a 1-stage Critical-Hit Ratio Boost.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—ReversalFightingPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—SpiteGhostStatusSingle—100120Removes 4 PP from the move last used by the target.
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Mean LookNormalStatusSingle—∞80Gives the target the Can’t Escape status.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—TormentDarkStatusSingle—100160Gives the target the Unable to Repeat status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—TauntDarkStatusSingle—100200Gives the target the Taunted status.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Metal SoundSteelStatusSingle—85200Lowers the target’s Sp. Def stat by 2 stages.
—Aerial AceFlyingPhysicalSingle60∞200This move never misses.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—Metal BurstSteelPhysicalVaries—100120The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Poison JabPoisonPhysicalSingle80100200Has a 30% chance of poisoning the target.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Night SlashDarkPhysicalSingle70100200This move has a 1-stage Critical-Hit Ratio Boost.
—Air SlashFlyingSpecialSingle7595160Has a 30% chance of making the target flinch.
—X-ScissorBugPhysicalSingle80100160—
—Focus BlastFightingSpecialSingle1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Shadow ClawGhostPhysicalSingle70100160This move has a 1-stage Critical-Hit Ratio Boost.
—Zen HeadbuttPsychicPhysicalSingle8090160Has a 20% chance of making the target flinch.
—Flash CannonSteelSpecialSingle80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Stone EdgeRockPhysicalSingle1008080This move has a 1-stage Critical-Hit Ratio Boost.
—Stealth RockRockStatusFoe Side—∞200Gives the opponent’s side the Stealth Rock status.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—Foul PlayDarkPhysicalSingle95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
—Quick GuardFightingStatusOwn Side—∞16+3The user protects itself and its allies from priority moves for the turn.
—SnarlDarkSpecialAll Foes5595160Lowers targets’ Sp. Atk stats by 1 stage.
—Throat ChopDarkPhysicalSingle80100160Gives the target the Throat Chopped status.
—Steel BeamSteelSpecialSingle1409580After attacking, the user takes damage equal to 1/2 of its max HP.
—Lash OutDarkPhysicalSingle7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.