Ninetales

Ninetales

Rank #130Fire

HP
148
Atk
96
Def
95
SpA
101
SpD
120
Spe
120
Total680

Usage Format

Ninetales Abilities

All Ninetales Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
NinetalesNinetales
Fire148969510112012068019.9
Alolan NinetalesAlolan NinetalesIceFairy148879510112012968019.9

Ninetales Type Effectiveness

Weak to

GroundRockWater

Resistant to

Bug½×Steel½×Fire½×Grass½×Ice½×Fairy½×

Immune to

Damaged normally by

NormalFightingFlyingPoisonGhostElectricPsychicDragonDark

Ninetales Moves

Usage Move Type Category Power Acc PP Prio Description
75.5%Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
59.4%Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
49.6%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
17.7%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
16.7%OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
15.8%Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
15.2%Will-O-WispFireStatus85160Burns the target.
15.1%EncoreNormalStatus10080Gives the target the Encore status.
14.9%Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
12.6%Scorching SandsGroundSpecial70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Fire SpinFireSpecial3585160Gives the target the Bound status.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
HypnosisPsychicStatus60200Puts the target to sleep.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Quick AttackNormalPhysical4010020+1
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Confuse RayGhostStatus100120Confuses the target.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
MementoDarkStatus100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
ImprisonPsychicStatus120The user gains the Sealing Off status.
ExtrasensoryPsychicSpecial80100200Has a 10% chance of making the target flinch.
HowlNormalStatus200Boosts the Attack stats of the user and its allies by 1 stage.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
Healing WishPsychicStatus120The user faints. The Pokemon taking its place will have its HP fully restored and its status conditions cured.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
Power SwapPsychicStatus120The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.
Flare BlitzFirePhysical120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
InfernoFireSpecial1005080Burns the target.
Tail SlapNormalPhysical2585120The user attacks 2 to 5 times in a row.
SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
Mystical FireFireSpecial75100120Lowers the target’s Sp. Atk stat by 1 stage.
Baby-Doll EyesFairyStatus10020+1Lowers the target’s Attack stat by 1 stage.
Burning JealousyFireSpecial7010080Burns targets if their stats were boosted during the turn this move is used.