Clawitzer

Clawitzer

Rank #120Water

HP
146
Atk
93
Def
108
SpA
140
SpD
109
Spe
79
Total675

Usage Format

Clawitzer Abilities

Clawitzer Type Effectiveness

Weak to

Grass2×Electric2×

Resistant to

Steel½×Fire½×Water½×Ice½×

Immune to

—

Damaged normally by

Normal1×Fighting1×Flying1×Poison1×Ground1×Rock1×Bug1×Ghost1×Psychic1×Dragon1×Dark1×Fairy1×

Clawitzer Moves

Usage Move Type Category Target Power Acc PP Prio Description
89.9%Water PulseWaterSpecialSingle60100200Has a 20% chance of confusing the target.
87%Aura SphereFightingSpecialSingle80∞200This move never misses.
67.9%Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
42.6%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
30.9%Terrain PulseNormalSpecialSingle50100120This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.
29%Dragon PulseDragonSpecialSingle85100120—
28.3%Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
7.4%Heal PulsePsychicStatusSingle—∞120Restores 1/2 of the target’s max HP.
5.1%Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
2.2%Muddy WaterWaterSpecialAll Foes9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
—Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Hydro PumpWaterSpecialSingle1108080—
—SurfWaterSpecialAll90100160This move’s power is doubled against targets that have the Submerged status.
—BlizzardIceSpecialAll Foes1107080Has a 10% chance of freezing targets. This move never misses in snow.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—WaterfallWaterPhysicalSingle80100160Has a 20% chance of making the target flinch.
—CrabhammerWaterPhysicalSingle10095120This move has a 1-stage Critical-Hit Ratio Boost.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—FlailNormalPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—Mud-SlapGroundSpecialSingle20100120Lowers the target’s accuracy by 1 stage.
—Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—DiveWaterPhysicalSingle80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
—Weather BallNormalSpecialSingle50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
—BounceFlyingPhysicalSingle858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
—Aqua TailWaterPhysicalSingle9090120—
—Focus BlastFightingSpecialSingle1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Flash CannonSteelSpecialSingle80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Aqua JetWaterPhysicalSingle4010020+1—
—Hone ClawsDarkStatusSelf—∞160—
—VenoshockPoisonSpecialSingle65100120This move’s power is doubled if the target is poisoned or badly poisoned.
—Smack DownRockPhysicalSingle50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
—Sludge WavePoisonSpecialAll95100120Has a 10% chance of poisoning targets.
—EntrainmentNormalStatusSingle—100160Changes the target’s Ability to be the same as the user’s.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—LiquidationWaterPhysicalSingle85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
—Flip TurnWaterPhysicalSingle60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
—PounceBugPhysicalSingle50100200Lowers the target’s Speed stat by 1 stage.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.