Ninetales

Ninetales

Rank #113Fire

HP
148
Atk
96
Def
95
SpA
101
SpD
120
Spe
120
Total680

Usage Format

Ninetales Abilities

All Ninetales Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
NinetalesNinetales
Fire148969510112012068019.9
Alolan NinetalesAlolan NinetalesIceFairy148879510112012968019.9

Ninetales Type Effectiveness

Weak to

Ground2×Rock2×Water2×

Resistant to

Bug½×Steel½×Fire½×Grass½×Ice½×Fairy½×

Immune to

—

Damaged normally by

Normal1×Fighting1×Flying1×Poison1×Ghost1×Electric1×Psychic1×Dragon1×Dark1×

Ninetales Moves

Usage Move Type Category Target Power Acc PP Prio Description
74.8%Heat WaveFireSpecialAll Foes9590120Has a 10% chance of burning targets.
59%Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
57.2%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
24.1%Weather BallNormalSpecialSingle50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
15.1%Scorching SandsGroundSpecialSingle70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.
14.3%SnarlDarkSpecialAll Foes5595160Lowers targets’ Sp. Atk stats by 1 stage.
14.2%EncoreNormalStatusSingle—10080Gives the target the Encore status.
14.1%OverheatFireSpecialSingle1309080Lowers the user’s Sp. Atk stat by 2 stages.
13.8%Will-O-WispFireStatusSingle—85160Burns the target.
13.7%Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—RoarNormalStatusSingle—∞20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
—DisableNormalStatusSingle—100200Gives the target the Move Disabled status for 4 turns.
—FlamethrowerFireSpecialSingle90100160Has a 10% chance of burning the target.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Fire SpinFireSpecialSingle3585160Gives the target the Bound status.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—HypnosisPsychicStatusSingle—60200Puts the target to sleep.
—AgilityPsychicStatusSelf—∞200Boosts the user’s Speed stat by 2 stages.
—Quick AttackNormalPhysicalSingle4010020+1—
—Night ShadeGhostSpecialSingle—100160Deals 50 HP of damage.
—Confuse RayGhostStatusSingle—100120Confuses the target.
—Fire BlastFireSpecialSingle1108580Has a 10% chance of burning the target.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—FlailNormalPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—SpiteGhostStatusSingle—100120Removes 4 PP from the move last used by the target.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—CharmFairyStatusSingle—100200Lowers the target’s Attack stat by 2 stages.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—SafeguardNormalStatusOwn Side—∞200Gives the user’s side the Safeguard status for 5 turns.
—Pain SplitNormalStatusSingle—∞200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
—Baton PassNormalStatusSelf—∞200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
—Iron TailSteelPhysicalSingle10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—Psych UpNormalStatusSingle—∞120The user copies the target’s stat changes.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—MementoDarkStatusSingle—100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—ImprisonPsychicStatusSelf—∞120The user gains the Sealing Off status.
—Fake TearsDarkStatusSingle—100200Lowers the target’s Sp. Def stat by 2 stages.
—ExtrasensoryPsychicSpecialSingle80100200Has a 10% chance of making the target flinch.
—HowlNormalStatusAllies—∞200Boosts the Attack stats of the user and its allies by 1 stage.
—Calm MindPsychicStatusSelf—∞200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
—Healing WishPsychicStatusSelf—∞120The user faints. The Pokemon taking its place will have its HP fully restored and its status conditions cured.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—Power SwapPsychicStatusSingle—∞120The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.
—Flare BlitzFirePhysicalSingle120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Nasty PlotDarkStatusSelf—∞200Boosts the user’s Sp. Atk stat by 2 stages.
—Zen HeadbuttPsychicPhysicalSingle8090160Has a 20% chance of making the target flinch.
—PsyshockPsychicSpecialSingle80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
—Flame ChargeFirePhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.
—Foul PlayDarkPhysicalSingle95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Stored PowerPsychicSpecialSingle20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
—HexGhostSpecialSingle65100120This move’s power is doubled if the target has a status condition.
—InfernoFireSpecialSingle1005080Burns the target.
—Tail SlapNormalPhysicalSingle2585120The user attacks 2 to 5 times in a row.
—Mystical FireFireSpecialSingle75100120Lowers the target’s Sp. Atk stat by 1 stage.
—Baby-Doll EyesFairyStatusSingle—10020+1Lowers the target’s Attack stat by 1 stage.
—Burning JealousyFireSpecialAll Foes7010080Burns targets if their stats were boosted during the turn this move is used.