Pyroar

Pyroar

Rank #85FireNormal

HP
161
Atk
88
Def
92
SpA
129
SpD
86
Spe
126
Total682

Usage Format

Pyroar Abilities

All Pyroar Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
PyroarPyroar
FireNormal16188921298612668281.5
Mega PyroarMega PyroarFireNormal16110811214910614678293.3

Pyroar Type Effectiveness

Weak to

FightingGroundRockWater

Resistant to

Bug½×Steel½×Fire½×Grass½×Ice½×Fairy½×

Immune to

Ghost

Damaged normally by

NormalFlyingPoisonElectricPsychicDragonDark

Pyroar Moves

Usage Move Type Category Power Acc PP Prio Description
98.1%Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
96.8%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
67.6%OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
51.1%Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
14.4%Scorching SandsGroundSpecial70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.
13.9%FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
13.9%Hyper VoiceNormalSpecial90100120
7.3%YawnNormalStatus120Makes the target drowsy. This move never misses.
6.4%RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
6.2%Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Fire SpinFireSpecial3585160Gives the target the Bound status.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Will-O-WispFireStatus85160Burns the target.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
Flare BlitzFirePhysical120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Thunder FangElectricPhysical6595160Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Fire FangFirePhysical6595160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
EntrainmentNormalStatus100160Changes the target’s Ability to be the same as the user’s.
Echoed VoiceNormalSpecial40100160
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Wild ChargeElectricPhysical90100160The user takes 1/4 of the damage dealt by this move.
SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
Noble RoarNormalStatus100200Lowers the target’s Attack and Sp. Atk stats by 1 stage.
Psychic FangsPsychicPhysical85100120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Burning JealousyFireSpecial7010080Burns targets if their stats were boosted during the turn this move is used.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Temper FlareFirePhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.