Delphox

Delphox

Rank #20FirePsychic

HP
150
Atk
89
Def
92
SpA
134
SpD
120
Spe
124
Total709

Usage Format

Delphox Abilities

All Delphox Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
DelphoxDelphox
FirePsychic150899213412012470939
Mega DelphoxMega DelphoxFirePsychic150899217914515480939

Delphox Type Effectiveness

Weak to

GroundRockGhostWaterDark

Resistant to

Fighting½×Steel½×Fire½×Grass½×Psychic½×Ice½×Fairy½×

Immune to

Damaged normally by

NormalFlyingPoisonBugElectricDragon

Delphox Moves

Usage Move Type Category Power Acc PP Prio Description
96%Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
94.5%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
72.2%PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
47.3%Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
23.5%PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
21.3%SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
13.1%EncoreNormalStatus10080Gives the target the Encore status.
5.9%Dazzling GleamFairySpecial80100120
2.7%FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
2.7%Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Fire SpinFireSpecial3585160Gives the target the Bound status.
HypnosisPsychicStatus60200Puts the target to sleep.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
Future SightPsychicSpecial120100120Gives the target’s spot the Future Attack status.
Will-O-WispFireStatus85160Burns the target.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
TrickPsychicStatus100120The user and the target swap their held items.
Role PlayPsychicStatus120Changes the user’s Ability to be the same as the target’s.
WishNormalStatus120Gives the user’s spot the Wish status.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Hyper VoiceNormalSpecial90100120
Blast BurnFireSpecial1509080The user gains the Recharging status on the turn after this move is used.
OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
HowlNormalStatus200Boosts the Attack stats of the user and its allies by 1 stage.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
CopycatNormalStatus200The user mimics the move that was last used. This move fails if no other move has been used yet.
Flare BlitzFirePhysical120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
SwitcherooDarkStatus100120The user and the target swap their held items.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
Wonder RoomPsychicStatus120Gives the entire field the Wonder Room status for 5 turns.
Magic RoomPsychicStatus120Gives the entire field the Magic Room status for 5 turns.
Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Mystical FireFireSpecial75100120Lowers the target’s Sp. Atk stat by 1 stage.
Psychic TerrainPsychicStatus120Turns the entire field into Psychic Terrain for 5 turns.
Expanding ForcePsychicSpecial80100120If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.
Burning JealousyFireSpecial7010080Burns targets if their stats were boosted during the turn this move is used.
Scorching SandsGroundSpecial70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.
Psychic NoisePsychicSpecial75100120Gives the target the Healing Prevented status for 2 turns.