Maushold

Maushold

Rank #29Normal

HP
149
Atk
95
Def
90
SpA
85
SpD
95
Spe
131
Total645

Usage Format

Maushold Abilities

Maushold Type Effectiveness

Weak to

Fighting

Resistant to

Immune to

Ghost

Damaged normally by

NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

Maushold Moves

Usage Move Type Category Power Acc PP Prio Description
87.4%Follow MeNormalStatus20+2The user redirects opponents’ moves toward itself. This effect works only on single-target moves.
79.5%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
57%Population BombNormalPhysical2090120The user attacks 1 to 10 times in a row. The attack ends if the user misses.
35%FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
31.8%Super FangNormalPhysical90120Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
28.7%TauntDarkStatus100200Gives the target the Taunted status.
17.1%EncoreNormalStatus10080Gives the target the Encore status.
13.1%Beat UpDarkPhysical100120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
11.1%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
6%BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Thunder WaveElectricStatus90200Paralyzes the target.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Hyper VoiceNormalSpecial90100120
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
TickleNormalStatus100200Lowers the target’s Attack and Defense stats by 1 stage.
Bullet SeedGrassPhysical25100200The user attacks 2 to 5 times in a row.
Aerial AceFlyingPhysical60200This move never misses.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
CopycatNormalStatus200The user mimics the move that was last used. This move fails if no other move has been used yet.
Seed BombGrassPhysical80100160
SwitcherooDarkStatus100120The user and the target swap their held items.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Double HitNormalPhysical3590120The user attacks twice in a row.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
After YouNormalStatus160Makes the target move immediately after the user.
Echoed VoiceNormalSpecial40100160
Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
Baby-Doll EyesFairyStatus10020+1Lowers the target’s Attack stat by 1 stage.
Tidy UpNormalStatus120Removes the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user’s Attack and Speed stats by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.