Vaporeon

Vaporeon

Rank #117Water

HP
205
Atk
85
Def
80
SpA
130
SpD
115
Spe
85
Total700

Usage Format

Vaporeon Abilities

Vaporeon Type Effectiveness

Weak to

GrassElectric

Resistant to

Steel½×Fire½×Water½×Ice½×

Immune to

Damaged normally by

NormalFightingFlyingPoisonGroundRockBugGhostPsychicDragonDarkFairy

Vaporeon Moves

Usage Move Type Category Power Acc PP Prio Description
72%Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
63%Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
61.3%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
51.1%SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
31%ScaldWaterSpecial80100160Has a 30% chance of burning the target. Cures the user and target of being frozen.
17.4%DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
15.8%Muddy WaterWaterSpecial9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
11.3%Acid ArmorPoisonStatus200Boosts the user’s Defense stat by 2 stages.
10.2%YawnNormalStatus120Makes the target drowsy. This move never misses.
9.1%Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hydro PumpWaterSpecial1108080
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Quick AttackNormalPhysical4010020+1
HazeIceStatus200Eliminates every stat change on the entire field.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
SwiftNormalSpecial60200
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
WhirlpoolWaterSpecial3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
WishNormalStatus120Gives the user’s spot the Wish status.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Hyper VoiceNormalSpecial90100120
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
TickleNormalStatus100200Lowers the target’s Attack and Defense stats by 1 stage.
CovetNormalPhysical60100200If the user is not already holding an item, it steals the target’s held item.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
CopycatNormalStatus200The user mimics the move that was last used. This move fails if no other move has been used yet.
Last ResortNormalPhysical14010080This move fails unless the user has already used all the other moves it knows.
Aqua RingWaterStatus200The user gains the Aqua Ring status.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Baby-Doll EyesFairyStatus10020+1Lowers the target’s Attack stat by 1 stage.
LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Flip TurnWaterPhysical60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.
Alluring VoiceFairySpecial80100120Confuses the target if its stats were boosted during the turn this move is used.