Mega Gengar

Mega Gengar

GhostPoison

HP
135
Atk
85
Def
100
SpA
190
SpD
115
Spe
150
Total775

Usage Format

Mega Gengar Abilities

All Gengar Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
GengarGengarGhostPoison13585801509513067540.5
Mega GengarMega Gengar
GhostPoison1358510019011515077540.5

Mega Gengar Type Effectiveness

Weak to

GroundGhostPsychicDark

Resistant to

Grass½×Fairy½×Poison¼×Bug¼×

Immune to

NormalFighting

Damaged normally by

FlyingRockSteelFireWaterElectricIceDragon

Mega Gengar Moves

Usage Move Type Category Power Acc PP Prio Description
93.6%Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
87.3%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
63.5%Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
52.4%Perish SongNormalStatus80Gives all Pokemon on the field the Perishing status.
23.4%DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
19.6%SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
8.8%Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
7.3%Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
7%Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
3.9%TauntDarkStatus100200Gives the target the Taunted status.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
Thunder WaveElectricStatus90200Paralyzes the target.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
HypnosisPsychicStatus60200Puts the target to sleep.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Confuse RayGhostStatus100120Confuses the target.
HazeIceStatus200Eliminates every stat change on the entire field.
Self-DestructNormalPhysical20010080The user faints upon using this move.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Mean LookNormalStatus80Gives the target the Can’t Escape status.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Psych UpNormalStatus120The user copies the target’s stat changes.
Will-O-WispFireStatus85160Burns the target.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
TrickPsychicStatus100120The user and the target swap their held items.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Shadow PunchGhostPhysical60200This move never misses.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
Wonder RoomPsychicStatus120Gives the entire field the Wonder Room status for 5 turns.
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Clear SmogPoisonSpecial50160Removes all stat changes from the target. This move never misses.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Reflect TypeNormalStatus160The user becomes the same type or types as the target.
Phantom ForceGhostPhysical90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Dazzling GleamFairySpecial80100120
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.
Corrosive GasPoisonStatus100200Causes all other Pokemon on the field to lose their held items.
Psychic NoisePsychicSpecial75100120Gives the target the Healing Prevented status for 2 turns.