Goodra

Goodra

Rank #190Dragon

HP
165
Atk
120
Def
90
SpA
130
SpD
170
Spe
100
Total775

Usage Format

Goodra Abilities

All Goodra Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
GoodraGoodra
Dragon16512090130170100775150.5
Hisuian GoodraHisuian GoodraSteelDragon15512012013017080775334.1

Goodra Type Effectiveness

Weak to

IceDragonFairy

Resistant to

Fire½×Water½×Grass½×Electric½×

Immune to

Damaged normally by

NormalFightingFlyingPoisonGroundRockBugGhostSteelPsychicDark

Goodra Moves

Usage Move Type Category Power Acc PP Prio Description
43.9%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
31%Dragon PulseDragonSpecial85100120
29.4%ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
29.4%Draco MeteorDragonSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
26.8%FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
22.2%Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
19.7%Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
17.5%Life DewWaterStatus120Restores 1/4 of the max HP of the user and its allies.
15.6%Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
13.8%ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
Acid ArmorPoisonStatus200Boosts the user’s Defense stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Dragon BreathDragonSpecial60100200
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Muddy WaterWaterSpecial9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
Dragon ClawDragonPhysical80100160
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Poison TailPoisonPhysical50100200
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
Aqua TailWaterPhysical9090120
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Power WhipGrassPhysical12085120
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
ScaldWaterSpecial80100160Has a 30% chance of burning the target. Cures the user and target of being frozen.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Brutal SwingDarkPhysical60100200
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Tearful LookNormalStatus200Lowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect.
Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
Breaking SwipeDragonPhysical60100160Lowers targets’ Attack stats by 1 stage.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.
Dragon CheerDragonStatus160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.