Dragapult

Dragapult

Rank #63DragonGhost

HP
163
Atk
140
Def
95
SpA
120
SpD
95
Spe
162
Total775

Usage Format

Dragapult Abilities

Dragapult Type Effectiveness

Weak to

GhostIceDragonDarkFairy

Resistant to

Poison½×Bug½×Fire½×Water½×Grass½×Electric½×

Immune to

NormalFighting

Damaged normally by

FlyingGroundRockSteelPsychic

Dragapult Moves

Usage Move Type Category Power Acc PP Prio Description
58.5%Dragon DartsDragonPhysical50100120The user attacks twice in a row. If there are 2 opposing Pokemon, each of them is attacked once.
57.2%Phantom ForceGhostPhysical90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
45.5%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
35.1%Will-O-WispFireStatus85160Burns the target.
23%Draco MeteorDragonSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
22.5%Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
20.9%Psychic FangsPsychicPhysical85100120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
18.6%Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
18%U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
10.4%Beat UpDarkPhysical100120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
FlyFlyingPhysical9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
Thunder WaveElectricStatus90200Paralyzes the target.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Quick AttackNormalPhysical4010020+1
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Tri AttackNormalSpecial80100120Has a 20% chance of leaving the target burned, frozen, or paralyzed.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Lock-OnNormalStatus80The user gains the Locked On status.
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Dragon ClawDragonPhysical80100160
Dragon DanceDragonStatus200Boosts the user’s Attack and Speed stats by 1 stage.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
Last ResortNormalPhysical14010080This move fails unless the user has already used all the other moves it knows.
Dragon PulseDragonSpecial85100120
Dragon RushDragonPhysical10075120Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Double HitNormalPhysical3590120The user attacks twice in a row.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
InfestationBugSpecial20100200Gives the target the Bound status.
Breaking SwipeDragonPhysical60100160Lowers targets’ Attack stats by 1 stage.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
Dragon CheerDragonStatus160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.