Politoed

Politoed

Rank #30Water

HP
165
Atk
95
Def
95
SpA
110
SpD
120
Spe
90
Total675

Usage Format

Politoed Abilities

Politoed Type Effectiveness

Weak to

Grass2×Electric2×

Resistant to

Steel½×Fire½×Water½×Ice½×

Immune to

—

Damaged normally by

Normal1×Fighting1×Flying1×Poison1×Ground1×Rock1×Bug1×Ghost1×Psychic1×Dragon1×Dark1×Fairy1×

Politoed Moves

Usage Move Type Category Target Power Acc PP Prio Description
90.3%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
81.6%Weather BallNormalSpecialSingle50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
51.6%Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
47.4%Muddy WaterWaterSpecialAll Foes9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
42.1%Perish SongNormalStatusAll—∞80Gives all Pokemon on the field the Perishing status.
27.9%EncoreNormalStatusSingle—10080Gives the target the Encore status.
9.1%Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
9%Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
8.6%Psych UpNormalStatusSingle—∞120The user copies the target’s stat changes.
7.6%HypnosisPsychicStatusSingle—60200Puts the target to sleep.
—Ice PunchIcePhysicalSingle75100160Has a 10% chance of freezing the target.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—Hydro PumpWaterSpecialSingle1108080—
—SurfWaterSpecialAll90100160This move’s power is doubled against targets that have the Submerged status.
—BlizzardIceSpecialAll Foes1107080Has a 10% chance of freezing targets. This move never misses in snow.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Low KickFightingPhysicalSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—ScreechNormalStatusSingle—85200Lowers the target’s Defense stat by 2 stages.
—HazeIceStatusField—∞200Eliminates every stat change on the entire field.
—WaterfallWaterPhysicalSingle80100160Has a 20% chance of making the target flinch.
—AmnesiaPsychicStatusSelf—∞200Boosts the user’s Sp. Def stat by 2 stages.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—Belly DrumNormalStatusSelf—∞120The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.
—Mud-SlapGroundSpecialSingle20100120Lowers the target’s accuracy by 1 stage.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—SwaggerNormalStatusSingle—85160Boosts the target’s Attack stat by 2 stages and confuses it.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—WhirlpoolWaterSpecialSingle3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
—UproarNormalSpecialRandom90100120The user gains the Uproar status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Focus PunchFightingPhysicalSingle15010020-3This move fails if the user has already taken damage from a move in the same turn.
—Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—EndeavorNormalPhysicalSingle—10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
—DiveWaterPhysicalSingle80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
—Hyper VoiceNormalSpecialAll Foes90100120—
—BounceFlyingPhysicalSingle858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—Water PulseWaterSpecialSingle60100200Has a 20% chance of confusing the target.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Focus BlastFightingSpecialSingle1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Earth PowerGroundSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Low SweepFightingPhysicalSingle65100200Lowers the target’s Speed stat by 1 stage.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—LiquidationWaterPhysicalSingle85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.