Ceruledge

Ceruledge

Rank #50FireGhost

HP
150
Atk
145
Def
100
SpA
80
SpD
120
Spe
105
Total700

Usage Format

Ceruledge Abilities

Ceruledge Type Effectiveness

Weak to

GroundRockGhostWaterDark

Resistant to

Poison½×Steel½×Fire½×Grass½×Ice½×Fairy½×Bug¼×

Immune to

NormalFighting

Damaged normally by

FlyingElectricPsychicDragon

Ceruledge Moves

Usage Move Type Category Power Acc PP Prio Description
99.8%Bitter BladeFirePhysical90100120The user’s HP is restored by 1/2 of the damage dealt by this move.
89.3%Shadow SneakGhostPhysical4010020+1
84.6%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
65.7%Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
13.4%PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.
11.2%Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
6.8%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
4.8%Phantom ForceGhostPhysical90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
3.2%Ally SwitchPsychicStatus16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
2.6%Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Fire SpinFireSpecial3585160Gives the target the Bound status.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
Will-O-WispFireStatus85160Burns the target.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
AstonishGhostPhysical30100160
OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Dragon ClawDragonPhysical80100160
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Flare BlitzFirePhysical120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
X-ScissorBugPhysical80100160
Vacuum WaveFightingSpecial4010020+1
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Psycho CutPsychicPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Lava PlumeFireSpecial80100160Has a 30% chance of burning targets.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
Clear SmogPoisonSpecial50160Removes all stat changes from the target. This move never misses.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Quick GuardFightingStatus16+3The user protects itself and its allies from priority moves for the turn.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
IncinerateFireSpecial60100160
Solar BladeGrassPhysical125100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Burn UpFireSpecial13010080The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.