Indeedee (Female)
Rank #5![]()
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HP
145
Atk
75
Def
85
SpA
115
SpD
125
Spe
105
Total650
Usage Format
Indeedee (Female) Abilities
Own Tempo0.1%
The Pokemon cannot become confused and is unaffected by Intimidate.
Synchronize0.2%
If the Pokemon is burned, paralyzed, poisoned, or badly poisoned by another Pokemon’s move or Ability, that Pokemon will also be inflicted with the same status condition.
Psychic Surge99.7%
Turns the entire field into Psychic Terrain for 5 turns when the Pokemon enters a battle.
All Indeedee Forms
| Name | Type | HP | Atk | Def | SpA | SpD | Spe | Total | Wt |
|---|
| 135 | 85 | 75 | 125 | 115 | 115 | 650 | 28 | ||
| 145 | 75 | 85 | 115 | 125 | 105 | 650 | 28 |
Indeedee (Female) Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Indeedee (Female) Moves
| Usage | Move | Type | Category | Target | Power | Acc | PP | Prio | Description |
|---|
| 97% | Follow Me | Self | — | ∞ | 20 | +2 | The user redirects opponents’ moves toward itself. This effect works only on single-target moves. | ||
| 80.4% | Trick Room | Field | — | ∞ | 8 | -7 | Gives the entire field the Trick Room status for 5 turns. | ||
| 78.5% | Helping Hand | Ally | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| 63.3% | Psychic | Single | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| 19.7% | Protect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 16.9% | Terrain Pulse | Single | 50 | 100 | 12 | 0 | This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain. | ||
| 8.4% | Imprison | Self | — | ∞ | 12 | 0 | The user gains the Sealing Off status. | ||
| 6.7% | Mystical Fire | Single | 75 | 100 | 12 | 0 | Lowers the target’s Sp. Atk stat by 1 stage. | ||
| 5.2% | Heal Pulse | Single | — | ∞ | 12 | 0 | Restores 1/2 of the target’s max HP. | ||
| 4.4% | Dazzling Gleam | All Foes | 80 | 100 | 12 | 0 | — | ||
| — | Body Slam | Single | 85 | 100 | 16 | 0 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | ||
| — | Sing | Single | — | 55 | 16 | 0 | Puts the target to sleep. | ||
| — | Light Screen | Own Side | — | ∞ | 20 | 0 | Gives the user’s side the Light Screen status for 5 turns. | ||
| — | Reflect | Own Side | — | ∞ | 20 | 0 | Gives the user’s side the Reflect status for 5 turns. | ||
| — | Rest | Self | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | Self | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | ||
| — | Snore | Single | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Endure | Self | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Charm | Single | — | 100 | 20 | 0 | Lowers the target’s Attack stat by 2 stages. | ||
| — | Sleep Talk | Self | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Safeguard | Own Side | — | ∞ | 20 | 0 | Gives the user’s side the Safeguard status for 5 turns. | ||
| — | Baton Pass | Self | — | ∞ | 20 | 0 | The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in. | ||
| — | Psych Up | Single | — | ∞ | 12 | 0 | The user copies the target’s stat changes. | ||
| — | Shadow Ball | Single | 80 | 100 | 16 | 0 | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Future Sight | Single | 120 | 100 | 12 | 0 | Gives the target’s spot the Future Attack status. | ||
| — | Fake Out | Single | 40 | 100 | 12 | +3 | Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. | ||
| — | Facade | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Trick | Single | — | 100 | 12 | 0 | The user and the target swap their held items. | ||
| — | Wish | Self | — | ∞ | 8 | 0 | Gives the user’s spot the Wish status. | ||
| — | Skill Swap | Single | — | ∞ | 12 | 0 | The user and the target swap their Abilities. | ||
| — | Hyper Voice | All Foes | 90 | 100 | 12 | 0 | — | ||
| — | Calm Mind | Self | — | ∞ | 20 | 0 | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | ||
| — | Healing Wish | Self | — | ∞ | 12 | 0 | The user faints. The Pokemon taking its place will have its HP fully restored and its status conditions cured. | ||
| — | Guard Swap | Single | — | ∞ | 12 | 0 | The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats. | ||
| — | Drain Punch | Single | 75 | 100 | 12 | 0 | The user’s HP is restored by 1/2 of the damage dealt by this move. | ||
| — | Energy Ball | Single | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Zen Headbutt | Single | 80 | 90 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Guard Split | Single | — | ∞ | 12 | 0 | The user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats. | ||
| — | Psyshock | Single | 80 | 100 | 12 | 0 | This is a special move, but the damage it deals is calculated using the target’s Defense stat. | ||
| — | Round | Single | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Stored Power | Single | 20 | 100 | 12 | 0 | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. | ||
| — | Draining Kiss | Single | 50 | 100 | 12 | 0 | The user’s HP is restored by 3/4 of the damage dealt by this move. | ||
| — | Play Rough | Single | 90 | 90 | 12 | 0 | Has a 10% chance of lowering the target’s Attack stat by 1 stage. | ||
| — | Psychic Terrain | Field | — | ∞ | 12 | 0 | Turns the entire field into Psychic Terrain for 5 turns. | ||
| — | Alluring Voice | Single | 80 | 100 | 12 | 0 | Confuses the target if its stats were boosted during the turn this move is used. |