Blastoise

Blastoise

Rank #26Water

HP
154
Atk
103
Def
120
SpA
105
SpD
125
Spe
98
Total705

Usage Format

Blastoise Abilities

All Blastoise Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
BlastoiseBlastoise
Water1541031201051259870585.5
Mega BlastoiseMega BlastoiseWater15412314015513598805101.1

Blastoise Type Effectiveness

Weak to

GrassElectric

Resistant to

Steel½×Fire½×Water½×Ice½×

Immune to

Damaged normally by

NormalFightingFlyingPoisonGroundRockBugGhostPsychicDragonDarkFairy

Blastoise Moves

Usage Move Type Category Power Acc PP Prio Description
88.1%Water SpoutWaterSpecial15010080The less HP the user has left, the lower this move’s power (ranging between 1 and 150).
85.5%Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
54.1%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
49.1%Aura SphereFightingSpecial80200This move never misses.
49%Shell SmashNormalStatus160Lowers the user’s Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages.
40.8%Fake OutNormalPhysical4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
9%Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
8.9%Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
2.5%Dragon PulseDragonSpecial85100120
2.3%Muddy WaterWaterSpecial9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
HazeIceStatus200Eliminates every stat change on the entire field.
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rapid SpinNormalPhysical50100200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Mirror CoatPsychicSpecial10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
WhirlpoolWaterSpecial3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
YawnNormalStatus120Makes the target drowsy. This move never misses.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Hydro CannonWaterSpecial1509080The user gains the Recharging status on the turn after this move is used.
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Aqua RingWaterStatus200The user gains the Aqua Ring status.
Aqua TailWaterPhysical9090120
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
AvalancheIcePhysical6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Aqua JetWaterPhysical4010020+1
Smack DownRockPhysical50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
Life DewWaterStatus120Restores 1/4 of the max HP of the user and its allies.
Terrain PulseNormalSpecial50100120This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.
Flip TurnWaterPhysical60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Wave CrashWaterPhysical120100120The user takes 1/3 of the damage dealt by this move.
Ice SpinnerIcePhysical80100160Removes any terrain.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.