Vivillon

Vivillon

Rank #66BugFlying

HP
155
Atk
72
Def
70
SpA
110
SpD
70
Spe
109
Total586

Usage Format

Vivillon Abilities

Vivillon Type Effectiveness

Weak to

Rock4×Flying2×Fire2×Electric2×Ice2×

Resistant to

Bug½×Fighting¼×Grass¼×

Immune to

Ground0×

Damaged normally by

Normal1×Poison1×Ghost1×Steel1×Water1×Psychic1×Dragon1×Dark1×Fairy1×

Vivillon Moves

Usage Move Type Category Target Power Acc PP Prio Description
97.9%Sleep PowderGrassStatusSingle—75160Puts the target to sleep. Grass-type Pokemon are unaffected.
81.5%HurricaneFlyingSpecialSingle11070120Has a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.
65.9%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
65.4%Rage PowderBugStatusSelf—∞20+2The user redirects opponents’ moves toward itself. This effect works only on single-target moves. Grass-type Pokemon are unaffected.
32.1%TailwindFlyingStatusOwn Side—∞160Gives the user’s side the Tailwind status for 4 turns.
21.4%Pollen PuffBugSpecialSingle90100160When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
6%Bug BuzzBugSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
5.3%Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
4%Struggle BugBugSpecialAll Foes50100200Lowers targets’ Sp. Atk stats by 1 stage.
3.2%Quiver DanceBugStatusSelf—∞200Boosts the user’s Sp. Atk, Sp. Def, and Speed stats by 1 stage.
—WhirlwindNormalStatusSingle—∞20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Poison PowderPoisonStatusSingle—75200Poisons the target. Grass-type Pokemon are unaffected.
—Stun SporeGrassStatusSingle—75200Paralyzes the target. Grass-type Pokemon are unaffected.
—String ShotBugStatusAll Foes—95200Lowers targets’ Speed stats by 2 stages.
—PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Confuse RayGhostStatusSingle—100120Confuses the target.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—SafeguardNormalStatusOwn Side—∞200Gives the user’s side the Safeguard status for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Weather BallNormalSpecialSingle50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
—Air CutterFlyingSpecialAll Foes6095200This move has a 1-stage Critical-Hit Ratio Boost.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—Calm MindPsychicStatusSelf—∞200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
—U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
—Air SlashFlyingSpecialSingle7595160Has a 30% chance of making the target flinch.
—Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Bug BiteBugPhysicalSingle60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—AcrobaticsFlyingPhysicalSingle55100160This move’s power is doubled if the user isn’t holding an item.
—Draining KissFairySpecialSingle50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.
—PounceBugPhysicalSingle50100200Lowers the target’s Speed stat by 1 stage.