Vivillon

Vivillon

Rank #49BugFlying

HP
155
Atk
72
Def
70
SpA
110
SpD
70
Spe
109
Total586

Usage Format

Vivillon Abilities

Vivillon Type Effectiveness

Weak to

RockFlyingFireElectricIce

Resistant to

Bug½×Fighting¼×Grass¼×

Immune to

Ground

Damaged normally by

NormalPoisonGhostSteelWaterPsychicDragonDarkFairy

Vivillon Moves

Usage Move Type Category Power Acc PP Prio Description
98.9%Sleep PowderGrassStatus75160Puts the target to sleep.
87.9%HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
71.8%Rage PowderBugStatus20+2The user redirects opponents’ moves toward itself. This effect works only on single-target moves.
57.5%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
32.5%TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
19.7%Pollen PuffBugSpecial90100160When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
8.1%Rain DanceWaterStatus80Summons rain for 5 turns.
4.9%Bug BuzzBugSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
3.8%U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
2.9%Quiver DanceBugStatus200Boosts the user’s Sp. Atk, Sp. Def, and Speed stats by 1 stage.
WhirlwindNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Poison PowderPoisonStatus75200Poisons the target.
Stun SporeGrassStatus75200Paralyzes the target.
String ShotBugStatus95200Lowers targets’ Speed stats by 2 stages.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Bug BiteBugPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
Struggle BugBugSpecial50100200Lowers targets’ Sp. Atk stats by 1 stage.
Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.