Goodra

Goodra

Rank #206Dragon

HP
165
Atk
120
Def
90
SpA
130
SpD
170
Spe
100
Total775

Usage Format

Goodra Abilities

All Goodra Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
GoodraGoodra
Dragon16512090130170100775150.5
Hisuian GoodraHisuian GoodraSteelDragon15512012013017080775334.1

Goodra Type Effectiveness

Weak to

Ice2×Dragon2×Fairy2×

Resistant to

Fire½×Water½×Grass½×Electric½×

Immune to

—

Damaged normally by

Normal1×Fighting1×Flying1×Poison1×Ground1×Rock1×Bug1×Ghost1×Steel1×Psychic1×Dark1×

Goodra Moves

Usage Move Type Category Target Power Acc PP Prio Description
36.2%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
35.1%Dragon PulseDragonSpecialSingle85100120—
32.9%FlamethrowerFireSpecialSingle90100160Has a 10% chance of burning the target.
28.6%ThunderboltElectricSpecialSingle90100160Has a 10% chance of paralyzing the target.
28.1%Draco MeteorDragonSpecialSingle1309080Lowers the user’s Sp. Atk stat by 2 stages.
24.1%Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
23.5%Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
19.1%Life DewWaterStatusAllies—∞120Restores 1/4 of the max HP of the user and its allies.
16.1%Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
13.7%Muddy WaterWaterSpecialAll Foes9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
—Fire PunchFirePhysicalSingle75100160Has a 10% chance of burning the target.
—Thunder PunchElectricPhysicalSingle75100160Has a 10% chance of paralyzing the target.
—Mega KickNormalPhysicalSingle1207580—
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Hydro PumpWaterSpecialSingle1108080—
—SurfWaterSpecialAll90100160This move’s power is doubled against targets that have the Submerged status.
—BlizzardIceSpecialAll Foes1107080Has a 10% chance of freezing targets. This move never misses in snow.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—CounterFightingPhysicalVaries—10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
—ThunderElectricSpecialSingle11070120Has a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.
—EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
—ToxicPoisonStatusSingle—90120Badly poisons the target. If the user is a Poison type, this move will never miss.
—Fire BlastFireSpecialSingle1108580Has a 10% chance of burning the target.
—Acid ArmorPoisonStatusSelf—∞200Boosts the user’s Defense stat by 2 stages.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—FlailNormalPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—OutrageDragonPhysicalRandom120100120The user gains the Rampaging status.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—CharmFairyStatusSingle—100200Lowers the target’s Attack stat by 2 stages.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Dragon BreathDragonSpecialSingle60100200—
—Iron TailSteelPhysicalSingle10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Focus PunchFightingPhysicalSingle15010020-3This move fails if the user has already taken damage from a move in the same turn.
—SuperpowerFightingPhysicalSingle12010080Lowers the user’s Attack and Defense stats by 1 stage.
—Knock OffDarkPhysicalSingle65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
—Weather BallNormalSpecialSingle50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
—Dragon ClawDragonPhysicalSingle80100160—
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—Poison TailPoisonPhysicalSingle50100200—
—Water PulseWaterSpecialSingle60100200Has a 20% chance of confusing the target.
—FeintNormalPhysicalSingle3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
—AssuranceDarkPhysicalSingle60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
—Aqua TailWaterPhysicalSingle9090120—
—Focus BlastFightingSpecialSingle1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Power WhipGrassPhysicalSingle12085120—
—Sludge WavePoisonSpecialAll95100120Has a 10% chance of poisoning targets.
—Acid SprayPoisonSpecialSingle40100200Lowers the target’s Sp. Def stat by 2 stages.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—ScaldWaterSpecialSingle80100160Has a 30% chance of burning the target. Cures the user and target of being frozen.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Dragon TailDragonPhysicalSingle609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
—Brutal SwingDarkPhysicalAll60100200—
—Stomping TantrumGroundPhysicalSingle75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
—Tearful LookNormalStatusSingle—∞200Lowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect.
—Body PressFightingPhysicalSingle80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
—Breaking SwipeDragonPhysicalAll Foes60100160Lowers targets’ Attack stats by 1 stage.
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.
—Dragon CheerDragonStatusAlly—∞160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.