Meowscarada
Rank #51![]()
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HP
151
Atk
130
Def
90
SpA
101
SpD
90
Spe
143
Total705
Usage Format
Meowscarada Abilities
Meowscarada Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Meowscarada Moves
| Usage | Move | Type | Category | Power | Acc | PP | Prio | Description |
|---|
| 96.6% | Flower Trick | 70 | ∞ | 12 | 0 | This move never misses and is always a critical hit. | ||
| 79.1% | Triple Axel | 20 | 90 | 12 | 0 | The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses. | ||
| 50.7% | Knock Off | 65 | 100 | 20 | 0 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | ||
| 33.7% | Protect | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 30.1% | Sucker Punch | 70 | 100 | 8 | +1 | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | ||
| 29.8% | U-turn | 70 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| 14.5% | Low Kick | — | 100 | 20 | 0 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | ||
| 11.9% | Play Rough | 90 | 90 | 12 | 0 | Has a 10% chance of lowering the target’s Attack stat by 1 stage. | ||
| 9.7% | Brick Break | 75 | 100 | 16 | 0 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | ||
| 8.4% | Thunder Punch | 75 | 100 | 16 | 0 | Has a 10% chance of paralyzing the target. | ||
| — | Bite | 60 | 100 | 20 | 0 | Has a 30% chance of making the target flinch. | ||
| — | Hyper Beam | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Leech Seed | — | 90 | 12 | 0 | Gives the target the Leech Seeded status. | ||
| — | Solar Beam | 120 | 100 | 12 | 0 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | ||
| — | Agility | — | ∞ | 20 | 0 | Boosts the user’s Speed stat by 2 stages. | ||
| — | Quick Attack | 40 | 100 | 20 | +1 | — | ||
| — | Double Team | — | ∞ | 16 | 0 | Boosts the user’s evasiveness by 1 stage. | ||
| — | Rest | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | ||
| — | Thief | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Mud-Slap | 20 | 100 | 12 | 0 | Lowers the target’s accuracy by 1 stage. | ||
| — | Spikes | — | ∞ | 20 | 0 | Gives the opponent’s side the Spikes status. | ||
| — | Giga Drain | 75 | 100 | 12 | 0 | The user’s HP is restored by 1/2 of the damage dealt by this move. | ||
| — | Endure | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Charm | — | 100 | 20 | 0 | Lowers the target’s Attack stat by 2 stages. | ||
| — | Sleep Talk | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Psych Up | — | ∞ | 12 | 0 | The user copies the target’s stat changes. | ||
| — | Shadow Ball | 80 | 100 | 16 | 0 | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Facade | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Taunt | — | 100 | 20 | 0 | Gives the target the Taunted status. | ||
| — | Helping Hand | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Trick | — | 100 | 12 | 0 | The user and the target swap their held items. | ||
| — | Skill Swap | — | ∞ | 12 | 0 | The user and the target swap their Abilities. | ||
| — | Fake Tears | — | 100 | 20 | 0 | Lowers the target’s Sp. Def stat by 2 stages. | ||
| — | Bullet Seed | 25 | 100 | 20 | 0 | The user attacks 2 to 5 times in a row. | ||
| — | Aerial Ace | 60 | ∞ | 20 | 0 | This move never misses. | ||
| — | Frenzy Plant | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Magical Leaf | 60 | ∞ | 20 | 0 | — | ||
| — | Fling | — | 100 | 12 | 0 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | ||
| — | Copycat | — | ∞ | 20 | 0 | The user mimics the move that was last used. This move fails if no other move has been used yet. | ||
| — | Worry Seed | — | 100 | 12 | 0 | Changes the target’s Ability to Insomnia. | ||
| — | Toxic Spikes | — | ∞ | 20 | 0 | Gives the opponent’s side the Toxic Spikes status. | ||
| — | Aura Sphere | 80 | ∞ | 20 | 0 | This move never misses. | ||
| — | Dark Pulse | 80 | 100 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Night Slash | 70 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Seed Bomb | 80 | 100 | 16 | 0 | — | ||
| — | Power Gem | 80 | 100 | 20 | 0 | — | ||
| — | Energy Ball | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Giga Impact | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Nasty Plot | — | ∞ | 20 | 0 | Boosts the user’s Sp. Atk stat by 2 stages. | ||
| — | Shadow Claw | 70 | 100 | 16 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Trick Room | — | ∞ | 8 | -7 | Gives the entire field the Trick Room status for 5 turns. | ||
| — | Leaf Storm | 130 | 90 | 8 | 0 | Lowers the user’s Sp. Atk stat by 2 stages. | ||
| — | Grass Knot | — | 100 | 20 | 0 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | ||
| — | Hone Claws | — | ∞ | 16 | 0 | — | ||
| — | Low Sweep | 65 | 100 | 20 | 0 | Lowers the target’s Speed stat by 1 stage. | ||
| — | Foul Play | 95 | 100 | 16 | 0 | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. | ||
| — | Ally Switch | — | ∞ | 16 | +2 | The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Acrobatics | 55 | 100 | 16 | 0 | This move’s power is doubled if the user isn’t holding an item. | ||
| — | Petal Blizzard | 90 | 100 | 16 | 0 | — | ||
| — | Disarming Voice | 40 | ∞ | 16 | 0 | — | ||
| — | Grassy Terrain | — | ∞ | 12 | 0 | Turns the entire field into Grassy Terrain for 5 turns. | ||
| — | Throat Chop | 80 | 100 | 16 | 0 | Gives the target the Throat Chopped status. | ||
| — | Pollen Puff | 90 | 100 | 16 | 0 | When used on an ally, this move restores 1/2 of its max HP instead of dealing damage. | ||
| — | Grassy Glide | 55 | 100 | 20 | 0 | If the user is under the effect of Grassy Terrain, this move’s priority becomes +1. | ||
| — | Lash Out | 75 | 100 | 8 | 0 | This move’s power is doubled if the user’s stats were lowered during the turn this move is used. | ||
| — | Trailblaze | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. | ||
| — | Chilling Water | 50 | 100 | 20 | 0 | Lowers the target’s Attack stat by 1 stage. |