Gholdengo

Gholdengo

Rank #22SteelGhost

HP
162
Atk
80
Def
115
SpA
153
SpD
111
Spe
104
Total725

Usage Format

Gholdengo Abilities

Gholdengo Type Effectiveness

Weak to

GroundGhostFireDark

Resistant to

Flying½×Rock½×Steel½×Grass½×Psychic½×Ice½×Dragon½×Fairy½×Bug¼×

Immune to

NormalFightingPoison

Damaged normally by

WaterElectric

Gholdengo Moves

Usage Move Type Category Power Acc PP Prio Description
97.4%Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
95.1%Make It RainSteelSpecial1209580Lowers the user’s Sp. Atk stat by 2 stages.
80.2%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
60.4%Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
21.5%Power GemRockSpecial80100200
14.9%ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
8.5%Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
6.1%TrickPsychicStatus100120The user and the target swap their held items.
4.2%SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
3.6%Dazzling GleamFairySpecial80100120
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
RecoverNormalStatus80Restores 1/2 of the user’s max HP.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
MementoDarkStatus100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
Metal SoundSteelStatus85200Lowers the target’s Sp. Def stat by 2 stages.
Shadow PunchGhostPhysical60200This move never misses.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Charge BeamElectricSpecial5090120Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
Heavy SlamSteelPhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Electro BallElectricSpecial100120The higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Steel BeamSteelSpecial1409580After attacking, the user takes damage equal to 1/2 of its max HP.
PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.