Beedrill
Rank #179![]()
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HP
140
Atk
110
Def
60
SpA
65
SpD
100
Spe
95
Total570
Usage Format
Beedrill Abilities
All Beedrill Forms
| Name | Type | HP | Atk | Def | SpA | SpD | Spe | Total | Wt |
|---|
| 140 | 110 | 60 | 65 | 100 | 95 | 570 | 29.5 | ||
| 140 | 170 | 60 | 35 | 100 | 165 | 670 | 40.5 |
Beedrill Type Effectiveness
Weak to
Resistant to
Immune to
—
Damaged normally by
Beedrill Moves
| Usage | Move | Type | Category | Power | Acc | PP | Prio | Description |
|---|
| 90.7% | Poison Jab | 80 | 100 | 20 | 0 | Has a 30% chance of poisoning the target. | ||
| 79.5% | Protect | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 76.7% | U-turn | 70 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| 68.7% | Drill Run | 80 | 95 | 12 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| 23.6% | Fell Stinger | 50 | 100 | 20 | 0 | Boosts the user’s Attack stat by 3 stages if this move knocks out the target. | ||
| 13.4% | Lunge | 80 | 100 | 16 | 0 | Lowers the target’s Attack stat by 1 stage. | ||
| 11.3% | Knock Off | 65 | 100 | 20 | 0 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | ||
| 8.6% | Cross Poison | 70 | 100 | 20 | 0 | Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost. | ||
| 5.9% | X-Scissor | 80 | 100 | 16 | 0 | — | ||
| 5.1% | Brick Break | 75 | 100 | 16 | 0 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | ||
| — | Swords Dance | — | ∞ | 20 | 0 | Boosts the user’s Attack stat by 2 stages. | ||
| — | Double-Edge | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| — | Pin Missile | 25 | 95 | 20 | 0 | The user attacks 2 to 5 times in a row. | ||
| — | Hyper Beam | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Solar Beam | 120 | 100 | 12 | 0 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | ||
| — | String Shot | — | 95 | 20 | 0 | Lowers targets’ Speed stats by 2 stages. | ||
| — | Toxic | — | 90 | 12 | 0 | Badly poisons the target. If the user is a Poison type, this move will never miss. | ||
| — | Agility | — | ∞ | 20 | 0 | Boosts the user’s Speed stat by 2 stages. | ||
| — | Screech | — | 85 | 20 | 0 | Lowers the target’s Defense stat by 2 stages. | ||
| — | Focus Energy | — | ∞ | 20 | 0 | The user gains a 2-stage Critical-Hit Ratio Boost. | ||
| — | Rest | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | ||
| — | Thief | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Snore | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Sludge Bomb | 90 | 100 | 12 | 0 | Has a 30% chance of poisoning the target. | ||
| — | Giga Drain | 75 | 100 | 12 | 0 | The user’s HP is restored by 1/2 of the damage dealt by this move. | ||
| — | Endure | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Attract | — | 100 | 16 | 0 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | ||
| — | Sleep Talk | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Baton Pass | — | ∞ | 20 | 0 | The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in. | ||
| — | Sunny Day | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Facade | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Endeavor | — | 100 | 8 | 0 | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. | ||
| — | Air Cutter | 60 | 95 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Aerial Ace | 60 | ∞ | 20 | 0 | This move never misses. | ||
| — | Iron Defense | — | ∞ | 16 | 0 | Boosts the user’s Defense stat by 2 stages. | ||
| — | Payback | 50 | 100 | 12 | 0 | This move’s power is doubled if the user attacks after the target. | ||
| — | Assurance | 60 | 100 | 12 | 0 | This move’s power is doubled if the target has already taken damage during the turn this move is used. | ||
| — | Toxic Spikes | — | ∞ | 20 | 0 | Gives the opponent’s side the Toxic Spikes status. | ||
| — | Bug Buzz | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Giga Impact | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Bug Bite | 60 | 100 | 20 | 0 | If the target is holding a Berry, the user eats that Berry and gains its effect. | ||
| — | Double Hit | 35 | 90 | 12 | 0 | The user attacks twice in a row. | ||
| — | Venoshock | 65 | 100 | 12 | 0 | This move’s power is doubled if the target is poisoned or badly poisoned. | ||
| — | Round | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Acrobatics | 55 | 100 | 16 | 0 | This move’s power is doubled if the user isn’t holding an item. | ||
| — | Electroweb | 55 | 95 | 16 | 0 | Lowers targets’ Speed stats by 1 stage. | ||
| — | Throat Chop | 80 | 100 | 16 | 0 | Gives the target the Throat Chopped status. | ||
| — | Pollen Puff | 90 | 100 | 16 | 0 | When used on an ally, this move restores 1/2 of its max HP instead of dealing damage. | ||
| — | Brutal Swing | 60 | 100 | 20 | 0 | — | ||
| — | Skitter Smack | 70 | 90 | 12 | 0 | Lowers the target’s Sp. Atk stat by 1 stage. | ||
| — | Dual Wingbeat | 40 | 90 | 12 | 0 | The user attacks twice in a row. | ||
| — | Pounce | 50 | 100 | 20 | 0 | Lowers the target’s Speed stat by 1 stage. |