Alolan Ninetales

Alolan Ninetales

Rank #30IceFairy

HP
148
Atk
87
Def
95
SpA
101
SpD
120
Spe
129
Total680

Usage Format

Alolan Ninetales Abilities

All Ninetales Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
NinetalesNinetalesFire148969510112012068019.9
Alolan NinetalesAlolan Ninetales
IceFairy148879510112012968019.9

Alolan Ninetales Type Effectiveness

Weak to

SteelPoisonRockFire

Resistant to

Bug½×Ice½×Dark½×

Immune to

Dragon

Damaged normally by

NormalFightingFlyingGroundGhostWaterGrassElectricPsychicFairy

Alolan Ninetales Moves

Usage Move Type Category Power Acc PP Prio Description
95.9%BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
76%Freeze-DryIceSpecial70100200This move is also super effective against Water-type Pokemon.
64.5%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
47.2%Aurora VeilIceStatus200Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.
35.7%EncoreNormalStatus10080Gives the target the Encore status.
26%MoonblastFairySpecial95100160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
17.2%Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
9%Dazzling GleamFairySpecial80100120
5.8%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
5.6%DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
HypnosisPsychicStatus60200Puts the target to sleep.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Confuse RayGhostStatus100120Confuses the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Psych UpNormalStatus120The user copies the target’s stat changes.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
ExtrasensoryPsychicSpecial80100200Has a 10% chance of making the target flinch.
Icicle SpearIcePhysical25100200The user attacks 2 to 5 times in a row.
HowlNormalStatus200Boosts the Attack stats of the user and its allies by 1 stage.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
Power SwapPsychicStatus120The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
AvalancheIcePhysical6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
Ice ShardIcePhysical4010020+1
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Wonder RoomPsychicStatus120Gives the entire field the Wonder Room status for 5 turns.
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Tail SlapNormalPhysical2585120The user attacks 2 to 5 times in a row.
Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
Misty TerrainFairyStatus120Turns the entire field into Misty Terrain for 5 turns.
Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
Baby-Doll EyesFairyStatus10020+1Lowers the target’s Attack stat by 1 stage.
Triple AxelIcePhysical2090120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
SnowscapeIceStatus80Summons snow for 5 turns.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.