Empoleon

Empoleon

Rank #108WaterSteel

HP
159
Atk
106
Def
108
SpA
131
SpD
121
Spe
80
Total705

Usage Format

Empoleon Abilities

Empoleon Type Effectiveness

Weak to

FightingGroundElectric

Resistant to

Normal½×Flying½×Rock½×Bug½×Water½×Psychic½×Dragon½×Fairy½×Steel¼×Ice¼×

Immune to

Poison

Damaged normally by

GhostFireGrassDark

Empoleon Moves

Usage Move Type Category Power Acc PP Prio Description
81.9%Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
71.6%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
59.4%Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
42.6%SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
38.8%Hydro PumpWaterSpecial1108080
25.5%Vacuum WaveFightingSpecial4010020+1
11.1%Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
8.9%Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
6.5%BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
5.9%RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Drill PeckFlyingPhysical80100200
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
HazeIceStatus200Eliminates every stat change on the entire field.
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Psych UpNormalStatus120The user copies the target’s stat changes.
WhirlpoolWaterSpecial3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
YawnNormalStatus120Makes the target drowsy. This move never misses.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Feather DanceFlyingStatus100160Lowers the target’s Attack stat by 2 stages.
Hydro CannonWaterSpecial1509080The user gains the Recharging status on the turn after this move is used.
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Metal SoundSteelStatus85200Lowers the target’s Sp. Def stat by 2 stages.
Aerial AceFlyingPhysical60200This move never misses.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Aqua RingWaterStatus200The user gains the Aqua Ring status.
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
AvalancheIcePhysical6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
Aqua JetWaterPhysical4010020+1
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Power TripDarkPhysical20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Steel BeamSteelSpecial1409580After attacking, the user takes damage equal to 1/2 of its max HP.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
Flip TurnWaterPhysical60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Triple AxelIcePhysical2090120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
Dual WingbeatFlyingPhysical4090120The user attacks twice in a row.
Wave CrashWaterPhysical120100120The user takes 1/3 of the damage dealt by this move.
Ice SpinnerIcePhysical80100160Removes any terrain.
SnowscapeIceStatus80Summons snow for 5 turns.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.